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Remote Animation Character Design Jobs in Oregon

Joining Consensys means working with a fully remote, globally distributed team of technologists ... Write clean, optimized code to deliver performant animations, interactions, and frontend ...

We are looking for experienced graphic designer or animation guru to support students all across ... Access to additional teaching and tutoring opportunities both remote and in-person * Opportunity to ...

Support basic video editing needs and occasional remote capture, interviews, or long-form content ... design, brand storytelling, timing, transitions, and UI animation * Advanced proficiency in After ...

Senior Webflow Developer - Marketing Team

OR · On-site +1

$130K - $150K/yr

Design Implementation - Work closely with designers to bring Figma designs to life while ensuring ... You will experiment with new Webflow features, animation techniques, and custom integrations to ...

Instructional Designer (Remote)

OR · Remote

$64.30K - $85.70K/yr

What We Do Design, develop, and implement learning solutions for instructor-led training, self ... Experience with video or motion elements (e.g., screen recordings, short animations, explainer ...

Senior Mobile Engineer, iOS

OR · Remote

$139.90K/yr

Collaborate closely with design, product and leadership to understand what our needs will be in the ... remote data representations to enable sophisticated real-time interface interactions with animation ...

Video & AI Content Creator

OR · Remote

$125.90K/yr

Motion design or 2D animation skills beyond standard templates Compensation: $73,000 - $86,000 base ... Remote #zip INDCSLP Benefits * Excellent benefits package that includes 401(K) match, adoption ...

Design and deliver systems that require research on what is 'possible' rather than simply relying ... Highly familiar with AppKit, Foundation, Core Graphics, Core Animation and other relevant ...

Remote Animation Character Design information

What are the key skills and qualifications needed to thrive as a Remote Animation Character Designer, and why are they important?

To thrive as a Remote Animation Character Designer, you need a strong portfolio demonstrating expertise in character anatomy, creativity, and proficiency in drawing or digital illustration, often supported by a relevant degree or equivalent experience. Familiarity with industry-standard tools like Adobe Creative Suite, Toon Boom Harmony, or Blender is typically expected. Exceptional communication, time management, and self-motivation are vital soft skills for collaborating effectively in remote teams and meeting project deadlines. These skills and qualities ensure that designers can create compelling, on-brand characters efficiently while maintaining productive remote workflows.

How do remote animation character designers typically collaborate with other team members during the production process?

Remote animation character designers often collaborate with art directors, animators, and writers using digital tools like Slack, Zoom, and project management platforms. Regular virtual meetings, design reviews, and shared cloud-based workspaces help ensure everyone stays aligned on project goals and feedback. Clear communication and file organization are essential to streamline revisions and maintain consistency across the team. This collaborative workflow allows designers to contribute creatively while remaining flexible in their remote environment.

What is remote animation character design?

Remote animation character design involves creating and developing characters for animated projects while working from a location outside of a traditional studio, often from home. Designers use digital tools to sketch, refine, and finalize character concepts based on project requirements and feedback from directors or clients. This role requires strong artistic skills, creativity, and proficiency with animation software. Collaboration is typically done online through video meetings and file-sharing platforms. Remote character designers are essential to animated films, TV shows, games, and commercials.

What is the difference between Remote Animation Character Design vs Remote 3D Modeler?

AspectRemote Animation Character DesignRemote 3D Modeler
Required SkillsConcept art, character development, illustration3D modeling, texturing, rigging
Work EnvironmentDesign studios, animation companies, freelanceVFX studios, game development, freelance
Industry UsageAnimation, gaming, advertisingGaming, film, virtual reality

Remote Animation Character Design focuses on creating visual concepts and character illustrations for animation projects, while Remote 3D Modeler specializes in building 3D models used in animation, games, and films. Both roles often require similar skills in digital art and work in related industries, but they differ in technical focus and deliverables.

What are the most commonly searched types of Animation Character Design jobs in Oregon? The most popular types of Animation Character Design jobs in Oregon are:
What are popular job titles related to Remote Animation Character Design jobs in Oregon? For Remote Animation Character Design jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote Animation Character Design jobs in Oregon look for? The top searched job categories for Remote Animation Character Design jobs in Oregon are:
Sr. Technical Artist, Character and Animation Pipeline - Games

Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix

On-site, Remote

$126.90K - $151.80K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 22 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 64 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

We are looking for a versatile and highly skilled Sr. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.

In this role, you will be the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end Character and Animation Pipeline in Unreal Engine 5.

Your work will define, service, and maintain our pipeline, including rigging, tooling, runtime setups, body and facial mocap, and animation handoff. You will advocate for clear communication, lightweight workflows, game performance, and solutions that balance proven approaches while remaining outcome driven.

You will help shape how the team operates, developing trust-based relationships within our remote, cross-discipline group and with external collaborators. You value clear communication, rapid learning, and action-led planning, and you're motivated by the opportunity to help build and scale something great from the ground up.

THE TEAM

We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.

RESPONSIBILITIES

Character & Animation Pipeline

  • Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use.

  • Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5.

  • Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.

  • Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content.

Tools, Workflow & Optimization

  • Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration.

  • Author or source animation-focused tools and plug-ins as needed, and stay up-to-date on new Maya and UE5 animation and rigging features and trends.

  • Diagnose and address pipeline and performance issues related to characters and animation, balancing visual quality, stability, and efficiency.

Collaboration & Support

  • Partner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline.

  • Assist with animation tests and in-engine validation, iterating on rigs, tools, and workflows based on real production use.

  • Provide clear guidance and feedback to internal teams and external vendors on how to prepare and deliver pipeline-ready character and animation assets.

  • Research, implement and/or improve the state of art, graphics techniques and tools for use in current and upcoming projects

THE IDEAL CANDIDATE
  • 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines.

  • Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.

  • Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture.

  • Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.

  • Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development.

  • Experience converting high-fidelity assets into optimized, real-time game assets.

  • Strong understanding of performance constraints, LODs, materials, and textures for games.

  • Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.

  • Excellent documentation and communication skills, including remote collaboration.

  • Has played a variety of both AAA and indie games, and cares deeply about player experience and craft.

  • Is an insatiable learner, curious inside and outside their specialization.

  • 2D and/or 3D animation experience, especially in stylized or non-human proportion work.

REQUIRED APPLICATION MATERIALS

  • Resume

  • Link to Portfolio / Reel

LOCATION

  • Los Angeles preferred; Remote OK.
Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $170,000.00 - $260,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997