Design, train, finetune, and adapt models using techniques such as LoRA, IP adapters, Gaussian ... Create, modify, and render complex 3D elements as required to support compositing using Maya ...
New
Design, train, finetune, and adapt models using techniques such as LoRA, IP adapters, Gaussian ... Create, modify, and render complex 3D elements as required to support compositing using Maya ...
New
Design, train, finetune, and adapt models using techniques such as LoRA, IP adapters, Gaussian ... Create, modify, and render complex 3D elements as required to support compositing using Maya ...
New
$150K - $277K/yr
... modeling and rigging is a plus Minimum Qualifications Solid grasp on the traditional principles of animation Experience in expressive facial animation Expert level of knowledge of Autodesk Maya ...
$150K - $277K/yr
... modeling and rigging is a plus Minimum Qualifications Solid grasp on the traditional principles of animation Experience in expressive facial animation Expert level of knowledge of Autodesk Maya ...
Excellent knowledge of Maya. Houdini is a plus. * Solid asset building skills, including modeling and texturing and some rigging. * Ability to develop, execute, light, render and test comp FX.
Excellent knowledge of Maya. Houdini is a plus. * Solid asset building skills, including modeling and texturing and some rigging. * Ability to develop, execute, light, render and test comp FX.
Palmdale, CA · On-site
$30/hr
... and model building from collected data. * Knowledge of Integrated Systems Air Frames and Aero Structures. * Experience with computer-aided graphic interfaces such as Verisurf X, SA and Maya Matrix ...
Quick apply
Palmdale, CA · On-site
$30/hr
... and model building from collected data. * Knowledge of Integrated Systems Air Frames and Aero Structures. * Experience with computer-aided graphic interfaces such as Verisurf X, SA and Maya Matrix ...
Los Angeles, CA · On-site +1
$150K - $186K/yr
What You'll Do * Develop and maintain CAD modeling algorithms (editing brep data structures ... Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks ...
Los Angeles, CA · On-site +1
$150K - $186K/yr
What You'll Do * Develop and maintain CAD modeling algorithms (editing brep data structures ... Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks ...
Irvine, CA · On-site +1
Expert knowledge of Max/Maya or equivalent package * Expert knowledge of Photoshop * Expert ... Ability to create highpoly and lowpoly models and textures * Experience creating/tuning surface ...
Irvine, CA · On-site +1
Expert knowledge of Max/Maya or equivalent package * Expert knowledge of Photoshop * Expert ... Ability to create highpoly and lowpoly models and textures * Experience creating/tuning surface ...
Expert knowledge of Max/Maya or equivalent package * Expert knowledge of Photoshop * Expert ... Ability to create highpoly and lowpoly models and textures * Experience creating/tuning surface ...
Expert knowledge of Max/Maya or equivalent package * Expert knowledge of Photoshop * Expert ... Ability to create highpoly and lowpoly models and textures * Experience creating/tuning surface ...
San Francisco, CA · On-site
$151 - $257/hr
Experience with generative models for 3D or video content. * Experience automating 3D content pipelines using Houdini, Maya, or Blender. * Experience in distributed systems and cloud computing ...
San Francisco, CA · On-site
$151 - $257/hr
Experience with generative models for 3D or video content. * Experience automating 3D content pipelines using Houdini, Maya, or Blender. * Experience in distributed systems and cloud computing ...
San Francisco, CA · Remote
$164K - $203K/yr
We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
San Francisco, CA · Remote
$164K - $203K/yr
We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
Develop photorealistic and stylized 3D assets using industry-leading software such as Autodesk Maya ... Build and maintain a scalable library of reusable graphics, 3D models, templates, textures ...
Develop photorealistic and stylized 3D assets using industry-leading software such as Autodesk Maya ... Build and maintain a scalable library of reusable graphics, 3D models, templates, textures ...
Irvine, CA · On-site
$39.54 - $73.16/hr
Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively ...
Irvine, CA · On-site
$39.54 - $73.16/hr
Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively ...
Los Angeles, CA · On-site
$62.74/hr
... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...
Los Angeles, CA · On-site
$62.74/hr
... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...
Los Angeles, CA · On-site
$62.74/hr
... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...
Los Angeles, CA · On-site
$62.74/hr
... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...
San Francisco, CA · On-site
$164K - $203K/yr
We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
San Francisco, CA · On-site
$164K - $203K/yr
We build foundational world models that can perceive, generate, reason, and interact with the 3D ... Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity ...
... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...
... Maya, Houdini, Harmony, Blender, etc.). * Build and fine-tune generative image and video models. * Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion ...
... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...
... Maya, Houdini, Harmony, Blender, etc.). Build and fine-tune generative image and video models. Test and compare multiple generative tools and workflows (e.g., different models, LoRAs, motion tools ...
Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively ...
Professional Maya experience. Proficient with animation blocking for previz and familiar with modeling, rigging, shading, etc. Knowledge & Skills * Strong cinematic knowledge. Instinctively ...
... Maya, Houdini, Harmony, Blender, etc.) * Help to build datasets of assets, images, and videos to support in the building and fine tuning of generative image and video models * Use GenAI tools such as ...
... Maya, Houdini, Harmony, Blender, etc.) * Help to build datasets of assets, images, and videos to support in the building and fine tuning of generative image and video models * Use GenAI tools such as ...
They collaborate closely with animators, modelers, and other team members to ensure that characters ... Proficiency in industry-standard 3D software, such as Maya or Blender. * Solid understanding of ...
Quick apply
They collaborate closely with animators, modelers, and other team members to ensure that characters ... Proficiency in industry-standard 3D software, such as Maya or Blender. * Solid understanding of ...
