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Intern 2D Environment Artist Jobs (NOW HIRING)

Artist: Environment

Andover, MA

$128K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Excellent 3D environment art creation skills and all-around artistic expertise and flair.

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender ... Excellent 3D environment art creation skills and all-around artistic expertise and flair.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent in 2D editing/illustration packages such as Illustrator, Photoshop. * BONUS: Fluent with 3D ...

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Fluent in 2D editing/illustration packages such as Illustrator, Photoshop. * BONUS: Fluent with 3D ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

We are seeking a Design Artist Intern, with a passion for cycling, full of creative ideas, and ... This intern should be prepared to work in a fast-paced team environment, and will finish the ...

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Intern 2D Environment Artist information

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$9

$19

$36

How much do intern 2d environment artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for intern 2d environment artist in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What are some typical projects or tasks an Intern 2D Environment Artist might work on during their internship?

As an Intern 2D Environment Artist, you can expect to assist in creating background art, environmental assets, and concept sketches for games or animation projects. Daily tasks often include collaborating with senior artists, iterating on feedback, and learning to adapt your style to fit the project's visual direction. You may also help with asset optimization, participate in art reviews, and contribute to brainstorming sessions. This role provides hands-on experience in a professional art pipeline, offering valuable exposure to real-world production environments.

What are the key skills and qualifications needed to thrive as an Intern 2D Environment Artist, and why are they important?

To thrive as an Intern 2D Environment Artist, you need a solid understanding of drawing fundamentals, perspective, color theory, and digital painting, often demonstrated through a strong portfolio. Familiarity with industry-standard software such as Adobe Photoshop, Clip Studio Paint, and sometimes basic knowledge of Unity or Unreal Engine is typically required. Creativity, attention to detail, receptiveness to feedback, and strong communication skills help you stand out in collaborative art teams. These skills are essential for producing high-quality, visually compelling environments that support the artistic vision of a game or animation project.

What is the difference between Intern 2D Environment Artist vs Intern 3D Environment Artist?

AspectIntern 2D Environment ArtistIntern 3D Environment Artist
Skills RequiredDigital painting, concept art, texturingModeling, texturing, sculpting
Work Environment2D art software (Photoshop, Illustrator)3D software (Maya, Blender, ZBrush)
Industry UsageConcept art, background design, UI elementsLevel design, environment modeling, asset creation

Both roles are entry-level internships focused on environment art but differ mainly in the tools and output. The Intern 2D Environment Artist specializes in creating 2D visuals and concept art, while the Intern 3D Environment Artist works with 3D modeling and environment construction. Your choice depends on whether you prefer working in 2D or 3D art environments within the industry.

What does an Intern 2D Environment Artist do?

An Intern 2D Environment Artist assists in creating visual backgrounds, landscapes, and environmental assets for games, animation, or other digital media projects. Their work helps set the tone and atmosphere of a project by designing and painting detailed backgrounds, props, and sometimes concept art. Interns often work under the guidance of senior artists, gaining experience with industry-standard software and workflows while contributing creative ideas and learning professional techniques.
More about Intern 2D Environment Artist jobs
What cities are hiring for Intern 2D Environment Artist jobs? Cities with the most Intern 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most Intern 2D Environment Artist jobs? States with the most job openings for Intern 2D Environment Artist jobs include:
Infographic showing various Intern 2D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 17% Internship, 50% Full Time, and 33% Temporary. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $40,304 per year, or $19.4 per hour.
CONTRACT - Environment Artist III (NST)

CONTRACT - Environment Artist III (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$43 - $64.10/hr

Other

Medical

Posted 18 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects.If this sounds like you then we'd love to see your portfolio!

SUMMARY:

* An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
* Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

* Works directly with art leadership to help visualize and develop visual targets.
* Takes ownership of a specialized artistic area of a product's development.
* Creates visual assets for game development products that meet required direction and quality specifications.
* Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
* Supports the growth of new or enhanced art development tools and techniques.
* Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
* Implements game play features aligned to game design goals.
* Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

* Minimum of 5 or more years of professional experience having shipped at least 1 game.
* Proven artistic and technical skills in basic 3D and or 2D art production.
* Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
* Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
* Capable of excellent organizational and communication skills.
* Can respond to feedback and iterations quickly and efficiently.
* Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$43—$64.10 USD