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Maya Modeling Jobs in California (NOW HIRING)

Excellent knowledge of Maya. Houdini is a plus. * Solid asset building skills, including modeling and texturing and some rigging. * Ability to develop, execute, light, render and test comp FX.

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

What You'll Do * Develop and maintain CAD modeling algorithms (editing brep data structures ... Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...

... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...

... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...

... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...

... Maya, Houdini, Harmony, Blender, etc.) * Help to build datasets of assets, images, and videos to support in the building and fine tuning of generative image and video models * Use GenAI tools such as ...

Showing results 21-40

Maya Modeling information

See California salary details

$21

$39

$75

How much do maya modeling jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for maya modeling in California is $39.81, according to ZipRecruiter salary data. Most workers in this role earn between $30.82 and $42.93 per hour, depending on experience, location, and employer.

What is a Maya modeling?

A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.

What does a Maya modeler do?

A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.

What are the key skills and qualifications needed to thrive in the Maya modeling position, and why are they important?

To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.

Can you make models in Maya Modeling?

Maya Modeling is a job that involves creating 3D models using Autodesk Maya software. Modelers use tools within Maya to build characters, objects, and environments, often requiring skills in topology, texturing, and rendering. Proficiency in Maya and understanding of 3D modeling principles are essential for this role.

Is it hard to become a Maya modeler?

Becoming a Maya modeler requires learning 3D modeling software like Autodesk Maya, developing strong artistic and technical skills, and gaining experience through practice or training. The difficulty varies based on prior experience, but consistent effort and familiarity with industry standards can help achieve proficiency.
Infographic showing various Maya Modeling job openings in California as of August 2026, with employment types broken down into 42% Internship, and 58% Full Time. Highlights an 100% In-person job distribution, with an average salary of $82,797 per year, or $39.8 per hour.

Production Innovation Technologist (PH)

The Walt Disney Company

Burbank, CA

Full-time

Posted yesterday

New


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 52 rated entertainment


Job description

Job Posting Title:

Production Innovation Technologist (PH)

Req ID:

10148462

Job Description:

We are seeking a Production Innovation Technologist with deep expertise in advanced 3D compositing and applied emerging and generative technologies. This role is recognized as a goto expert within the organization, accountable for solving the most complex creative and technical challenges and for shaping how emerging technologies are operationalized within production.

This position operates with a high degree of autonomy, translating ambiguous creative and production objectives into scalable, productionready solutions that influence project direction, resource allocation, and workflow strategy. The role balances creative intent, technical feasibility, and production realities, delivering consistently shotready results while driving the evolution of pipelines, tools, and methodologies across shows.

As a senior technical authority and creative thought partner, you will evaluate, adapt, and deploy new technologies in real production contexts, guiding decisionmaking at the project and functional level. While this role has no formal people management responsibilities, it exerts significant influence through technical leadership, mentorship, and crossfunctional collaboration.

This position is a Project Hire.

Key Responsibilities:

Technical & Creative Leadership

  • Serve as a recognized expert in advanced compositing and hybrid CG/ML workflows, delivering highquality, shotready work that meets or exceeds studio standards.

  • Act as a technical authority and advisor to creative leadership, production, and engineering partners on complex, highrisk shots and workflows.

  • Lead the technical strategy for applying emerging and generative technologies to production needs, focusing on reliability, repeatability, and artistic control rather than exploratory output alone.

Emerging & Generative Technologies

  • Design, train, finetune, and adapt models using techniques such as LoRA, IP adapters, Gaussian Splatting, and custom PyTorch pipelines to solve productionscale challenges.

  • Evaluate new ML and generative approaches, identifying failure modes, constraints, and opportunities, and translating findings into actionable production guidance.

  • Combine machine learning techniques with traditional compositing and CG methods to improve iteration speed, consistency, and visual fidelity at scale.

Pipeline & Workflow Ownership

  • Architect and implement endtoend workflows that integrate emerging technology outputs into established pipelines (modeling, texturing, layout, lighting, compositing).

  • Own workflow reliability, scalability, and performance, proactively identifying bottlenecks and driving continuous improvement based on production feedback.

  • Partner with Senior Technology Workflow TDs to transition successful prototypes into fully supported productionintegrated tools and pipelines.

CrossFunctional Collaboration & Influence

  • Collaborate closely with Machine Learning Engineers, translating research prototypes into artistusable, productionready systems.

  • Provide clear, structured, and prioritized feedback to development teams on usability, limitations, and readiness for deployment.

  • Influence technical and creative direction across multiple projects, often working directly with senior leaders on highimpact initiatives.

Advanced Shot & Asset Work

  • Create, modify, and render complex 3D elements as required to support compositing using Maya, Blender, and/or Unreal Engine.

  • Ensure outputs meet the highest standards for visual quality, continuity, and integration within liveaction and CG environments.

Standards, Mentorship & Knowledge Sharing

  • Set and model best practices for organization, naming, versioning, documentation, and handoff.

  • Mentor senior and midlevel artists and technologists through technical guidance and knowledge sharing, without formal supervisory responsibility.

  • Contribute to internal standards, documentation, and technical reviews that raise overall capability across the function.

Required Qualifications:

  • 7+ years of experience in compositing supervision or seniorlevel compositing roles on visually complex feature films or equivalent highend productions.

  • Expertlevel knowledge of advanced compositing workflows and strong artistic judgment in highpressure production environments.

  • Deep practical understanding of neural networks and generative systems, including how prompting, conditioning, and model architecture impact consistency, fidelity, and failure modes.

  • Advanced Python proficiency for scripting, automation, workflow orchestration, and tool development.

  • Demonstrated success applying emerging and generative technologies directly within production pipelines, not solely in R&D contexts.

  • Proven ability to create and integrate 3D elements for shot work using Maya, Blender, and/or Unreal Engine.

  • Significant experience with ComfyUI, including complex graph design, extensions, and custom node development.

  • Ability to work independently with minimal guidance, while influencing broader technical and creative strategy across projects.

The hiring range for this position in Burbank, CA is $158,800.00 to $205,400.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

TWDSTECH

Job Posting Primary Business:

Production Technology

Primary Job Posting Category:

Production Innovation - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Burbank, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-04-10

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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