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Remote Indie Game Artist Jobs (NOW HIRING)

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program is seeking part-time instructors to teach online courses in video game design. This ...

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Support the integration of art assets into the game and help ensure they function as intended ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities:

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

While headquartered in Las Vegas, Nevada, we operate as a fully remote team, providing ... by artists, animators, and developers. * Responsibilities include creating and reviewing game ...

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

... implementing game content. • Build, maintain, and document tools, scripts, and pipeline ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Working knowledge of the gaming industry, including AAA, AA, and Indie studios, game genres (Action ... Remote-first work environment with access to industry-leading recruiting tools and resources.

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK ... Co-define engine-level technical artist tooling and create documentation or best practices to raise ...

Showing results 21-40

Remote Indie Game Artist information

See salary details

$37K

$123.1K

$196K

How much do remote indie game artist jobs pay per year?

As of Sep 2, 2026, the average yearly pay for remote indie game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a remote indie game artist?

A Remote Indie Game Artist is a creative professional who designs and creates visual assets for independent video games while working from a location outside of a traditional office setting. Their responsibilities typically include character design, environment art, animations, and UI elements tailored to the specific style and vision of indie game projects. Collaborating closely with small development teams, they often use digital tools to produce original artwork and ensure visual consistency throughout the game. Remote Indie Game Artists must be self-motivated, adaptable, and comfortable communicating virtually with team members. This role offers flexibility and the opportunity to contribute to unique, innovative games.

How does a remote indie game artist typically collaborate with developers and other team members?

As a remote indie game artist, collaboration is often managed through digital communication tools like Slack, Discord, or Trello. You’ll regularly share progress updates, participate in video meetings, and exchange feedback on assets with developers, designers, and sometimes even community members. Clear communication and proactive sharing of work-in-progress are key, as indie teams are usually small and rely on each member's initiative. This environment offers flexibility, but also requires you to be organized and responsive to ensure smooth project progress.

What are the key skills and qualifications needed to thrive as a remote indie game artist, and why are they important?

To thrive as a Remote Indie Game Artist, you need a solid grasp of digital art fundamentals, experience with game art pipelines, and a portfolio demonstrating your ability to create assets for games. Familiarity with tools like Adobe Creative Suite, Blender, and game engines such as Unity or Unreal Engine is typically required. Strong communication, self-motivation, and the ability to collaborate remotely help you stand out in this creative and decentralized role. These skills are crucial for producing high-quality artwork, meeting project goals, and contributing effectively to distributed indie development teams.

What is the difference between Remote Indie Game Artist vs Remote Mobile Game Artist?

AspectRemote Indie Game ArtistRemote Mobile Game Artist
Required Skills2D/3D art, concept art, animation, game style adaptation2D/3D art, UI/UX design, optimization for mobile devices
Work EnvironmentIndependent projects, small teams, flexible schedulesMobile game studios, larger teams, project-specific deadlines
Industry UsageIndie game development, personal projectsMobile gaming industry, app stores, casual gaming

While both roles involve creating game art remotely, a Remote Indie Game Artist typically works on independent or small-scale projects with a focus on artistic style and innovation. In contrast, a Remote Mobile Game Artist specializes in designing art optimized for mobile devices, often within larger teams and commercial projects. The key differences lie in project scope, target platform, and industry focus.

More about Remote Indie Game Artist jobs

What cities are hiring for Remote Indie Game Artist jobs?

Cities with the most Remote Indie Game Artist job openings:

What are the most commonly searched types of Indie Game Artist jobs?

The most popular types of Indie Game Artist jobs are:

What states have the most Remote Indie Game Artist jobs?

States with the most job openings for Remote Indie Game Artist jobs include:

Infographic showing various Remote Indie Game Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Part Time Instructor of Integrative Arts - Game Design

Penn State University

University Park, PA • On-site, Remote

Part-time

Re-posted 12 days ago


Penn State University rating

7.8

Company rating: 7.8 out of 10

Based on 104 frontline employees who took The Breakroom Quiz

234th of 627 rated colleges and universities


Job description

APPLICATION INSTRUCTIONS:
  • CURRENT PENN STATE EMPLOYEE (faculty, staff, technical service, or student), please login to Workday to complete the internal application process. Please do not apply here, apply internally through Workday.
  • CURRENT PENN STATE STUDENT (not employed previously at the university) and seeking employment with Penn State, please login to Workday to complete the student application process. Please do not apply here, apply internally through Workday.
  • If you are NOT a current employee or student, please click "Apply" and complete the application process for external applicants.

Approval of remote and hybrid work is not guaranteed regardless of work location. For additional information on remote work at Penn State, see Notice to Out of State Applicants.
JOB DESCRIPTION AND POSITION REQUIREMENTS
The College of Arts & Architecture's Integrative Arts program seeks to fill part-time instructional positions responsible for teaching web-based courses in Video Game Design. Applications will be received on an ongoing basis and will be reviewed as needed.
The College of Arts and Architecture's Integrative Arts program is seeking part-time instructors to teach online courses in video game design. This role is ideal for an educator with a passion for game design who is eager to help guide students on their journey to become game creators and excited to help students think critically about foundational elements of design.
The successful candidate will be capable of creating an engaging online learning environment that encourages curiosity, creativity, collaboration, critique and critical inquiry. Successful candidates will help students build strong design foundations through hands-on creation, play analysis, discussion, iteration, and reflection. They should be excited to teach students how games function as systems, stories, cultural artifacts, and forms of creative expression.
Applications will be received on an ongoing basis and will be reviewed as needed.
BACKGROUND CHECKS/CLEARANCES
Employment with the University will require successful completion of background check(s) in accordance with University policies.
CAMPUS SECURITY CRIME STATISTICS
Pursuant to the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act and the Pennsylvania Act of 1988, Penn State publishes a combined Annual Security and Annual Fire Safety Report (ASR). The ASR includes crime statistics and institutional policies concerning campus security, such as those concerning alcohol and drug use, crime prevention, the reporting of crimes, sexual assault, and other matters. The ASR is available for review here.
EEO IS THE LAW
Penn State is an equal opportunity employer and is committed to providing employment opportunities to all qualified applicants without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability or protected veteran status. If you are unable to use our online application process due to an impairment or disability, please contact 814-865-1473.
Penn State is committed to and accountable for advancing equity, respect, and belonging. We embrace individual uniqueness, as well as a culture of belonging that supports equity initiatives, leverages the educational and institutional benefits of inclusion in society, and provides opportunities for engagement intended to help all members of the community thrive. We value belonging as a core strength and an essential element of the university's teaching, research, and service mission.
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