As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
Senior Wargame Mentor
Melbourne, FL · On-site +1
Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with ... Knowledge of rigging and animation is a plus. * Familiarity with rendering engines like Cycles, V ...
New
Quick apply
Apply Early
Senior Wargame Mentor
Melbourne, FL · On-site +1
Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with ... Knowledge of rigging and animation is a plus. * Familiarity with rendering engines like Cycles, V ...
New
Apply Early
Senior Wargame Mentor
Melbourne, FL · On-site +1
Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with ... Knowledge of rigging and animation is a plus. * Familiarity with rendering engines like Cycles, V ...
New
Quick apply
Apply Early
Senior Wargame Mentor
Melbourne, FL · On-site +1
Help optimize 3D models for performance without compromising visual fidelity. * Collaborate with ... Knowledge of rigging and animation is a plus. * Familiarity with rendering engines like Cycles, V ...
New
Apply Early
Department College of Fine Arts Responsibilities * Day-to-day operations of Small Craft Advisory ... Manage and supervise students and interns. * Oversee and produce SCAP editions, including binding ...
Department College of Fine Arts Responsibilities * Day-to-day operations of Small Craft Advisory ... Manage and supervise students and interns. * Oversee and produce SCAP editions, including binding ...
Graphic Designer (On-Site)
Miami, FL · On-site
Bachelor's degree in Graphic Design, Visual Arts, or related field (or equivalent experience ... Two years of professional design experience (internships or freelance work welcome). * Sick ...
Graphic Designer (On-Site)
Miami, FL · On-site
Bachelor's degree in Graphic Design, Visual Arts, or related field (or equivalent experience ... Two years of professional design experience (internships or freelance work welcome). * Sick ...
Mechanical Design Engineer III-Theme Park
$70K - $96K/yr
TAIT partners with artists, brands, IP holders and place makers to bring culture-defining, never ... Background in 3D CAD modeling * Experience with custom overhead rigging design, custom machinery ...
Mechanical Design Engineer III-Theme Park
$70K - $96K/yr
TAIT partners with artists, brands, IP holders and place makers to bring culture-defining, never ... Background in 3D CAD modeling * Experience with custom overhead rigging design, custom machinery ...
... arts field. * 0-3 years of job-related design experience or relevant student internship ... photo rendering, 3D modeling, etc. * Generate production artwork that is drawn to scale.
... arts field. * 0-3 years of job-related design experience or relevant student internship ... photo rendering, 3D modeling, etc. * Generate production artwork that is drawn to scale.
Creative Positions (Intern)
Fort Lauderdale, FL · On-site
$14.25 - $19/hr
Animators work with a variety of software tools and technologies to create 2D and 3D animations ... Interns will utilize their technical skills and artistic vision to capture and edit footage that ...
Creative Positions (Intern)
Fort Lauderdale, FL · On-site
$14.25 - $19/hr
Animators work with a variety of software tools and technologies to create 2D and 3D animations ... Interns will utilize their technical skills and artistic vision to capture and edit footage that ...
... arts field. * 0-3 years of job-related design experience or relevant student internship ... photo rendering, 3D modeling, etc. * Generate production artwork that is drawn to scale.
... arts field. * 0-3 years of job-related design experience or relevant student internship ... photo rendering, 3D modeling, etc. * Generate production artwork that is drawn to scale.
Internship 3D Rigging Artist information
What are the key skills and qualifications needed to thrive as an Internship 3D Rigging Artist, and why are they important?
What are Internship 3D Rigging Artists?
What kind of projects and tasks can an Internship 3D Rigging Artist expect to work on during their internship?
What is the difference between Internship 3D Rigging Artist vs Junior 3D Rigging Artist?
| Aspect | Internship 3D Rigging Artist | Junior 3D Rigging Artist |
|---|---|---|
| Credentials | Enrolled in or recent graduate of relevant program | Completed education or equivalent experience |
| Work Environment | Internship setting, learning-focused | Professional studio or team, production-focused |
| Employer Usage | Training and skill development | Contributing to ongoing projects |
| Search Intent | Entry-level, learning opportunities | Job seeking, career advancement |
The main difference is that an Internship 3D Rigging Artist is a learning position aimed at gaining experience, while a Junior 3D Rigging Artist is a paid role with more responsibilities and expectations in a professional environment.

$115K - $121K/yr
Contractor
Posted 17 days ago
Job description
About Side
Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
- Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
- Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
- Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
- Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
- Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
- Troubleshoot and resolve technical challenges related to character development.
- Actively participate in team critiques, offering and receiving feedback to refine assets.
Requirements
Experience:
- 3+ years of experience as a Character Artist in the video game industry.
- Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
Technical Skills:
- Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
- Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
- Experience with high- and low-poly modeling, texturing, and shading techniques.
- Knowledge of proper topology, rigging, and skinning practices.
Artistic Skills:
- Strong eye for detail, form, and style consistency.
- Ability to adapt to and create a range of visual styles, from realistic to stylized.
Collaboration Skills:
- Effective communication and teamwork abilities.
- Ability to incorporate feedback and iterate effectively.
Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
- Familiarity with Marvelous Designer for clothing design and simulation.
- Experience with photogrammetry and procedural workflows.
- Knowledge of Unreal Engine or Unity for integrating character assets into the game.
Note: Specific requirements may vary depending on project needs.