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Physics Based 3D Simulation Jobs (NOW HIRING)

... physics-based simulation environments. * Strong hands-on experience with NVIDIA Isaac Sim and/or ... Ability to create and manage 3D simulation assets (meshes, materials, collision geometry ...

Develop physics-based 3D simulations with CAD and kinematic tools to streamline factory and warehouse workflows. * Streamline Processes: Develop custom scripts to program simulated factory automation ...

Software Engineer, Simulation

Hawthorne, CA · On-site

$145K - $195K/yr

Develop and optimize next-generation software that integrates CFD tools, meshing software, and CAD platforms for multi-physics simulations; contribute to transitioning results viewing to web-based 3D ...

As a Simulation Engineer at Freeform, you will be responsible for developing physics-based, data-driven models that enable the first production scale, high quality, and fully automated metal 3D ...

As a Simulation Engineer at Freeform, you will be responsible for developing physics-based, data-driven models that enable the first production scale, high quality, and fully automated metal 3D ...

Software Engineer, Simulation

Hawthorne, CA · On-site

$145K - $195K/yr

Develop and optimize next-generation software that integrates CFD tools, meshing software, and CAD platforms for multi-physics simulations; contribute to transitioning results viewing to web-based 3D ...

Software Engineer, Simulation

Hawthorne, CA · On-site

$145K - $195K/yr

Develop and optimize next-generation software that integrates CFD tools, meshing software, and CAD platforms for multi-physics simulations; contribute to transitioning results viewing to web-based 3D ...

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Physics Based 3d Simulation information

See salary details

$39K

$123.4K

$190.5K

How much do physics based 3d simulation jobs pay per year?

As of Sep 10, 2026, the average yearly pay for physics based 3d simulation in the United States is $123,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $146,500.00 per year, depending on experience, location, and employer.

What is physics based 3D simulation?

Physics based 3D simulation refers to the use of computer models that replicate real-world physical laws and behaviors in a three-dimensional environment. These simulations use mathematical formulas and algorithms to mimic how objects interact, move, and respond to forces like gravity, friction, and collisions. They are widely used in industries such as gaming, engineering, virtual reality, and film to create realistic animations, test designs, or visualize scientific concepts. By accurately representing physical phenomena, these simulations help users predict outcomes, optimize designs, and enhance immersive experiences.

What are the key skills and qualifications needed to thrive as a physics based 3D simulation engineer?

To thrive as a Physics-Based 3D Simulation Engineer, you need a solid background in physics, mathematics, and computer science, often supported by a relevant bachelor's or master's degree. Expertise in simulation software such as Unity or Unreal Engine, proficiency in programming languages like C++ or Python, and familiarity with physics engines (e.g., NVIDIA PhysX) are typically required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills distinguish top performers in this role. These competencies ensure accurate and realistic simulations, efficient development processes, and successful collaboration within multidisciplinary teams.

What are some common challenges faced by professionals working in physics based 3D simulation roles, and how can they be addressed?

Professionals in physics-based 3D simulation often encounter challenges such as balancing simulation accuracy with computational efficiency, ensuring real-time performance, and integrating simulations with other software tools. These challenges can be addressed by staying updated with the latest simulation algorithms, using optimized coding practices, and collaborating closely with multidisciplinary teams such as software engineers, artists, and domain experts. Regular communication and iterative testing are key to identifying bottlenecks early and delivering robust, realistic simulations.

What is the difference between Physics Based 3D Simulation vs 3D Modeler?

AspectPhysics Based 3D Simulation3D Modeler
Required SkillsPhysics principles, programming, simulation softwareModeling, texturing, artistic skills
Work EnvironmentSoftware development, engineering, research labsDesign studios, animation companies, gaming industry
Industry UsageEngineering, scientific visualization, virtual prototypingEntertainment, gaming, advertising

Physics Based 3D Simulation focuses on creating dynamic, physics-driven models to simulate real-world behaviors, often requiring programming and physics knowledge. In contrast, 3D Modelers primarily craft static or animated visual models for entertainment or visualization purposes. While both roles involve 3D software, their core skills and applications differ significantly.

What other helpful pages are available for Physics Based 3D Simulation?

Other pages related to Physics Based 3D Simulation:

Infographic showing various Physics Based 3D Simulation job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 66% In-person, 17% Hybrid, and 17% Remote job distribution, with an average salary of $123,399 per year, or $59.3 per hour.

Machine Learning Engineer, 3D Simulation

San Francisco, CA • On-site

$151K - $257K/yr

Other

Medical, Life, PTO

Re-posted 5 days ago


Job description

Machine Learning Engineer, 3D Simulation

Develop rich and diverse 3D environments to blur the line between simulation and reality.

Location: San Francisco Bay Area

Compensation: $151,000 - $257,000 per year (Base Salary Range; additional components include Amazon RSUs, Zoox Stock Appreciation Rights, and a potential sign‑on bonus). Benefits include paid time off, health insurance, long‑term and short‑term disability insurance, life insurance, and more.

About The Role

The 3D Simulation group at Zoox seeks machine learning engineers to bring the latest research in 3D vision to improve diversity and blur the line between simulation and reality. You will have access to the best sensor data in the world and an incredible infrastructure for testing and validating your algorithms. Our ML group is working on generating rich and diverse 3D environments, humans, and environmental conditions, and you will be able to contribute to all of these.

Responsibilities
  • Research, implement, and optimize state‑of‑the‑art machine learning approaches to improve simulation variation and fidelity.
  • Collaborate with ML Researchers, Technical Artists and Simulation engineers to bring new ML techniques to our production simulator.
  • Build scalable, usable cloud pipelines for machine learning solutions in 3D simulation.
  • Improve rendering and tooling for generating realistic data at scale.
Qualifications
  • 3+ years of experience with programming and algorithm design.
  • Fluency in Python and C++.
  • Experience building and extending radiance field ML models.
  • Publications or production experience in human‑centric 3D vision, 3D reconstruction, or style transfer.
  • Strong mathematical skills and understanding of probabilistic techniques.
Bonus Qualifications
  • Advanced degree in computer science, mathematics, physics, or related field.
  • Publications in top conferences (CVPR, ICCV, RSS, ICRA).
  • Experience with generative models for 3D or video content.
  • Experience automating 3D content pipelines using Houdini, Maya, or Blender.
  • Experience in distributed systems and cloud computing platforms.
  • Experience in generative camera, lidar, radar, or LWIR.
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