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Remote 2D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... environment (Unity). * Import and integrate 2D and 3D assets from external tools into Unity

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Thumbnail Artist

Austin, TX · On-site +1

$55K - $60K/yr

Create finished 2D illustrations in a cute, Chibi-inspired art style. * Paint over and composite ... Meet project deadlines in a fast-paced creative environment. What We're Looking For * Strong ...

Marketing Artist (Contract) (Remote)

Boulder, CO · Remote

$130K - $155K/yr

Marketing Artist This is a ~30 hour/week contract position. Get into Unity , beautifully arrange ... Experience breaking down 2D assets into clean layered pieces ready for use in animation software ...

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Remote 2D Environment Artist information

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$30.5K

$129.5K

$152.5K

How much do remote 2d environment artist jobs pay per year?

As of Jun 7, 2026, the average yearly pay for remote 2d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 2D Environment Artist vs Remote 3D Environment Artist?

AspectRemote 2D Environment ArtistRemote 3D Environment Artist
Skills & ToolsDigital painting, Photoshop, concept art3D modeling, Maya, Blender, texturing
Work Environment2D software, digital tablets, concept design3D software, rendering engines, modeling tools
Industry UsageGame design, concept art, background creationGame environments, VR/AR, cinematic backgrounds
CredentialsPortfolio, art degree or equivalentPortfolio, 3D modeling certifications or experience

Remote 2D Environment Artists focus on creating visual backgrounds and assets using digital painting and concept art tools, while Remote 3D Environment Artists build immersive 3D worlds with modeling and rendering software. Both roles require strong portfolios and industry experience, but differ in technical skills and tools used.

More about Remote 2D Environment Artist jobs
What cities are hiring for Remote 2D Environment Artist jobs? Cities with the most Remote 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most Remote 2D Environment Artist jobs? States with the most job openings for Remote 2D Environment Artist jobs include:
Infographic showing various Remote 2D Environment Artist job openings in the United States as of May 2026, with employment types broken down into 76% Full Time, 13% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 17 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY

   An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
   Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

   Works directly with art leadership to help visualize and develop visual targets.
   Takes ownership of a specialized artistic area of a product's development.
   Creates visual assets for game development products that meet required direction and quality specifications.
   Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
   Supports the growth of new or enhanced art development tools and techniques.
   Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
   Implements game play features aligned to game design goals.
   Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

   Minimum of 5 or more years of professional experience having shipped at least 1 game.
   Proven artistic and technical skills in basic 3D and or 2D art production.
   Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
   Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
   Capable of excellent organizational and communication skills.
   Can respond to feedback and iterations quickly and efficiently. 
   Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.