You'll work closely with designers, artists, producers, backend engineers, and QA to create ... Remote-first and flexible working environment. * Digital nomad-friendly culture. * Generous paid ...
You'll work closely with designers, artists, producers, backend engineers, and QA to create ... Remote-first and flexible working environment. * Digital nomad-friendly culture. * Generous paid ...
Roblox Environmental Artist
Los Angeles, CA · Remote
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Quick apply
Roblox Environmental Artist
Los Angeles, CA · Remote
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Subject Matter Expert - VFX Artists (Remote - San Francisco)
San Francisco, CA · Remote
$15 - $30/hr
VFX/CGI - Fully Remote Subject Matter Expert We are inviting 3D Artists and VFX experts with ... Artist or Compositor in games, film or digital production Experience with Unreal Engine, Unity ...
New
Subject Matter Expert - VFX Artists (Remote - San Francisco)
San Francisco, CA · Remote
$15 - $30/hr
VFX/CGI - Fully Remote Subject Matter Expert We are inviting 3D Artists and VFX experts with ... Artist or Compositor in games, film or digital production Experience with Unreal Engine, Unity ...
New
Subject Matter Expert - VFX Artists (Remote - San Francisco)
San Francisco, CA · Remote
$15 - $30/hr
VFX/CGI - Fully Remote Subject Matter Expert We are inviting 3D Artists and VFX experts with ... Artist or Compositor in games, film or digital production Experience with Unreal Engine, Unity ...
New
Subject Matter Expert - VFX Artists (Remote - San Francisco)
San Francisco, CA · Remote
$15 - $30/hr
VFX/CGI - Fully Remote Subject Matter Expert We are inviting 3D Artists and VFX experts with ... Artist or Compositor in games, film or digital production Experience with Unreal Engine, Unity ...
New
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Roblox Environmental Artist
Los Angeles, CA · On-site +1
$30 - $45/hr
... gameplay and storytelling. This is a Freelance role and can be based in the Los Angeles office or remote. This position is generally operating during PST core hours M-F 9:00 AM - 6:00 PM.
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
Marketing Director
Boston, MA · On-site +1
Company Description Fire Hose Games is the Boston-based (but fully remote) independent game ... For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance.
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote
Quick apply
Technical Artist (Mid - Senior)
Seattle, WA · Remote
$130K - $155K/yr
In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote
Technical Artist (Mid - Senior)
Seattle, WA · On-site +1
$144K - $173K/yr
In this role, you will collaborate closely with artists, designers, and engineers to optimize ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site
Seattle, WA · On-site +1
$70K - $90K/yr
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
Quick apply
... indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years ... Artist focused on real-time animation systems, with at least one shipped title. * Expert-level ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... gaming industry * Work within a company with upward career growth opportunities * Work Fully Remote ...
Material Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$24 - $28/hr
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high ... gaming industry * Work within a company with upward career growth opportunities * Work Fully Remote ...
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
New Orleans, LA · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
... publishers, indie creators, and digital asset makers. In this role, you will initiate and close ... For all others around the US, this position will be remote. This role is full-time, with an ...
Remote Indie Game Artist information
See salary details
$37K - $51.5K
2% of jobs
$51.5K - $65.9K
10% of jobs
$76.8K is the 25th percentile. Wages below this are outliers.
$65.9K - $80.4K
17% of jobs
$80.4K - $94.8K
13% of jobs
$94.8K - $109.3K
5% of jobs
The median wage is $112.4K / yr.
$109.3K - $123.7K
15% of jobs
$123.7K - $138.2K
0% of jobs
$138.2K - $152.6K
4% of jobs
$167.1K is the 75th percentile. Wages above this are outliers.
$152.6K - $167.1K
9% of jobs
$167.1K - $181.5K
13% of jobs
$181.5K - $196K
13% of jobs
$37K
$123.1K
$196K
How much do remote indie game artist jobs pay per year?
What is a remote indie game artist?
How does a remote indie game artist typically collaborate with developers and other team members?
What are the key skills and qualifications needed to thrive as a remote indie game artist, and why are they important?
What is the difference between Remote Indie Game Artist vs Remote Mobile Game Artist?
| Aspect | Remote Indie Game Artist | Remote Mobile Game Artist |
|---|---|---|
| Required Skills | 2D/3D art, concept art, animation, game style adaptation | 2D/3D art, UI/UX design, optimization for mobile devices |
| Work Environment | Independent projects, small teams, flexible schedules | Mobile game studios, larger teams, project-specific deadlines |
| Industry Usage | Indie game development, personal projects | Mobile gaming industry, app stores, casual gaming |
While both roles involve creating game art remotely, a Remote Indie Game Artist typically works on independent or small-scale projects with a focus on artistic style and innovation. In contrast, a Remote Mobile Game Artist specializes in designing art optimized for mobile devices, often within larger teams and commercial projects. The key differences lie in project scope, target platform, and industry focus.
