Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
Member of Technical Staff - Geometry / Meshing Engineer
Palo Alto, CA · On-site
$180K - $240K/yr
You will collaborate with our ML and physics simulation teams, contribute to system architecture ... Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid ...
Member of Technical Staff - Geometry / Meshing Engineer
Palo Alto, CA · On-site
$180K - $240K/yr
You will collaborate with our ML and physics simulation teams, contribute to system architecture ... Strong software engineering skills in C++ (modern C++ standards) and/or Python, with solid ...
Software Engineering Intern - Distributed Simulation Systems
Emeryville, CA · Remote
$25 - $60/hr
Experience with physics simulators such as MuJoCo, Unity, or Unreal * Experience with Python, PyTorch, or scientific computing * Familiarity with GPU programming or CUDA * Open-source, research ...
Quick apply
Software Engineering Intern - Distributed Simulation Systems
Emeryville, CA · Remote
$25 - $60/hr
Experience with physics simulators such as MuJoCo, Unity, or Unreal * Experience with Python, PyTorch, or scientific computing * Familiarity with GPU programming or CUDA * Open-source, research ...
Senior Manager, Simulation
Salem, OR · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Senior Manager, Simulation
Salem, OR · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Senior Manager, Simulation
Fremont, CA · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Quick apply
Senior Manager, Simulation
Fremont, CA · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Senior Manager, Simulation
Pittsburgh, PA · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Quick apply
Senior Manager, Simulation
Pittsburgh, PA · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Senior Manager, Simulation
Salem, OR · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Quick apply
Senior Manager, Simulation
Salem, OR · On-site +1
$208K - $324K/yr
Proficiency in modern C++ and Python * Experience with at least one major robotics physics simulator (MuJoCo, IsaacSim, Gazebo, or similar) * Familiarity with standard software development practices:
Principal Spacecraft Simulation Software Engineer
Long Beach, CA · On-site
$147K - $197K/yr
... physics modeling, real-time, faster-than-real-time execution, and hardware/software-in-the-loop ... Python, ensuring interfaces are intuitive, performant, versioned, and backward-compatible as the ...
Principal Spacecraft Simulation Software Engineer
Long Beach, CA · On-site
$147K - $197K/yr
... physics modeling, real-time, faster-than-real-time execution, and hardware/software-in-the-loop ... Python, ensuring interfaces are intuitive, performant, versioned, and backward-compatible as the ...
Robotics Research Engineer - Robot Simulation and Evaluation
Santa Clara, CA · On-site
$184 - $357/hr
... and physics simulation technologies. What you'll be doing: Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
New
Robotics Research Engineer - Robot Simulation and Evaluation
Santa Clara, CA · On-site
$184 - $357/hr
... and physics simulation technologies. What you'll be doing: Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
New
... physics simulation technologies. What you'll be doing: * Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
... physics simulation technologies. What you'll be doing: * Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
$184 - $357/hr
... and physics simulation technologies. What you'll be doing: Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
New
$184 - $357/hr
... and physics simulation technologies. What you'll be doing: Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
New
... physics simulation technologies. What you'll be doing: * Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
... physics simulation technologies. What you'll be doing: * Building simulation frameworks for ... Proficiency using Python and development experience with deep learning software stacks (Pytorch ...
Required : • 4+ years of experience programming in Python, C++, or similar languages, with ... of physics simulators or OpenGL rendering pipelines • Strong testing practices for simulation ...
Required : • 4+ years of experience programming in Python, C++, or similar languages, with ... of physics simulators or OpenGL rendering pipelines • Strong testing practices for simulation ...
$150 - $230/hr
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
$150 - $230/hr
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
Research Engineer/Scientist, Simulation Redwood City, CA Fulltime
Redwood City, CA · On-site
$150 - $230/hr
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
Research Engineer/Scientist, Simulation Redwood City, CA Fulltime
Redwood City, CA · On-site
$150 - $230/hr
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the ... Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
Physicist
Albuquerque, NM · On-site
The ideal candidate brings a strong physics foundation, hands-on simulation experience, and the ... Proficiency in scripting or programming languages (Python, MATLAB, or Fortran) for pre/post ...
Physicist
Albuquerque, NM · On-site
The ideal candidate brings a strong physics foundation, hands-on simulation experience, and the ... Proficiency in scripting or programming languages (Python, MATLAB, or Fortran) for pre/post ...
