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Remote 2D Environment Artist Jobs (NOW HIRING)

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Remote 2D Environment Artist information

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$30.5K

$129.5K

$152.5K

How much do remote 2d environment artist jobs pay per year?

As of Jun 7, 2026, the average yearly pay for remote 2d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 2D Environment Artist vs Remote 3D Environment Artist?

AspectRemote 2D Environment ArtistRemote 3D Environment Artist
Skills & ToolsDigital painting, Photoshop, concept art3D modeling, Maya, Blender, texturing
Work Environment2D software, digital tablets, concept design3D software, rendering engines, modeling tools
Industry UsageGame design, concept art, background creationGame environments, VR/AR, cinematic backgrounds
CredentialsPortfolio, art degree or equivalentPortfolio, 3D modeling certifications or experience

Remote 2D Environment Artists focus on creating visual backgrounds and assets using digital painting and concept art tools, while Remote 3D Environment Artists build immersive 3D worlds with modeling and rendering software. Both roles require strong portfolios and industry experience, but differ in technical skills and tools used.

More about Remote 2D Environment Artist jobs
What cities are hiring for Remote 2D Environment Artist jobs? Cities with the most Remote 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most Remote 2D Environment Artist jobs? States with the most job openings for Remote 2D Environment Artist jobs include:
Infographic showing various Remote 2D Environment Artist job openings in the United States as of May 2026, with employment types broken down into 76% Full Time, 13% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Game Developer (Java / libGDX) - Remote

Game Developer (Java / libGDX) - Remote

micro1 AI

San Jose, CA • Remote

$20 - $120/hr

Part-time

Posted 13 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary:

Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training initiatives. This is an exciting opportunity to develop and enhance interactive game modules while collaborating with AI experts to create impactful data-driven solutions. Grow your skills in a supportive environment where your passion for both gaming and code will drive innovation.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.