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Touch Designer Jobs (NOW HIRING)

Senior Experience Designer

Atlanta, GA · On-site

$98K - $104K/yr

Create media and interactive prototypes using appropriate tools, which may include video editors and digital audio workstations, graphic and design tools, touch designer, Max MSP, web experiences or ...

Creates custom controlled interactive installations within Touch Designer or other similar creative engines * Develops and implements software within selected real-time media and show control ...

May 2023 About Clear Touch Founded in 2012, Clear Touch Interactive, Inc. is a company that focuses ... As a Multimedia Designer, you will be responsible for designing and developing creative print ...

Proficiency in a handful of technologies such as Unity, Arduino, ThreeJS/PixiJS, Touch Designer, etc. * Experience with headless CMS and SPA frameworks * Proficiency in using AWS services. (Lambda ...

Visualizer

Santa Monica, CA · On-site

$104K - $135K/yr

Knowledge of VRED and other industry standard rendering and compositing software like Houdini, Cinema 4D, Touch Designer or other. * Aptitude for learning new tools, software and technology. WHAT YOU ...

... diverse touch points such as communications, packaging, digital, product, or environmental design, with executional excellence. The Level 2- 2D Graphic Designer handles many projects at one time ...

Creative Designer

$65K - $80K/yr

Takes responsibility for quality, accuracy, and final output of everything they touch. Turn ideas ... Adapts designs intelligently across formats rather than simply resizing. Know how delivery gets ...

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Touch Designer information

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How much do touch designer jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for touch designer in the United States is $31.51, according to ZipRecruiter salary data. Most workers in this role earn between $24.04 and $35.10 per hour, depending on experience, location, and employer.

What is a Touch Designer job?

A Touch Designer job involves using TouchDesigner, a node-based visual programming software, to create interactive media, real-time visualizations, and immersive experiences. Professionals in this role work in fields like live events, art installations, virtual production, and projection mapping. They combine creative and technical skills to design dynamic content, often integrating sensors, lighting, and external data sources. Strong coding, design, and problem-solving abilities are essential for success in this field.

What are the key skills and qualifications needed to thrive in the Touch Designer position, and why are they important?

To thrive as a Touch Designer, you need strong skills in real-time visual creation, programming (Python or similar), and digital art, typically supported by experience or coursework in interactive media or multimedia design. Proficiency with the TouchDesigner software, familiarity with audio-visual integration tools, and sometimes certifications in digital design platforms are important. Creative problem-solving, teamwork, and effective communication are key soft skills that enhance collaboration on multidisciplinary projects. These skills are crucial for producing engaging interactive installations and live visual performances that meet client and project objectives.

What are common challenges faced by Touch Designers in interactive media projects?

Touch Designers often encounter the challenge of balancing creative vision with technical constraints, such as hardware limitations or real-time performance requirements. They may also need to troubleshoot complex visual scripts and quickly adapt to evolving project scopes or client feedback. Collaboration with audio engineers, lighting designers, and developers is typical, requiring clear communication and flexibility. Successfully navigating these challenges ensures the delivery of immersive, polished experiences in live events, installations, or branded environments.

How much do touch designers make?

Touch designers typically earn between $50,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Senior or specialized touch designers with skills in programming, visual effects, and interactive systems can earn higher salaries, especially in larger markets or with freelance work. Many also supplement income through project-based work or consulting.

What can I make with TouchDesigner?

A TouchDesigner artist can create interactive multimedia installations, live visual performances, data visualizations, and real-time audiovisual content. The software is used for designing immersive environments, projection mapping, and generative art, often requiring skills in programming, design, and hardware integration.

What jobs can you get with TouchDesigner?

TouchDesigner is used in roles such as multimedia artist, visual designer, projection mapping specialist, and interactive media developer. These jobs often require skills in real-time visual programming, creative design, and working with live events or installations. Professionals may work in entertainment, advertising, event production, or immersive experiences.

What does a TouchDesigner do?

