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Remote 2D Environment Artist Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

Staff Environment Artist Stone Kite is a world building studio that thoughtfully develops heroic ... This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Our partner is looking for a Livery Artist - Vehicles Team based in Netherlands. This role offers ... Organized, self-motivated, and capable of managing deadlines independently in a remote environment.

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... Your work will help craft environments, props, materials, and immersive visuals that improve ...

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Remote 2D Environment Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do remote 2d environment artist jobs pay per year?

As of Aug 30, 2026, the average yearly pay for remote 2d environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 2D Environment Artist vs Remote 3D Environment Artist?

AspectRemote 2D Environment ArtistRemote 3D Environment Artist
Skills & ToolsDigital painting, Photoshop, concept art3D modeling, Maya, Blender, texturing
Work Environment2D software, digital tablets, concept design3D software, rendering engines, modeling tools
Industry UsageGame design, concept art, background creationGame environments, VR/AR, cinematic backgrounds
CredentialsPortfolio, art degree or equivalentPortfolio, 3D modeling certifications or experience

Remote 2D Environment Artists focus on creating visual backgrounds and assets using digital painting and concept art tools, while Remote 3D Environment Artists build immersive 3D worlds with modeling and rendering software. Both roles require strong portfolios and industry experience, but differ in technical skills and tools used.

More about Remote 2D Environment Artist jobs

What cities are hiring for Remote 2D Environment Artist jobs?

Cities with the most Remote 2D Environment Artist job openings:

What are the most commonly searched types of 2D Environment Artist jobs?

The most popular types of 2D Environment Artist jobs are:

What states have the most Remote 2D Environment Artist jobs?

States with the most job openings for Remote 2D Environment Artist jobs include:

What job categories do people searching Remote 2D Environment Artist jobs look for?

The top searched job categories for Remote 2D Environment Artist jobs are:

Infographic showing various Remote 2D Environment Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Staff Environment Artist

Stone Kite

Seattle, WA • Remote

$150K - $170K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 16 days ago


Job description

Staff Environment Artist

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter. 

We're looking for an experienced Environment Artist to lead environment art on our flagship project. Reporting to the Art Director, the ideal candidate brings deep expertise in realtime environment production across first- or third-person titles, strong Unreal Engine fluency, and a track record of owning pipelines and setting standards in a collaborative development environment.

This role involves a high degree of creative autonomy. You will be expected to take initiative and work independently, seek out information and feedback to validate your decisions, and share your work early and often. Pursuing alignment with the art team, the Project Art Director, the game team as a whole, and other teams across the company is essential to success; utilizing empathetic communication with feedback skills and a spirit of curiosity.

This role is a remote based position. 

What You'll Do:

Environment Art & Pipeline

  • Create high-quality realtime environments in Unreal Engine
  • Build modular environment palette, shaders, and textures
  • Own scene assembly, composition, lighting, and environmental storytelling
  • Collaborate closely with art direction to establish the game's visual identity
  • Develop scalable workflows for a small team that will grow over time
  • Optimize environments for performance while maintaining high visual fidelity
  • Work across palette creation, set dressing, lighting, and post-processing to craft the "final frame"
  • Help define technical standards for environment production inside Unreal
  • Collaborate with the level designer to support and enhance gameplay
  • Serve as a major stakeholder in rendering pipeline discussions
  • Build and own asset pipelines that empower other team members

Creative Participation & Team Building

  • Engage in team brainstorming, playtest, and feedback sessions
  • Provide feedback for teams working across different forms of media
  • Partner with the Art Director on future staffing plans including outsourcing
  • As the team grows, participate in interviews, take on direct reports, and help build a world-class environment art team

What You'll Bring:

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Familiarity with procedural content generation tools like Houdini is a plus
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment


What You'll Get:

  • Competitive medical, vision, and dental benefits
  • Generous PTO
  • Winter break
  • 401k Options
  • Monthly meals stipend
  • Opportunities for learning and development across multiple areas of media and forms of storytelling
  • Be a part of an early-stage, innovative team

The expected salary range for this position is $150,000 - 170,000. The compensation package will also include a range of generous medical, dental, vision and other perks & benefits. Compensation decisions are determined using a variety of job-related factors such as skill set, geographic location, market demands, experience, and education / certifications. If we extend an offer for employment, we will consider all individual qualifications.