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Maya Modeling Jobs in Florida (NOW HIRING)

Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of optimized assets for real-time rendering * Physically Based Rendering (PBR) materials and texturing ...

Senior Visual Database Lead

Tampa, FL · On-site

$100K - $136K/yr

Modeling Tools (i.e. Terra Vista, Creator, Maya, 3D Studio Max) * Global Mapper * Erdas * FME * ArcGIS Toolset Security Responsibilities Must complywith all company security and data protection ...

Multimedia Specialist, Senior

Tampa, FL · On-site

$86.80 - $198/hr

You will design art assets, motion graphics, 3D models, illustrations, animations, and visual effects using industryleading tools such as Adobe Creative Suite, Maya, Substance Painter, Redshift, vRay ...

... of 3D models and textures. * Maintains an organized workflow and collaborates with team timelines and expectations. Knowledge and Skills: * Fundamental knowledge of Maya, 3D Studio Max, ZBrush ...

Senior Interactive Producer

Miami, FL · Hybrid

$143K/yr

Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

... models and textures. * Maintains an organized workflow and collaborates with team timelines and expectations. Knowledge and Skills: * Intermediate knowledge of Maya, 3D Studio Max, ZBrush required.

Senior Interactive Producer

Miami, FL · On-site

$143K/yr

Support production workflows involving real-time rendering (Unreal Engine), 3D modeling, AI content ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of optimized assets for real-time rendering * Physically Based Rendering (PBR) materials and texturing ...

Some understanding of 3D modeling and animation tools like ZBrush, Blender, and Maya Candidates Must Be Capable Of: * Working with children ages 5 and up (mentoring, coaching, tutoring etc.

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Maya Modeling information

See Florida salary details

$16

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How much do maya modeling jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for maya modeling in Florida is $30.14, according to ZipRecruiter salary data. Most workers in this role earn between $23.37 and $32.50 per hour, depending on experience, location, and employer.

What is a Maya modeling?

A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.

What does a Maya modeler do?

A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.

What are the key skills and qualifications needed to thrive in the Maya modeling position, and why are they important?

To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.

Can you make models in Maya Modeling?

Maya Modeling is a job that involves creating 3D models using Autodesk Maya software. Modelers use tools within Maya to build characters, objects, and environments, often requiring skills in topology, texturing, and rendering. Proficiency in Maya and understanding of 3D modeling principles are essential for this role.

Is it hard to become a Maya modeler?

Becoming a Maya modeler requires learning 3D modeling software like Autodesk Maya, developing strong artistic and technical skills, and gaining experience through practice or training. The difficulty varies depending on prior experience and dedication, but it generally involves continuous learning and building a portfolio to demonstrate proficiency.
Infographic showing various Maya Modeling job openings in Florida as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $62,694 per year, or $30.1 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 25 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

80th of 225 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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