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Remote Game Jobs in Oregon (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$127K - $152K/yr

Support the integration of art assets into the game and help ensure they function as intended ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Account Executive

Dairy, OR · Remote

$83K - $220K/yr

This is a remote opportunity. What You'll Do * Lead the full sales process from concept development through game launch and execution. * Develop annual business plans in partnership with account ...

... game projects. This role provides executive leadership across production, staffing, financial ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

... implementing game content. • Build, maintain, and document tools, scripts, and pipeline ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Executive Producer

Eugene, OR · On-site +1

$130K - $140K/yr

... game projects. This role provides executive leadership across production, staffing, financial ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

New

Producer III

Eugene, OR · On-site +1

$80K - $96K/yr

We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid ... games are for everyone! Pipeworks provides equal employment opportunities to all employees and ...

Let's Get to Work

Portland, OR · Remote

$50K - $100K/yr

Remote (Work From Anywhere) Compensation: 100% Commission -- Uncapped Income Potential Experience ... Join us, and we'll help you level up your game, unlock your earning potential, and build the life ...

Producer

Eugene, OR · On-site +1

$63K - $82K/yr

We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid ... games are for everyone! Pipeworks provides equal employment opportunities to all employees and ...

Producer

Eugene, OR · On-site +1

We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid ... games are for everyone! Pipeworks provides equal employment opportunities to all employees and ...

New

Tax Director

OR · On-site +1

With operations spanning gaming, e-commerce, licensing, and hardware, Atari thrives at the ... Monitor permanent establishment risk arising from distributed and remote teams and traveling ...

Sales Manager

Clackamas, OR · On-site +1

$75K - $95K/yr

Our client a premier event and gaming destination in Southern Oregon is seeking a proactive ... remote/market-based environment while remaining closely connected to the on-property team. • ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... Working Location Location flexible (Tokyo, NYC, remote) The target hourly rate for this internship ...

Showing results 41-60

Remote Game information

What is a remote game?

A Remote Game job involves working in the gaming industry from a location outside of a traditional office, typically from home. These roles can include game development, design, testing, writing, customer support, and streaming. Remote game jobs often require strong communication skills and collaboration with team members using online tools. Many positions offer flexible hours but may require coordination across different time zones.

What are the key skills and qualifications needed to thrive in the remote game position?

To thrive as a Remote Game Developer, you need strong proficiency in programming languages such as C#, C++, or JavaScript, backed by experience in game design and development. Familiarity with game engines like Unity or Unreal Engine, as well as knowledge of version control systems such as Git, are typically required. Exceptional problem-solving abilities, self-motivation, and clear communication skills help remote game developers excel in collaborating across distributed teams. These skills are crucial for delivering high-quality, innovative games while effectively working with colleagues and meeting project deadlines remotely.

What are some common challenges faced by remote game developers, and how can they be overcome?

Remote game developers often face challenges such as maintaining effective communication, managing time zones, and ensuring smooth collaboration on complex projects. To overcome these obstacles, successful teams rely on regular virtual meetings, clear documentation, and robust project management tools to keep everyone aligned. Additionally, proactive communication and a strong sense of ownership help individuals stay connected and motivated. By implementing best practices in remote collaboration, developers can contribute meaningfully to the team's success and foster a positive, productive work environment.

What are the most commonly searched types of Game jobs in Oregon?

The most popular types of Game jobs in Oregon are:

What cities in Oregon are hiring for Remote Game jobs?

Cities in Oregon with the most Remote Game job openings:

Infographic showing various Remote Game job openings in Oregon as of August 2026, with employment types broken down into 81% Full Time, 12% Part Time, and 7% Contract. Highlights an 100% Remote job distribution.

Technical Artist

Pipeworks Studios

Eugene, OR • On-site, Remote

$127K - $152K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 
Responsibilities
Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
Support the integration of art assets into the game and help ensure they function as
intended.
Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
Provide technical support, training, and documentation for artists and other content
creators.
Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Must Haves
Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
Unreal experience is a must; Unreal 5 a benefit.
A focus on animation support from rigging to pipelines to tools for animation.
A strong understanding of animation and all the steps involved in creating strong
animations.
Technical support for the animation team on any given project.
Overall strong software development and programming skills.
Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
Working knowledge of C# and Python/MEL required.
Familiarity with C++ or other high-level languages beneficial.
General knowledge of programmable shaders helpful.
Overall attention to detail, both visually and technically.
Strong interest in the industry and a desire to make games.
Ability to work as part of a game team.

Nice-To-Have Skills
Understanding of 3D art.
Understanding of Unity.
Demonstrated Ability To
Make quality decisions within a project that improved the animation process.
Work effectively with other artists and engineers to achieve project goals.
Solve problems to the benefit of the project/team.
Education & Experience
3+ years of experience in a similar role.
Any degree or certification in both Art and Engineering or equivalent work experience.
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.