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Remote Studio Audio Engineer Jobs in Oregon (NOW HIRING)

Backend Engineer (Golang)

OR · On-site +1

$100K - $140K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

Lead Gameplay Systems Engineer

OR · On-site +1

$145K - $165K/yr

As a co-dev game studio, we now focus on solving some of the most difficult problems that face ... However, we're always open to expanding our list of remote-eligible states for the right candidate ...

ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot games and we're looking for an experienced Math Tools Engineer to build out a new math simulation and ...

AI Engineer

$150K - $175K/yr

For remote positions, all candidates must complete a video screen with our corporate recruiting ... Copilot Studio, Power Automate / workflow orchestration,GitHub Copilot, and Azure AI / Foundry ...

Senior Asset Development Engineer

OR · Remote

$122K - $161K/yr

This is a full-time remote position that can be worked from anywhere in the Continental US. The ... Recent experience with Jira, Confluence, Visual Studio Code, Git. * Expert in: JavaScript ...

AI Engineer

OR · On-site +1

AI Engineer Remote, USA; potential for minimal ad hoc travel EMKS is seeking an AI Engineer to ... Experience with Azure AI Studio, Azure Machine Learning, vector databases, and prompt engineering.

AI Engineer Temporary Assignment (through 2/13/2027) Remote, USA; potential for minimal ad hoc ... Experience with Azure AI Studio, Azure Machine Learning, vector databases, and prompt engineering.

Read and interpret PLC tag structures and UDTs using Rockwell Studio 5000/RSLogix while partnering ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

Sr. Data Engineer

OR · On-site +1

$100K - $150K/yr

This role is remote-friendly and reports to the Manager, Data & Analytics Engineering. As a Sr. ... Experience with BI tools like Looker Studio or QuickSight * Experience with observability and ...

Lead Automation Engineer

$102K - $134K/yr

Lead Automation Engineer Remote Company Overview: AMSURG is an independent leader in ambulatory ... Studio, Agent Development). * Knowledge of implementing and managing Privacy, Security Policies.

Game artists, developers, mathematicians, sound technicians, product marketers, regulatory experts ... ABOUT THE ROLE We're building a brand-new, US-based, fully remote game studio developing new slot ...

Senior Software Engineer (Guarded OS)

OR · Remote

$122K - $161K/yr

Able to work independently and communicate clearly in a remote-first environment. Nice to haves ... Familiarity with BigQuery or Looker Studio for data analysis.

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Remote Studio Audio Engineer information

What is the difference between Remote Studio Audio Engineer vs Remote Live Sound Engineer?

AspectRemote Studio Audio EngineerRemote Live Sound Engineer
CredentialsAudio engineering certifications, music production experienceAudio engineering certifications, live sound experience
Work EnvironmentRecording studios, post-production facilities, home studiosRemote monitoring of live events, concert venues (remote setup)
Industry UsageMusic, film, podcasting, post-productionConcerts, festivals, live broadcasts

Remote Studio Audio Engineers focus on recording, mixing, and editing audio in controlled environments, often working with music, podcasts, or film projects. In contrast, Remote Live Sound Engineers support live events remotely, managing audio during concerts or broadcasts. Both roles require technical skills and certifications but differ mainly in work environment and project type.

What are the most commonly searched types of Studio Audio Engineer jobs in Oregon? The most popular types of Studio Audio Engineer jobs in Oregon are:
What job categories do people searching Remote Studio Audio Engineer jobs in Oregon look for? The top searched job categories for Remote Studio Audio Engineer jobs in Oregon are:
Infographic showing various Remote Studio Audio Engineer job openings in Oregon as of July 2026, with employment types broken down into 74% Full Time, and 26% Contract. Highlights an 100% Remote job distribution.
Backend Engineer (Golang)

Backend Engineer (Golang)

Rushdown Studios

OR • On-site, Remote

$100K - $140K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Backend Engineer to join us in support of our partner studio! In this role, you'll work to build out game backends and encounter a variety of unique technical challenges. 

Our ideal candidate is a self-motivated and demonstrated team player with the ability to juggle and jump between different tasks as necessary. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday) or fully remote candidates in the Eastern United States. However, we're always open to expanding our list of remote-eligible states for the right candidate, as well. 

Disclaimer: Please note that this is not a gameplay engineering role.

Responsibilities

  • Prototype and build cloud-based microservices in the backend.
  • Develop new services and author software design documents.
  • General support for live features and releases.
  • Work closely with our partners and take / provide technical feedback.
  • Contribute to a healthy technical culture that encourages engineers to learn and grow.
  • Partner with designers to iterate on features and optimize for a smoother player experience.

Requirements

  • Three (3) years of professional experience using Go to write high-performance applications.
  • At least one (1) year of professional experience with C++.
  • Ability to dive into a game engine to complete a task.
  • Proficiency with scalable non-relational database solutions (e.g., MongoDB, DynamoDB, Redis).
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Familiarity with game server scaling and orchestration frameworks.
  • Experience with message brokers (e.g., RabbitMQ, Kafka, Amazon SQS).
  • Experience with PlayFab, Epic Online Services, or other popular backend game services.
  • Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs).

Benefits:

  • Compensation: $100,000-140,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.