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Remote Touch Designer Jobs (NOW HIRING)

Product Designer

San Francisco, CA ยท Remote

$125K - $175K/yr

... you touch a design tool. * Drive Web & Growth (30%) Take ownership of our web presence and ... Remote work experience, comfortable collaborating asynchronously. * A habit of sharing prompts ...

Product Designer

New York, NY ยท Remote

$125K - $175K/yr

... you touch a design tool. * Drive Web & Growth (30%) Take ownership of our web presence and ... Remote work experience, comfortable collaborating asynchronously. * A habit of sharing prompts ...

UI Technical Designer

Los Angeles, CA ยท Remote

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Experience developing multi-platform interfaces, with varying input methods (ie. touch vs. gamepad ...

Every piece you touch will help GC AI shape a new category, connect with in-house legal teams, and ... Location Policy This is a remote role unless you fall within the following parameters. If you live ...

New

$149K - $251K/yr

We'll keep your information on file for 1 year and be in touch if we see a match in that time. What ... This is an exciting time to join Remote and make a personal difference in the global employment ...

Remote Breast Radiologist

Addison, TX ยท On-site +1

$309K - $387K/yr

Designed with flexibility in mind, this role allows physicians to tailor their workload across ... With dedicated Breast Radiologists, state-of-the art technology, and a woman-centric, high-touch ...

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Remote Touch Designer information

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How much do remote touch designer jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for remote touch designer in the United States is $40.70, according to ZipRecruiter salary data. Most workers in this role earn between $29.57 and $52.88 per hour, depending on experience, location, and employer.

What is the difference between Remote Touch Designer vs Remote Video Editor?

AspectRemote Touch DesignerRemote Video Editor
CredentialsTypically requires a degree or certification in design, multimedia, or related fieldsUsually has a background in film, media, or communications, with editing software proficiency
Work EnvironmentCollaborates remotely with creative teams, often using design and motion graphics softwareWorks remotely on editing footage, color correction, and post-production tasks
Industry UsageUsed in advertising, entertainment, and digital media projectsCommon in film, TV, and online content production

Remote Touch Designers focus on creating interactive visuals and motion graphics, often requiring design skills and software proficiency. Remote Video Editors primarily handle editing and post-production tasks. While both roles work remotely and in media industries, their skill sets and responsibilities differ significantly, making them distinct career paths within digital media production.

More about Remote Touch Designer jobs
What cities are hiring for Remote Touch Designer jobs? Cities with the most Remote Touch Designer job openings:
What are the most commonly searched types of Touch Designer jobs? The most popular types of Touch Designer jobs are:
What states have the most Remote Touch Designer jobs? States with the most job openings for Remote Touch Designer jobs include:
Infographic showing various Remote Touch Designer job openings in the United States as of June 2026, with employment types broken down into 60% Full Time, 20% Part Time, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $84,648 per year, or $40.7 per hour.
Product Designer

Product Designer

Wand

San Francisco, CA โ€ข Remote

$125K - $175K/yr

Full-time

Posted 3 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Role

As a Product Designer at Wand, you'll partner closely with our Lead Product Designer and a team with DNA from MetaLab, Palantir, Medal, and Airbnb. You will be a high-level individual contributor who owns the problems in front of you - not just the pixels. That means forming strong opinions from data, interrogating assumptions before they become specs, and choosing the right tool for the job: an LLM to think, a prototype to validate, Figma to polish.

Gamers are extraordinarily sensitive to how things look and feel. You will be a relentless driver of our visual bar across your surfaces, ensuring your work seamlessly integrates into our broader ecosystem. The craft standard here is non-negotiable. But craft without conviction is decoration. We need both.

This role operates on Eastern Time. You'll be expected to work standard EST business hours regardless of where you're based.

The Day-to-Day

  • Champion the Core Product (70%) Immerse yourself in our native desktop UI, onboarding flows, and Pro/paywall experiences. You will take total ownership of translating complex product strategies into seamless, pixel-perfect player journeys that respect the technical and performance constraints of running alongside heavy PC games. "Taking ownership" starts before Figma. It means pulling data from Amplitude and our dashboards, talking directly to players, collaborating with PMs (or doing the digging yourself), and forming a strong, informed opinion about the problem before you touch a design tool.

  • Drive Web & Growth (30%) Take ownership of our web presence and marketing pipelines, treating our site as a tier-one product experience that drives user acquisition and brand love.

  • Think with AI, Build with the Right Tool Your workflow starts in an LLM. Use it to deeply understand the problem space - interrogate metrics, surface edge cases, draft problem frames, stress-test assumptions. Come to the table with a formed perspective, not a blank canvas. When you need to validate, choose the medium that fits the question. If a scrappy, end-to-end interactive prototype answers it fastest, build it in Claude Code or Cursor. If the situation calls for high-fidelity visual craft and full state coverage, that's Figma. The judgment of when to use which is yours - and it matters.

  • Apply & Evolve the Ecosystem You will design features that span our multi-surface ecosystem (Desktop, Web, Overlay). Working closely with the Lead Product Designer, you will apply, stress-test, and help evolve our core design language to ensure every new feature feels natively integrated into the broader Wand platform.

  • Shape the Scope - Don't Wait for It Don't wait for a perfectly written spec. Actively partner with cross-functional teams to define feature scopes, comfortably push back on ambiguity, and serve as a fierce advocate for the player's experience. If you see a problem forming on the horizon, you're already working on it.

Required Qualifications

  • 5+ years of product design experience as a high-level individual contributor, supported by a portfolio demonstrating exceptional visual/UI execution and deep systems thinking.

  • A deep, authentic passion for gaming culture and an understanding of what makes gaming experiences truly great.

  • Active use of LLMs (e.g., Claude, ChatGPT) as a core part of how you think and work - not just for production, but for research, problem framing, and decision-making.

  • Proficiency with AI-assisted prototyping tools (e.g., Claude Code, Cursor) and the judgment to know when a coded prototype serves the work better than a static comp.

  • Expert-level Figma proficiency and a deep understanding of design systems.

  • Strategic product sense: You thrive in ambiguity, partner effectively with PMs and Design Leadership to shape requirements, and know when to push back to protect the user experience.

  • A builder's mindset: Energized by fast-moving environments and the autonomy to own problems end to end across complex, interconnected systems.

Bonus Points

  • Experience designing high-conversion Growth, Paywall, or SaaS monetization flows.

  • Front-end coding experience (HTML/CSS/JS) or a track record of contributing directly to a codebase via AI tools.

  • Experience in rapidly growing startups during significant expansion phases.

  • Remote work experience, comfortable collaborating asynchronously.

  • A habit of sharing prompts, workflows, and AI learnings with your team.

Compensation Range: $125K - $175K