Build and maintain a scalable library of reusable graphics, 3D models, templates, textures ... Autodesk Maya (preferred) * Blender * Cinema 4D * 3ds Max * Experience with rendering engines such ...
Quick apply
Build and maintain a scalable library of reusable graphics, 3D models, templates, textures ... Autodesk Maya (preferred) * Blender * Cinema 4D * 3ds Max * Experience with rendering engines such ...
$21.83 - $26.70
6% of jobs
$30.58 is the 25th percentile. Wages below this are outliers.
$26.70 - $31.57
23% of jobs
The median wage is $34.30 / hr.
$31.57 - $36.45
36% of jobs
$39.64 is the 75th percentile. Wages above this are outliers.
$36.45 - $41.32
14% of jobs
$41.32 - $46.20
5% of jobs
$46.20 - $51.07
4% of jobs
$51.07 - $55.94
4% of jobs
$55.94 - $60.82
2% of jobs
$60.82 - $65.69
1% of jobs
$65.69 - $70.57
0% of jobs
$70.57 - $75.44
3% of jobs
$21
$39
$75
A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.
A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.
To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.
For Maya Modeling jobs in California, the most frequently searched job titles are:
The top searched job categories for Maya Modeling jobs in California are:

Full-time
Posted yesterday
New
7.7
Based on 128 frontline employees who took The Breakroom Quiz
5th of 52 rated entertainment
Job Posting Title:
Production Innovation Technologist (PH)Req ID:
10148462Job Description:
We are seeking a Production Innovation Technologist with deep expertise in advanced 3D compositing and applied emerging and generative technologies. This role is recognized as a goto expert within the organization, accountable for solving the most complex creative and technical challenges and for shaping how emerging technologies are operationalized within production.
This position operates with a high degree of autonomy, translating ambiguous creative and production objectives into scalable, productionready solutions that influence project direction, resource allocation, and workflow strategy. The role balances creative intent, technical feasibility, and production realities, delivering consistently shotready results while driving the evolution of pipelines, tools, and methodologies across shows.
As a senior technical authority and creative thought partner, you will evaluate, adapt, and deploy new technologies in real production contexts, guiding decisionmaking at the project and functional level. While this role has no formal people management responsibilities, it exerts significant influence through technical leadership, mentorship, and crossfunctional collaboration.
This position is a Project Hire.
Key Responsibilities:
Technical & Creative Leadership
Serve as a recognized expert in advanced compositing and hybrid CG/ML workflows, delivering highquality, shotready work that meets or exceeds studio standards.
Act as a technical authority and advisor to creative leadership, production, and engineering partners on complex, highrisk shots and workflows.
Lead the technical strategy for applying emerging and generative technologies to production needs, focusing on reliability, repeatability, and artistic control rather than exploratory output alone.
Emerging & Generative Technologies
Design, train, finetune, and adapt models using techniques such as LoRA, IP adapters, Gaussian Splatting, and custom PyTorch pipelines to solve productionscale challenges.
Evaluate new ML and generative approaches, identifying failure modes, constraints, and opportunities, and translating findings into actionable production guidance.
Combine machine learning techniques with traditional compositing and CG methods to improve iteration speed, consistency, and visual fidelity at scale.
Pipeline & Workflow Ownership
Architect and implement endtoend workflows that integrate emerging technology outputs into established pipelines (modeling, texturing, layout, lighting, compositing).
Own workflow reliability, scalability, and performance, proactively identifying bottlenecks and driving continuous improvement based on production feedback.
Partner with Senior Technology Workflow TDs to transition successful prototypes into fully supported productionintegrated tools and pipelines.
CrossFunctional Collaboration & Influence
Collaborate closely with Machine Learning Engineers, translating research prototypes into artistusable, productionready systems.
Provide clear, structured, and prioritized feedback to development teams on usability, limitations, and readiness for deployment.
Influence technical and creative direction across multiple projects, often working directly with senior leaders on highimpact initiatives.
Advanced Shot & Asset Work
Create, modify, and render complex 3D elements as required to support compositing using Maya, Blender, and/or Unreal Engine.
Ensure outputs meet the highest standards for visual quality, continuity, and integration within liveaction and CG environments.
Standards, Mentorship & Knowledge Sharing
Set and model best practices for organization, naming, versioning, documentation, and handoff.
Mentor senior and midlevel artists and technologists through technical guidance and knowledge sharing, without formal supervisory responsibility.
Contribute to internal standards, documentation, and technical reviews that raise overall capability across the function.
Required Qualifications:
7+ years of experience in compositing supervision or seniorlevel compositing roles on visually complex feature films or equivalent highend productions.
Expertlevel knowledge of advanced compositing workflows and strong artistic judgment in highpressure production environments.
Deep practical understanding of neural networks and generative systems, including how prompting, conditioning, and model architecture impact consistency, fidelity, and failure modes.
Advanced Python proficiency for scripting, automation, workflow orchestration, and tool development.
Demonstrated success applying emerging and generative technologies directly within production pipelines, not solely in R&D contexts.
Proven ability to create and integrate 3D elements for shot work using Maya, Blender, and/or Unreal Engine.
Significant experience with ComfyUI, including complex graph design, extensions, and custom node development.
Ability to work independently with minimal guidance, while influencing broader technical and creative strategy across projects.
Job Posting Segment:
TWDSTECHJob Posting Primary Business:
Production TechnologyPrimary Job Posting Category:
Production Innovation - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Burbank, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-04-10Get the full story on Breakroom
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Amusement, gambling, and recreation
10,000+ Employees
Burbank, CA, US