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Remote Studio Audio Engineer Jobs in Oregon (NOW HIRING)

Senior Asset Development Engineer

OR · On-site +1

$122K - $161K/yr

This is a full-time remote position that can be worked from anywhere in the Continental US. The ... Recent experience with Jira, Confluence, Visual Studio Code, Git. * Expert in: JavaScript ...

AI Engineer

OR · On-site +1

AI Engineer Remote, USA; potential for minimal ad hoc travel EMKS is seeking an AI Engineer to ... Experience with Azure AI Studio, Azure Machine Learning, vector databases, and prompt engineering.

AI Engineer Temporary Assignment (through 2/13/2027) Remote, USA; potential for minimal ad hoc ... Experience with Azure AI Studio, Azure Machine Learning, vector databases, and prompt engineering.

Sr. Data Engineer

OR · On-site +1

$100K - $150K/yr

This role is remote-friendly and reports to the Manager, Data & Analytics Engineering. As a Sr. ... Experience with BI tools like Looker Studio or QuickSight * Experience with observability and ...

Read and interpret PLC tag structures and UDTs using Rockwell Studio 5000/RSLogix while partnering ... LI-Remote About Symbotic Symbotic is an automation technology leader reimagining the supply chain ...

Lead Automation Engineer

$102K - $134K/yr

Lead Automation Engineer Remote Company Overview: AMSURG is an independent leader in ambulatory ... Studio, Agent Development). * Knowledge of implementing and managing Privacy, Security Policies.

Solutions Engineer

OR · On-site +1

$140K - $155K/yr

R, Python, SQL, Tableau, Data Studio or similar BI tools) * Team player with strong interpersonal ... Fully remote The U.S. annualized pay range for this position is $140,000 - $155,000 USD total On ...

Data Engineer (L5)

OR · On-site +1

$380K - $610K/yr

... Studio. All of this data collection and curation is made possible thanks to the amazing Data ... remote in the US with occasional visits to Los Gatos) depending on the team your skills are most ...

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Remote Studio Audio Engineer information

What is the difference between Remote Studio Audio Engineer vs Remote Live Sound Engineer?

AspectRemote Studio Audio EngineerRemote Live Sound Engineer
CredentialsAudio engineering certifications, music production experienceAudio engineering certifications, live sound experience
Work EnvironmentRecording studios, post-production facilities, home studiosRemote monitoring of live events, concert venues (remote setup)
Industry UsageMusic, film, podcasting, post-productionConcerts, festivals, live broadcasts

Remote Studio Audio Engineers focus on recording, mixing, and editing audio in controlled environments, often working with music, podcasts, or film projects. In contrast, Remote Live Sound Engineers support live events remotely, managing audio during concerts or broadcasts. Both roles require technical skills and certifications but differ mainly in work environment and project type.

What are the most commonly searched types of Studio Audio Engineer jobs in Oregon?

The most popular types of Studio Audio Engineer jobs in Oregon are:

What are popular job titles related to Remote Studio Audio Engineer jobs in Oregon?

For Remote Studio Audio Engineer jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Remote Studio Audio Engineer jobs in Oregon look for?

The top searched job categories for Remote Studio Audio Engineer jobs in Oregon are:

Infographic showing various Remote Studio Audio Engineer job openings in Oregon as of August 2026, with employment types broken down into 89% Full Time, 4% Part Time, and 7% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

Marketing Developer: Video & Playable Ads

Goodgame Studios

OR • On-site, Remote

Full-time

Posted 13 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
What You Can Expect
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
How We Hire
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time