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Maya Modeling Jobs in Oregon (NOW HIRING)

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Excellent knowledge of Maya with general knowledge of Maya rigging * Developing or maintaining ... Experience leveraging Agentic AI models * Strong understanding of deformation and mesh processing

... CAD models in Siemens NX, Creo, and AutoDesk software environments. Design experience in UI/UX in game related applications. Experience with tools and environments such as: Pixyz, Blender, Maya ...

Community Manager

Portland, OR · On-site

$20 - $36/hr

Park Terrace, Maya Angelou, & Albina Plaza Property Type: LIHTC and HUD Benefits: Medical, Dental ... Our Service Model represents the most important behaviors and actions to ensure a stakeholder ...

Community Manager

Portland, OR · On-site

$20 - $36/hr

Park Terrace, Maya Angelou, & Albina Plaza Property Type: LIHTC and HUD Benefits: Medical, Dental ... Our Service Model represents the most important behaviors and actions to ensure a stakeholder ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Must Haves Working knowledge of Maya, specifically the ability to create custom script tools (MEL ... Understanding of "artistic concepts," e.g. modeling, lighting, and shading. Ability to assess ...

Technical Artist

Eugene, OR · On-site

$70 - $82/hr

Working knowledge of Maya, specifically the ability to create custom script tools (MEL /Python ... Understanding of "artistic concepts," e.g. modeling, lighting, and shading. * Ability to assess ...

New

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Skills Knowledge and Expertise Must Haves • Working knowledge of Maya, specifically the ability ... modeling, lighting, and shading. • Ability to assess sometimes contradictory technical and ...

Maya Modeling information

See Oregon salary details

$23

$42

$80

How much do maya modeling jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for maya modeling in Oregon is $42.65, according to ZipRecruiter salary data. Most workers in this role earn between $33.03 and $46.01 per hour, depending on experience, location, and employer.

What is a Maya modeling?

A Maya Modeling job involves creating 3D models using Autodesk Maya, a popular software for animation, gaming, and visual effects. Modelers use polygonal, NURBS, and subdivision surface techniques to craft characters, environments, and objects. This role requires strong artistic skills, attention to detail, and proficiency in topology and texturing. Maya modelers often work in industries like film, gaming, and advertising, collaborating with animators and designers to bring concepts to life.

What does a Maya modeler do?

A typical day for a Maya Modeling professional involves creating and refining 3D models based on concept art or design briefs, collaborating closely with animators, texture artists, and project managers to ensure assets meet technical and artistic requirements. You might attend team meetings to discuss feedback, troubleshoot modeling challenges, and make revisions based on input from supervisors or clients. Additionally, you may spend time managing asset libraries, optimizing models for performance, and learning new tools or techniques to stay current in the field. The environment is usually fast-paced and highly collaborative, requiring adaptability and strong project management skills to meet deadlines.

What are the key skills and qualifications needed to thrive in the Maya modeling position, and why are they important?

To thrive as a Maya Modeling professional, you need strong 3D modeling skills, a deep understanding of topology, and proficiency in Autodesk Maya, often supported by a degree in animation, game design, or a related field. Expertise in industry-standard tools like Autodesk Maya, ZBrush, and experience with texture maps or UV mapping is essential, and certification in Maya can be beneficial. Strong attention to detail, creativity, and effective communication skills are critical for collaborating with animators, riggers, and project leads. These competencies enable you to efficiently translate creative concepts into high-quality 3D models that meet project specifications and team objectives.

Can you make models in Maya Modeling?

Maya Modeling is a job that involves creating 3D models using Autodesk Maya software. Modelers use tools within Maya to build characters, objects, and environments, often requiring skills in topology, texturing, and rendering. Proficiency in Maya and understanding of 3D modeling principles are essential for this role.

Is it hard to become a Maya modeler?

Becoming a Maya modeler requires learning 3D modeling software like Autodesk Maya, developing strong artistic and technical skills, and gaining experience through practice or training. The difficulty varies depending on prior experience and dedication, but it generally involves continuous learning and building a portfolio to demonstrate proficiency.

What are popular job titles related to Maya Modeling jobs in Oregon?

For Maya Modeling jobs in Oregon, the most frequently searched job titles are:

Infographic showing various Maya Modeling job openings in Oregon as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, 2% Contract, and 1% Nights. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $88,702 per year, or $42.6 per hour.

Lead Character Tools Engineer

PlayStation Global

OR • On-site, Remote

$102K - $134K/yr

Full-time

Posted 6 days ago


Key responsibilities

  • Prototype, create, and collaborate to deploy and maintain technical tools related to character creation, rigging, and animation.

  • Write, maintain, and customize internal tools and workflows to support character technology pipelines.

  • Collaborate with internal teams and stakeholders to optimize development workflows, data management, and integration with game engines.


Job description

Why PlayStation?   

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.     

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.   

The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation.  

We are seeking a Lead Character Tools Engineer to join the PlayStation Central Technology team focusing on Character technology from creation, rigging, and animation.  Developing and distributing tools and optimizing for making the best characters in games more efficiently and integrating emergent technology into the future of game making. 

Candidate expected to prototype, create, and collaborate to deploy and maintain technical tools and practices from experience on traditional game development and run-time workflows with internal teams and seek new opportunities for bringing increased usage of AI and ML to make those processes more efficient. 

This internal team of artists, engineers, and technical artists partner with engineering teams, studio stakeholders, research engineers, and other Central Technology groups to provide cohesion and standardization across PSS activities. 

This position requires a demonstratable understanding of game development pipelines, extensive experience with Autodesk Maya software, and strong programming skills.  Familiarity with leveraging agentic workflows to accelerate code creation and testing. 

Responsibilities:   

  • Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game engine integration 
  • Setting up and maintaining project specific environments and automation opportunities 
  • Learning and supporting varying client working environments, assets, and tools 
  • Writing, maintaining, and customizing internal tools and workflows 
  • Building and maintaining technical documentation  
  • Willingness to attend and participate in PlayStation internal demonstrations and conferences, travel required 
  • Ability to work in a collaborative team environment as well as self-driven experimentation and research 

Core Experience:  

  • Experience as technical artist or engineer to develop and deploy tools to support character creation, rigging, simulation, or animation pipelines in a run-time environment 
  • 10+ years in a game development studio or previous experience creating artist-facing tools on technical art or engineering team in a production environment 
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience 
  • Extensive experience in working with game editors and excellent working knowledge of technical specifications of workflow from DCC to complex real-time environments 
  • Capable of writing and debugging C++  
  • Excellent knowledge of Maya with general knowledge of Maya rigging 
  • Developing or maintaining project pipeline tools and system environments 
  • Excellent troubleshooting skills and the ability to creatively solve problems 
  • Experience leveraging Agentic AI models 
  • Strong understanding of deformation and mesh processing 
  • Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation and simulation usage in character animation pipelines 
  • Decent sense of humor 

Extended Experience:   

  • Strong Python programming skills and experience with PyQt/Pyside 
  • Motionbuilder, Maya, Houdini, experience 
  • Experience with HLSL, MaterialX 
  • Experience with other programming languages, especially C++. 
  • Experience with Perforce, Git, Confluence 
  • Exposure to photogrammetry, motion capture/performance capture