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Remote Audio Engineer Jobs in Oregon (NOW HIRING)

Audio Director

OR · On-site +1

Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality ... Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Los Angeles Preferred, Remote OK. Generally, our compensation structure consists solely of an ...

Audio Lead, Games Studio

OR · On-site +1

$200K - $280K/yr

They are adept at working with dynamic sounds and understand how to collaborate with engineers to ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Software Engineer, Knowledge Platform

OR · Remote

$134.90K - $180.80K/yr

This US-based role can be remote or based out of our New York City office. AI Innovation at ... audio, and text in over 150 languages). Learn more here. The opportunity * Lead multi-team ...

Senior Engineer - Developer Experience Team

OR · On-site +1

$122.40K - $161.30K/yr

... F remote, T/W/TH in-office) East Coast - Remote At Magnite, we cultivate an environment of ... audio. Our tech fuels billions of transactions per day! About this team: We're the Developer ...

Reporting to the Field Service Manager the Field Service Engineer - Remote (Chicago area) will be based in Chicago Area. Provide installation supervision, testing, commissioning, maintenance, and ...

Reporting to the Field Service Manager the Field Service Engineer - Remote (Chicago area) will be based in Chicago Area. Provide installation supervision, testing, commissioning, maintenance, and ...

Hate Waste. We support 100% remote work for this role! We'd love to hear from you if: Research ... Lead the identification of media partners/platforms, programming/networks opportunities that are ...

This is a US-based remote role that will be based in New England (preferably the Boston area) with ... Provide valuable feedback to cross-functional teams (Product, Engineering) to drive the continuous ...

The Nexthink Systems Engineer directs or recommends enhancements for system performance ... Remote Actions * Dashboards & Investigations * Campaigns & Alerts * Application Experience ...

New

Field Service Engineer (Arizona area)

OR · Remote

$32.55 - $44.76/hr

Reporting to the Director, Field Applications the Field Service Engineer (Arizona area Remote). is responsible for providing service and support at customer sites located throughout their assigned ...

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Remote Audio Engineer information

See Oregon salary details

$31.2K

$89.3K

$181.3K

How much do remote audio engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote audio engineer in Oregon is $89,294.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,900.00 and $119,500.00 per year, depending on experience, location, and employer.

What is a Remote Audio Engineer job?

A Remote Audio Engineer is responsible for recording, editing, mixing, and mastering audio from a remote location using digital tools and software. They work on projects such as music production, podcasts, voiceovers, and film audio without needing to be physically present in a studio. This role requires expertise in audio software like Pro Tools, Logic Pro, or Ableton Live, as well as strong communication skills to collaborate with clients and teams online. Many Remote Audio Engineers work as freelancers or for companies that offer virtual production services.

What are the key skills and qualifications needed to thrive in the Remote Audio Engineer position, and why are they important?

To thrive as a Remote Audio Engineer, you need expertise in audio recording, editing, mixing, and mastering, typically backed by a relevant degree or significant industry experience. Proficiency with digital audio workstations (such as Pro Tools, Ableton Live, or Logic Pro), remote collaboration platforms, and high-quality audio equipment is essential. Excellent communication, self-motivation, and strong time management skills distinguish top performers in this remote setting. These abilities ensure high-quality audio production, meet client expectations, and facilitate effective teamwork despite working from different locations.

What are typical daily responsibilities for a Remote Audio Engineer and how do they coordinate with other team members remotely?

A Remote Audio Engineer's day often involves tasks such as recording and editing audio tracks, mixing sessions, troubleshooting technical issues, and ensuring deliverables meet project specifications. Communication and collaboration are managed through digital platforms, including shared cloud storage, video conferencing, and project management tools, allowing seamless coordination with producers, artists, and other engineers. Regular check-ins, detailed documentation, and clearly defined workflows help maintain alignment and keep projects on schedule. Working remotely requires heightened responsiveness and adaptability, as you may need to adjust to different time zones or last-minute creative feedback.
What are the most commonly searched types of Audio Engineer jobs in Oregon? The most popular types of Audio Engineer jobs in Oregon are:
What job categories do people searching Remote Audio Engineer jobs in Oregon look for? The top searched job categories for Remote Audio Engineer jobs in Oregon are:
What cities in Oregon are hiring for Remote Audio Engineer jobs? Cities in Oregon with the most Remote Audio Engineer job openings:

Other

Posted 10 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you passionate about audio's role in supporting a player's ability to make split-second strategic decisions in the heat of action gameplay? Have you been waiting for a game that's craving joyful, iconic, stylized sound?

As the Audio Director at teamLFG, you will drive the creative and technical vision of an Unannounced Project, building upon existing design and audio prototypes through multidisciplinary playtests. You will develop and execute a strategy to hire a small team of internal and external audio developers. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Responsible for the development, communication, and execution of a joyful audio vision in accordance with project creative pillars and player experience goals

  • Accountable for providing clear objectives and creative direction while supporting the individual creativity and continued growth of audio team members

  • In coordination with the project leadership team, represent audio-facing staffing needs (incl. external partnerships) while facilitating the creation and acquisition of SFX, Music, and Dialogue assets

  • Support the iterative development of the audio technical stack and in-engine audio content creation workflows

REQUIRED SKILLS

  • Proven ability to define, communicate, and deliver an audio vision for interactive projects

  • Excitement to collaborate with gameplay and narrative designers, artists, programmers, quality assurance experts, and producers to achieve a common goal

  • Strong ability to understand strategic clarity needs of action games (especially fighting games) and lead successful collaborations with design

  • Strong understanding of audio creative workflows, sound design craft, and interactive audio systems

  • Strong ability to work and communicate effectively in a remote-hybrid digital-first team (Slack, JIRA, Miro, Confluence)

  • Strong ability to make audio decisions that balance creative intent, technical performance, and project constraints

  • Ability to creatively align with the team and then take initiative locally and externally

  • Ability to operate autonomously while navigating ambiguity and holding a creative vision

  • Willingness and ability to occasionally flex into IC work as necessary as the team grows ("owner/operator")

  • Willingness and ability to utilize co-development as part of the audio production strategy

  • Embrace a "we" culture in addition to being an outstanding collaborator and communicator

NICE-TO-HAVE SKILLS

  • Shipped experience on a game with tight alignment between audio and player input (e.g., a fighting game or an action-platformer)

  • Shipped experience on a game with joyful stylized sound

  • Shipped experience on an online multiplayer game

  • Prior experience with audio co-development, as either first party or third party

  • "Soup to nuts" shipping experience in Unreal Engine (especially UE5) and WWISE

  • Solid knowledge of music composition and aesthetic appreciation of composers like Mort Garson, Koji Kondo, Louie Zong, and Ginger Root