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Entry Level 2D Environment Artist Jobs (NOW HIRING)

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for ... Participates in assigned animations for 3D and 2D assets. * Utilizes and maintains proficient ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

Experience: 2 plus years of experience as a 2D Artist or Graphic Designer, ideally within games ... Comfortable working in a fast-paced, evolving production environment. Nice To Haves * Experience ...

Floorplan Artist

Tampa, FL · On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

Senior Technical Artist

Redwood City, CA · On-site

$170K - $225K/yr

Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ... Comfortable in fast-paced, iterative development environments (Agile/Scrum). * Passion for gaming ...

Artist & Designer

Coeur D Alene, ID

$124K - $148K/yr

Apply knowledge and expertise to prepare complex artwork including 2D/3D renderings and models from ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Apply knowledge and expertise to prepare complex artwork including 2D/3D renderings and models from ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Artist & Designer

Henderson, NV

$122K - $146K/yr

Apply knowledge and expertise to prepare complex artwork including 2D/3D renderings and models from ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

Apply knowledge and expertise to prepare complex artwork including 2D/3D renderings and models from ... WORK ENVIRONMENT: As an employee you may be required to work in cool to extremely hot environments.

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Entry Level 2D Environment Artist information

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How much do entry level 2d environment artist jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for entry level 2d environment artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are some common challenges faced by entry level 2D environment artists when working in a collaborative team setting?

As an entry level 2D environment artist, one common challenge is adapting your artistic vision to match the established style and technical requirements of the game or project. You'll often need to communicate closely with lead artists, designers, and other team members to ensure your work aligns with the overall vision. Handling feedback constructively and iterating on your designs is essential, as is learning to work efficiently within production pipelines and using version control tools. Over time, you'll develop a better understanding of workflow expectations and improve your ability to collaborate effectively.

What is the difference between Entry Level 2D Environment Artist vs Entry Level 3D Environment Artist?

AspectEntry Level 2D Environment ArtistEntry Level 3D Environment Artist
Skills RequiredDigital painting, concept art, Photoshop, illustrationModeling, texturing, software like Maya or Blender
Work Environment2D art teams, concept art departments, freelance or studio settings3D modeling teams, game or film studios, collaborative environments
Common CertificationsPortfolio, art or design degree, proficiency in PhotoshopPortfolio, degree in art, 3D software proficiency

Both roles are entry-level positions in environment art but focus on different mediums. The 2D artist specializes in creating concept art and textures using digital painting tools, while the 3D artist works on modeling and texturing 3D environments. Your choice depends on whether you prefer working in 2D or 3D art environments, but both roles often require a strong portfolio and relevant software skills.

What are the key skills and qualifications needed to thrive as an Entry Level 2D Environment Artist, and why are they important?

To thrive as an Entry Level 2D Environment Artist, you need strong drawing abilities, a solid grasp of color theory, composition, and perspective, often supported by a portfolio showcasing relevant work. Familiarity with digital art tools such as Adobe Photoshop or Clip Studio Paint, and sometimes basic knowledge of game engines like Unity, is typically required. Attention to detail, creativity, and the ability to collaborate and respond positively to feedback are essential soft skills in this field. These skills enable artists to produce visually compelling environments that enhance storytelling and gameplay, while effectively integrating into creative teams.

What are Entry Level 2D Environment Artists?

Entry Level 2D Environment Artists are creative professionals who design and illustrate backgrounds, landscapes, and settings for video games, animations, or other visual media. They typically work under the supervision of senior artists to create visually appealing environments that enhance the storytelling and gameplay experience. At the entry level, these artists often focus on producing concept art, painting backgrounds, and assisting with asset creation while learning industry-standard tools and workflows.
More about Entry Level 2D Environment Artist jobs
What cities are hiring for Entry Level 2D Environment Artist jobs? Cities with the most Entry Level 2D Environment Artist job openings:
What are the most commonly searched types of 2D Environment Artist jobs? The most popular types of 2D Environment Artist jobs are:
What states have the most Entry Level 2D Environment Artist jobs? States with the most job openings for Entry Level 2D Environment Artist jobs include:
What job categories do people searching Entry Level 2D Environment Artist jobs look for? The top searched job categories for Entry Level 2D Environment Artist jobs are:
Infographic showing various Entry Level 2D Environment Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.
CONTRACT - Environment Artist I (NST)

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 13 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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