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Contract 2D Environment Artist Jobs (NOW HIRING)

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Contract 2D Environment Artist information

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$30.5K

$129.5K

$152.5K

How much do contract 2d environment artist jobs pay per year?

As of Jun 14, 2026, the average yearly pay for contract 2d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Contract 2D Environment Artist vs Contract 3D Environment Artist?

AspectContract 2D Environment ArtistContract 3D Environment Artist
Skills & ToolsDigital painting, Photoshop, concept art, 2D designModeling, texturing, 3D software like Maya or Blender
Work Environment2D art teams, concept development, pre-visualization3D modeling teams, environment creation, scene assembly
Industry UsageVideo games, film, animationVideo games, VR/AR, film

The Contract 2D Environment Artist focuses on creating detailed 2D environment concepts and textures, while the Contract 3D Environment Artist builds three-dimensional environments. Both roles require strong artistic skills, but differ in tools and output. The choice depends on whether the project emphasizes 2D concept art or 3D environment modeling.

How much do 3D environment artists make?

3D environment artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals with strong skills in tools like Maya or Unreal Engine can earn higher salaries.

What art-related jobs are about $80,000 a year?

A Contract 2D Environment Artist typically earns around $80,000 annually, depending on experience, location, and project scope. These roles often require proficiency in digital painting, texturing, and industry-standard tools like Photoshop and Unreal Engine. Senior or specialized positions in game development or visual effects can also reach or exceed this salary level.

How much do 2D concept artists make?

2D concept artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals working on high-profile projects or with specialized skills can earn higher salaries.

How to get hired as an environment artist?

To get hired as a contract 2D environment artist, develop a strong portfolio showcasing your environment designs, proficiency in tools like Photoshop and Blender, and understanding of lighting and composition. Gaining experience through personal projects, internships, or freelance work, along with networking within the industry, can improve your chances of securing a contract position.
What cities are hiring for Contract 2D Environment Artist jobs? Cities with the most Contract 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most Contract 2D Environment Artist jobs? States with the most job openings for Contract 2D Environment Artist jobs include:
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo of America Inc

Redmond, WA • On-site

$43 - $64.10/hr

Contractor

Medical

Posted 25 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 190 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department. As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio! SUMMARY: • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products. • Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES • Works directly with art leadership to help visualize and develop visual targets. • Takes ownership of a specialized artistic area of a product's development. • Creates visual assets for game development products that meet required direction and quality specifications. • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets. • Supports the growth of new or enhanced art development tools and techniques. • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. • Implements game play features aligned to game design goals. • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS • Minimum of 5 or more years of professional experience having shipped at least 1 game. • Proven artistic and technical skills in basic 3D and or 2D art production. • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc). • Capable of excellent organizational and communication skills. • Can respond to feedback and iterations quickly and efficiently. • Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $43-$64.10 USD
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