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Maya Modeling Jobs in California (NOW HIRING)

Senior CAS Modeler

Irvine, CA · On-site

$130K - $170K/yr

Strong ability to utilize various types of 2D and 3D visualization software (Photoshop, Sketchbook, Procreate, etc.) and strong digital modeling skills (preferably, Alias, SubD, Maya, or Blender)

Senior CAS Modeler

Irvine, CA · On-site

$130K - $170K/yr

Strong ability to utilize various types of 2D and 3D visualization software (Photoshop, Sketchbook, Procreate, etc.) and strong digital modeling skills (preferably, Alias, SubD, Maya, or Blender ...

Strong ability to utilize various types of 2D and 3D visualization software (Photoshop, Sketchbook, Procreate, etc.) and strong digital modeling skills (preferably, Alias, SubD, Maya, or Blender ...

KIA Exterior Designer II

Irvine, CA · On-site

$90K - $165K/yr

Proficient at building high quality 3D sketch models using Alias/SubD, Maya or Blender. * Strong attention to design detail and problem solving. * Research and analyze trends in automotive exterior ...

Define how Firefly Foundry models plug into Nuke, Houdini, Maya, After Effects, Premiere Pro, and Substance 3D. Design the APIs, node graphs, and plugin architectures that make AI-generated assets ...

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Maya Modeling information

See California salary details

$21

$39

$75

How much do maya modeling jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for maya modeling in California is $39.81, according to ZipRecruiter salary data. Most workers in this role earn between $30.82 and $42.93 per hour, depending on experience, location, and employer.

Is it hard to become a Maya modeler?

Becoming a Maya modeler requires learning 3D modeling software like Autodesk Maya, developing strong artistic and technical skills, and gaining experience through practice or training. The difficulty varies based on prior experience, but consistent effort and familiarity with industry standards can help achieve proficiency.

What are the key skills and qualifications needed to thrive in the Maya modeling position, and why are they important?

To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.

Can you make models in Maya Modeling?

Maya Modeling is a job that involves creating 3D models using Autodesk Maya software. Modelers use tools within Maya to build characters, objects, and environments, often requiring skills in topology, texturing, and rendering. Proficiency in Maya and understanding of 3D modeling principles are essential for this role.

What does a Maya modeler do?

A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.

What is a Maya modeling?

A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.

What are popular job titles related to Maya Modeling jobs in California? For Maya Modeling jobs in California, the most frequently searched job titles are:
Infographic showing various Maya Modeling job openings in California as of August 2026, with employment types broken down into 50% Internship, and 50% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,797 per year, or $39.8 per hour.

Geospecific 3D Modeler

Aechelon Technology

South San Francisco, CA

$60K - $80K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 11 days ago


Job description

We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler.  The primary workplace for this position will be in our South San Francisco office. 
 
Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models.  Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms.
 
United States citizenship required due to restrictions on access to certain data.

Required Skills and Experience:

  • Advanced knowledge of Maya
  • Advanced knowledge of Photoshop
  • Strong understanding of light and form
  • Strong time management and communication skills
  • United States citizenship required, due to restrictions on access to certain data
  • Good technical abilities with respect to implementation of models into 3D engines
  • An understanding of basic color theory and an 'aesthetic eye' as it relates to real world data for simulation
  • Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar

Desired Skills and Experience:

  • Experience working in a game/real time environments
  • Experience with Mel and/or Python
  • Experience with Microsoft Office (MSExcel/MSWord)
  • Military background a plus

Software Used:

  • Autodesk Maya
  • Adobe Photoshop
  • In-house software

Salary Range: $60,000 - $80,000 USD per year

The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.


We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std,  ltd, and life insurance plans).
 
No relocation reimbursement provided.