Senior AI Engineer - Python I FEA/CFD Surrogate Modeling
Torrance, CA · On-site
$185K/yr
Utilize and advance state-of-the-art NVIDIA simulation and AI acceleration tools, including Physics ... Proficiency in Python and machine learning frameworks such as PyTorch and TensorFlow. * Experience ...
Senior AI Engineer - Python I FEA/CFD Surrogate Modeling
Torrance, CA · On-site
$185K/yr
Utilize and advance state-of-the-art NVIDIA simulation and AI acceleration tools, including Physics ... Proficiency in Python and machine learning frameworks such as PyTorch and TensorFlow. * Experience ...
... physics simulator like Unity/Unreal used for robotics). * Programming Proficiency ... Expert-level proficiency in Python for scripting, automation, data pipeline construction, and tool ...
Quick apply
... physics simulator like Unity/Unreal used for robotics). * Programming Proficiency ... Expert-level proficiency in Python for scripting, automation, data pipeline construction, and tool ...
Laser Plasma Interaction Computational Physicist
$170K - $210K/yr
Strong software development skills in scientific computing using modern C++ and Python. * Experience developing physics simulation codes with emphasis on modular software architecture ...
Quick apply
Laser Plasma Interaction Computational Physicist
$170K - $210K/yr
Strong software development skills in scientific computing using modern C++ and Python. * Experience developing physics simulation codes with emphasis on modular software architecture ...
Laser Plasma Interaction Computational Physicist
Denver, CO · On-site
$170K - $210K/yr
Strong software development skills in scientific computing using modern C++ and Python. * Experience developing physics simulation codes with emphasis on modular software architecture ...
Laser Plasma Interaction Computational Physicist
Denver, CO · On-site
$170K - $210K/yr
Strong software development skills in scientific computing using modern C++ and Python. * Experience developing physics simulation codes with emphasis on modular software architecture ...
Physics Simulation Python information
See salary details
$11K - $21K
0% of jobs
$21K - $31.1K
0% of jobs
$41K is the 25th percentile. Wages below this are outliers.
$31.1K - $41.1K
25% of jobs
$41.1K - $51.2K
5% of jobs
$51.2K - $61.2K
8% of jobs
The median wage is $67.8K / yr.
$61.2K - $71.3K
17% of jobs
$77.8K is the 75th percentile. Wages above this are outliers.
$71.3K - $81.3K
29% of jobs
$81.3K - $91.4K
9% of jobs
$91.4K - $101.4K
3% of jobs
$101.4K - $111.5K
1% of jobs
$111.5K - $121.5K
1% of jobs
$11K
$67.6K
$121.5K
How much do physics simulation python jobs pay per year?
What is a physics simulation Python developer?
What are the key skills and qualifications needed to thrive as a physics simulation Python developer?
What are some common challenges faced by professionals working in physics simulation with Python, and how can they be addressed?
What is the difference between Physics Simulation Python vs Mechanical Engineer?
| Aspect | Physics Simulation Python | Mechanical Engineer |
|---|---|---|
| Required Credentials | Programming skills, knowledge of physics, often a degree in physics or computer science | Mechanical engineering degree, professional licensure in some regions |
| Work Environment | Software development, research labs, simulation environments | Design offices, manufacturing plants, R&D departments |
| Industry Usage | Simulation software development, research, academia | Product design, manufacturing, systems optimization |
Physics Simulation Python focuses on developing and implementing physics-based simulations using Python programming, often in research or software development contexts. Mechanical Engineers apply engineering principles to design, analyze, and manufacture mechanical systems. While both roles require a strong understanding of physics, Physics Simulation Python emphasizes coding and simulation, whereas Mechanical Engineering involves practical design and application in physical systems.
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Cities with the most Physics Simulation Python job openings:
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Full-time
Posted 17 days ago
Job description
Dyna Robotics has raised over $140M, backed by top investors including CRV, First Round Capital, Robostrategy, Salesforce Ventures, NVentures, Amazon, Samsung Next, and LG Technology Ventures. Our team brings together engineers and researchers from Google, Meta, Apple, Amazon, Cruise, Aurora, NVIDIA, along with academic roots at Stanford, Berkeley, MIT, UPenn, and beyond. We're positioned to redefine the landscape of robotic automation.