What cities are hiring for Remote Indie Game Artist jobs?
Cities with the most Remote Indie Game Artist job openings:
What are the most commonly searched types of Indie Game Artist jobs?
The most popular types of Indie Game Artist jobs are:
What states have the most Remote Indie Game Artist jobs?
States with the most job openings for Remote Indie Game Artist jobs include:
What job categories do people searching Remote Indie Game Artist jobs look for?
The top searched job categories for Remote Indie Game Artist jobs are:

Full-time
PTO
Posted 8 days ago
Job description
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Mobile Game Developer based in Netherlands.
This is an exciting opportunity for an experienced Unity developer to build engaging mobile games for a global player audience.
You'll contribute across the full game development lifecycle, from rapid prototyping through live operations and continuous improvement.
The role combines strong game engineering fundamentals with an AI-first approach to development and problem solving.
You'll work closely with designers, artists, producers, backend engineers, and QA to create polished multiplayer experiences.
Your work will span gameplay systems, UI, performance optimization, networking, automation, and platform-specific challenges.
You'll also help shape engineering standards and explore new AI-powered workflows that make development faster without compromising quality.
This is an ideal environment for a creative, technically strong developer who enjoys ownership, experimentation, and building games at scale.
- Develop and maintain high-quality mobile games in Unity for iOS and Android platforms.
- Build gameplay systems, UI, animations, VFX, audio features, and live-operations functionality using clean and scalable C# code.
- Use AI-powered development tools to accelerate coding, debugging, testing, refactoring, documentation, and rapid prototyping while maintaining production-quality standards.
- Critically review and validate AI-generated code before integrating it into production systems.
- Collaborate with designers, producers, artists, backend engineers, and QA to deliver polished and engaging player experiences.
- Prototype gameplay mechanics quickly, gather feedback, and iterate on features throughout development.
- Optimize CPU, GPU, memory, battery usage, and overall performance across a broad range of mobile devices using Unity profiling tools.
- Diagnose and resolve complex gameplay, networking, memory, and platform-specific issues.
- Implement and maintain integrations involving REST APIs, WebSockets, and multiplayer networking.
- Contribute to CI/CD processes, build automation, deployment pipelines, reusable systems, and internal development tools.
- Participate in code reviews and help establish strong engineering standards and development practices.
- Evaluate emerging AI tools and workflows that can improve development velocity while considering quality, security, and technical limitations.
- Participate actively in Agile ceremonies, including sprint planning, daily standups, and iterative development cycles.
- Bachelor's degree in Computer Science, Software Engineering, Interactive Media, or a related field, or equivalent professional experience.
- 5+ years of professional experience developing mobile games with Unity.
- At least two shipped mobile game titles.
- Excellent proficiency in C# and strong software engineering fundamentals.
- Strong knowledge of Unity architecture, UI Toolkit or uGUI, prefabs, asset management, animation, audio, and scene management.
- Experience developing both 2D and 3D mobile games.
- Proven experience optimizing mobile applications across CPU, GPU, memory, and battery performance.
- Experience with REST APIs, WebSockets, multiplayer systems, or related networked game technologies.
- Strong debugging, analytical, and problem-solving abilities.
- Experience working within Agile development environments.
- Excellent communication and collaboration skills across technical and creative disciplines.
- Comfortable using AI coding assistants such as GitHub Copilot, Cursor, Claude Code, ChatGPT, Unity AI, or similar tools.
- Ability to write effective prompts for technical development tasks and use AI to accelerate coding, debugging, documentation, testing, and refactoring.
- Strong judgment when reviewing AI-generated output, with the ability to test, improve, and validate solutions rather than relying on them without verification.
- Understanding of the limitations, risks, and security considerations associated with AI-assisted software development.
- A proactive mindset and willingness to continuously experiment with new development workflows.
- Competitive salary.
- Remote-first and flexible working environment.
- Digital nomad-friendly culture.
- Generous paid time off.
- Paid birthday leave.
- Opportunity to work on games reaching a global audience.
- Growth opportunities and access to learning resources.
- Collaborative environment with a small, ambitious, and feedback-driven team.
- Opportunity to work with modern AI-assisted development tools and workflows.
- Potential UAE visa sponsorship where applicable.
- Flexible work options designed to support autonomy and work-life balance.