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Executive Touch Designer Jobs (NOW HIRING)

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Lead Floral Designer

Springdale, AR · On-site

$25 - $35/hr

Product Execution and Floral Quality Design and executive flower arrangements and responsible for ... Ensure consistency and integrity of floral aesthetics across all touch points * Lead floral ...

Be Seen First

Lead Floral Designer

Springdale, AR · On-site

$25 - $35/hr

Product Execution and Floral Quality Design and executive flower arrangements and responsible for ... Ensure consistency and integrity of floral aesthetics across all touch points * Lead floral ...

... Executive touch points and strategy sessions, and recommendations to accelerate customer ... All facets of the role are designed to drive customers' successful digital transformation journey.

... touch corporate events, or executive communications within a fast-growing B2B technology environment. * Proven track record of navigating organizational growth and building EBC frameworks designed ...

... touch corporate events, or executive communications within a fast-growing B2B technology environment. * Proven track record of navigating organizational growth and building EBC frameworks designed ...

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How much do executive touch designer jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for executive touch designer in the United States is $31.64, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $36.30 per hour, depending on experience, location, and employer.
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What are the most commonly searched types of Touch Designer jobs? The most popular types of Touch Designer jobs are:
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Sr. AR/VR/AI Experience Prototyper- Vision Products Software

Sr. AR/VR/AI Experience Prototyper- Vision Products Software

Apple

Sunnyvale, CA

$64 - $84.50/hr

Full-time

Posted 25 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 662 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

The Vision Products Group (VPG) is looking for an experience prototyper to help develop and define the next generation of spatial and intelligence based user experiences. This team is working to define future products that understand and reason about you and your world, bringing computing experiences to your day-to-day life, using augmented reality (AR), artificial intelligence and machine learning (AI/ML), computer vision (CV), and ambient computing and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people.
As an experience prototyper, you will help us "learn by doing", working rapidly and cross-functionally to understand and express key capabilities of future products and technologies-including intelligence, augmented reality, and ambient computing-by creating interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product.
BS in Computer Science or equivalent degree and 5+ years relevant experience Able to build end user applications using technologies like SwiftUI, ARKit, or similarFamiliar with rapid prototyping techniques (AI-assisted or "vibe" coding, "Wizard of Oz" techniques, Arduino/embedded systems, or similar)Experienced in building applications involving AI and foundation models, including prompting and fine-tuning LLMs, using MCP-based systems, etc.Able and excited to learn new tools and techniques quickly
Familiarity with prototyping technologies like Touch Designer, PureData, Arduino, etc.Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc.Familiarity with immersive experiences, 3D math, Unity or other 3D development platformsComfortable in navigating hardware and software trade-offsComfortable exploring ambiguous and open-ended problems

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976