POSITION OVERVIEW
As a Research Engineer/Scientist focused on Simulation, you will build the simulated worlds that power Dyna's loco-manipulation policies. Our robot is a wheeled mobile manipulator. Mobility and manipulation are tightly coupled, not two separate problems, so simulating one without the other misses what actually matters for our policies. You'll own the pipeline end-to-end: from real-to-sim reconstruction of the facility-scale environments our robots navigate, through procedural scene generation, to sim-based training data and evaluation for policies that jointly control base motion and arm manipulation.
WHAT YOU'LL DO
Real-to-Sim Reconstruction: Build a pipeline that reconstructs real, facility-scale environments into simulation (3D reconstruction, photorealistic re-rendering). That means full rooms and aisles our wheeled base navigates, not just tabletop scenes.
Facility-Scale Scene Generation: Procedurally generate navigable environments (layouts, obstacles, object placement) that stress-test loco-manipulation policies across the range of spaces our robots actually operate in.
Loco-Manipulation Sim-for-Data-Gen: Generate synthetic training data for policies that jointly reason about base positioning and arm manipulation (approach angles, reachability, obstacle-aware repositioning), and feed real-world failure modes back into new sim scenarios.
Loco-Manipulation Evaluation: Build simulation benchmarks that test the joint base+arm policy (VLA / imitation learning / diffusion models) as a whole, not manipulation in isolation on a fixed base.
Rendering for ML, Not Just Physics: Push photorealistic rendering quality specifically to close the sim-to-real gap for vision-based loco-manipulation. Rendering fidelity is a first-class deliverable, not an afterthought on top of physics accuracy.
Cross-Team Collaboration: Partner with the AI Research team on where simulated data and evaluation most accelerate loco-manipulation policy development, and with Data Ops on what's worth capturing in the real world vs. generating in sim.
WHAT YOU'LL BRING
- MS or PhD in CS/Robotics/Graphics, or equivalent hands-on experience. We care more about demonstrated depth building simulation/rendering systems than a fixed years-of-experience bar.
- Hands-on experience with simulation stacks (MuJoCo, Isaac Sim/Isaac Lab, SAPIEN, Omniverse, Blender, or similar) for robotics or graphics.
- Experience with procedural scene/asset generation, domain randomization, or photorealistic rendering pipelines at scale (not academic-scale one-off scenes).
- Familiarity with training/evaluating manipulation or loco-manipulation policies (imitation learning, VLA, diffusion, or RL) and how simulated data actually feeds into them.
- Experience simulating mobile bases (wheeled, tracked, or holonomic) is a real plus. Most of the field's simulation talent comes from fixed-arm tabletop manipulation or legged-humanoid balance/gait work, and neither maps cleanly onto a wheeled mobile manipulator.
- Prior research or engineering background in loco-manipulation or whole-body control itself, coordinating mobile-base motion with arm manipulation, independent of any simulation-specific experience.
- Strong Python skills; comfort with PyTorch or JAX for anything touching model training/eval.
- Senior enough to define your own research agenda and exercise independent judgment on where simulation adds the most leverage. This is closer to a founding-type ownership role than a narrow IC slot on an existing pipeline.
- Experience with real-to-sim-to-real pipelines (3D reconstruction, NeRF/Gaussian splatting, differentiable rendering).
- Exposure to world-model / video-prediction research (e.g. learned dynamics or latent world models) as a complement to classical physics simulation.
- GPU-scale physics simulation experience (CUDA, large-batch parallel sim) rather than single-instance sim.
- Background simulating wheeled/mobile manipulators specifically (e.g. Boston Dynamics Stretch, warehouse/logistics robotics) rather than legged humanoids or fixed-base arms.
- Publications at CoRL, RSS, ICRA, NeurIPS, CVPR, or SIGGRAPH.
- Experience leading or mentoring within a small research team.
At Dyna Robotics, we build technology for the real world, which requires a team as diverse as the environments our robots inhabit. We are an equal opportunity employer committed to technical rigor and mutual respect.
Don't let a checklist stop you. Data shows that underrepresented groups often only apply if they meet 100% of the criteria. We value problem-solving and grit over keyword matching. If you're passionate about the intersection of geometry and robotics, we want to hear from you, even if you don't check every box.