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Internship Traditional Animation Jobs (NOW HIRING)

This is not an Internship. We are not looking for short-term Interns. We are looking for a ... Understanding of traditional animation principles that enhance believable movement * Experience ...

This is not an Internship. We are not looking for short-term Interns. We are looking for a ... traditional animation principles that enhance believable movement Experience with non-gaming Non ...

PT Instructor Pool - Animation

Madison, WI · On-site

$16.75 - $22/hr

... Internship, Animation Portfolio and Advanced Animation Studio 2. 2. Plan, develop and implement ... traditional and digital presentation and manipulation of graphic elements necessary for the ...

... storytelling through animation and motion graphics. Our brand personality is: * Playfully ... Internship and/or work experience at a consumer-facing brand (preferably DTC) and/or agency is a ...

Junior Brand Designer

Manhattan, NY · On-site

$67K - $85K/yr

... storytelling through animation and motion graphics. Our brand personality is: * Playfully ... Internship and/or work experience at a consumer-facing brand (preferably DTC) and/or agency is a ...

... projects, or internships. • Exposure to areas such as physics, animation systems, UI ... Traditional software constrains the future of global supply chains, sustainability and ...

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Internship Traditional Animation information

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How much do internship traditional animation jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for internship traditional animation in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Traditional Animation, and why are they important?

To thrive as an intern in traditional animation, you need a solid understanding of drawing fundamentals, animation principles, and a portfolio showcasing your artistic skills, often supported by enrollment in or completion of a relevant degree program. Familiarity with animation software like Toon Boom Harmony, Adobe Animate, or TVPaint is typically expected. Creativity, attention to detail, and the ability to accept feedback are crucial soft skills for growth in this collaborative field. These skills and qualities are essential for producing high-quality animation, adapting to studio workflows, and contributing effectively to production teams.

What is the difference between Internship Traditional Animation vs Internship 3D Animation?

AspectInternship Traditional AnimationInternship 3D Animation
Required SkillsDrawing, storytelling, frame-by-frame animationModeling, rigging, rendering, digital sculpting
Work Environment2D animation studios, art departments3D animation studios, visual effects companies
Tools & SoftwareAdobe Animate, TVPaint, PhotoshopMaya, Blender, 3ds Max
Industry UsageCartoons, traditional media, printVideo games, films, virtual reality

Internship Traditional Animation focuses on 2D, hand-drawn techniques, emphasizing drawing skills and storytelling. In contrast, Internship 3D Animation involves digital modeling and rendering, requiring knowledge of 3D software. Both internships are valuable entry points in animation, but they target different technical skills and industry applications.

What is an internship in traditional animation?

An internship in traditional animation is a temporary position where students or aspiring animators work with professionals to learn and assist in the process of creating hand-drawn or 2D animations. Interns often participate in tasks such as sketching, in-betweening, coloring, and storyboarding while gaining practical experience in animation pipelines and industry-standard tools. This hands-on opportunity helps build a foundational skill set, expand portfolios, and network with industry professionals, which can be valuable for future career prospects.

What are some common challenges interns face in traditional animation roles, and how can they overcome them?

Interns in traditional animation often encounter challenges such as adapting to fast-paced production schedules, mastering industry-standard software, and refining their hand-drawn techniques to meet studio quality. To overcome these hurdles, it's important to actively seek feedback from senior animators, practice drawing consistently, and become comfortable using tools like Toon Boom Harmony or Adobe Animate. Collaboration and open communication with team members will also help interns integrate smoothly into the workflow and learn effective time management strategies.
More about Internship Traditional Animation jobs
What cities are hiring for Internship Traditional Animation jobs? Cities with the most Internship Traditional Animation job openings:
What are the most commonly searched types of Traditional Animation jobs? The most popular types of Traditional Animation jobs are:
What states have the most Internship Traditional Animation jobs? States with the most job openings for Internship Traditional Animation jobs include:
What job categories do people searching Internship Traditional Animation jobs look for? The top searched job categories for Internship Traditional Animation jobs are:
Infographic showing various Internship Traditional Animation job openings in the United States as of May 2026, with employment types broken down into 12% Internship, 52% Full Time, 18% Part Time, 12% Temporary, and 6% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $40,174 per year, or $19.3 per hour.
Lead Animator

Lead Animator

Epoch Games

Winston Salem, NC • On-site

Other

Posted 22 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO). 3D Characters are created in Reallusion's Character Creator 3 (CC3), and Creatures are often created using Unreal Engine Marketplace Third Party Assets and modify them.

You will also be helping us in building and leading a new Animation Team (although such experience is optional).

The ability to Rig and Skin Characters is optional, but recommended. It is also recommended, but not required, to have experience with Reallusion iClone 7 to assist with animating Reallusion CC3 Characters.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include attending weekly team meetings and following team policies.

NOTE: This is not an Internship. We are not looking for short-term Interns. We are looking for a long-term Volunteer Lead Animator.

Qualifications

Minimum Requirements:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters
  • Expertise in animating quadrupeds and aerial creatures
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:

  • Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience
Additional Information

Software Requirements:

  • Autodesk Maya for Animations
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:

  • Motionbuilder useful, but not essential
  • Reallusion iClone 7 (https://www.reallusion.com/iclone/) - a copy can be provided to the Lead Animator if needed