A TouchDesigner artist or developer creates real-time interactive multimedia content using the TouchDesigner software platform. They design visualizations, installations, and live performances by integrating graphics, audio, and sensors, often requiring skills in programming, design, and technical troubleshooting. The role typically involves working in creative environments such as events, exhibitions, or production studios.
More about Touch Designer jobs
What cities are hiring for Touch Designer jobs? Cities with the most Touch Designer job openings:
What are the most commonly searched types of Touch Designer jobs? The most popular types of Touch Designer jobs are:
What states have the most Touch Designer jobs? States with the most job openings for Touch Designer jobs include:
Infographic showing various Touch Designer job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 87% Full Time, 7% Part Time, 1% Temporary, and 4% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $65,542 per year, or $31.5 per hour.
Senior Experience Designer

$98K - $104K/yr

Other

Re-posted 16 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.

The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.

We are seeking an Experience Designer to help create Proofs of Experience (PoE): tangible, experiential artifacts that make early ideas, technologies, and workflows understandable, discussable, and testable. These PoEs are exploratory demonstrations designed to help teams and stakeholders evaluate what is possible, surface assumptions, and inform next steps.

This hybrid role sits at the intersection of design, media, and creative technology. You will collaborate with researchers and engineers on emerging media and early-stage technical concepts, shaping them into experiences that can be felt and understood through video, audio, interactive demos, lightweight 2D or 3D experiences, or spatial and media-based prototypes.

What You Will Accomplish

  • Collaborate with engineers, researchers, and product partners to explore how new technical capabilities could become coherent, meaningful, and differentiated user experiences.
  • Develop visual narratives, storyboards, demo flows, walkthroughs, or videos that clearly communicate what an experience is, how it works, and why it matters.
  • Frame experiential hypotheses and design PoEs that allow new concepts, workflows, or technologies to be directly encountered and evaluated. These PoEs will be used in internal research reviews, leadership discussions, and crossdisciplinary alignment moments to make early ideas concrete and discussable.
  • Create media and interactive prototypes using appropriate tools, which may include video editors and digital audio workstations, graphic and design tools, touch designer, Max MSP, web experiences or game engines.
  • Conduct structured iterations based on feedback and learning, exercising judgment about what to refine, what to leave unresolved, and when a PoE has answered its core questions.
  • Document design intent, assumptions, constraints, and key takeaways so that each PoE contributes to shared understanding and supports future decision-making.
  • Facilitate ideation workshops to explore new use-cases from an experiential perspective.

What We Are Looking For

You have:

 

  • Bachelor's Degree in Computer Science or related field with 5 years of UX experience in a tech-oriented role or Master's Degree in Computer Science or related field with 3 years of UX experience in a tech-related role
  • A background in interaction design, experience design, media production, or creative technology, with example past roles including interaction designer, experience prototyper, or creative technologist.
  • Strong empathy for creators and end users, with an understanding of how people experience media and how creators use tools to design, shape, and publish it.
  • Comfort working with ambiguity, incomplete inputs, and early-stage ideas, with the ability to shape them into something concrete and experiential.
  • Creative skills in many of the following disciplines: video, audio, graphic design, motion design, interface design, creative technology; and the ability to flexibly use those skills to explore and demonstrate the potential of new technologies.
  • The ability to communicate concepts clearly through visuals, flows, prototypes, and demos, including articulating what a prototype shows and what remains intentionally unresolved.
  • A portfolio that demonstrates concept-driven prototypes, experiential demos, or experimental projects, showing intent and structured iteration.

Nice to Have

  • Experience working in R&D, incubation, or early-stage product environments where exploration and learning are primary goals.
  • Experience with immersive or spatial media, such as immersive audio, immersive video, or interactive immersive installations.
  • Comfortable with writing code to control media tools through scripting and engage with engineers on technical constraints and possibilities.
  • Experience with highend creative workflows and systems in domains such as film, live visuals, projection mapping, or lighting.
  • Familiarity with AI models and generative tools, and an intuition for how they can be applied to create, shape, or augment media experiences.

Learn more about our innovative research: https://www.dolby.com/about/innovation/empowering/

The Atlanta Area base salary range for this full-time position is $123,300-$150,600, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.