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Physics Simulation Python Jobs in Seattle, WA (NOW HIRING)

Exceptional programming skills in Python; in addition, familiarity with C++, CUDA, and Warp is a ... Significant experience with robotics frameworks such as ROS2 and physics simulation frameworks such ...

Senior Robotics Research Scientist

Seattle, WA · On-site

$112K - $142K/yr

... Python; in addition, familiarity with C++, CUDA, and Warp is a plus. • Fluency in modern deep ... Significant experience with robotics frameworks such as ROS2 and physics simulation frameworks such ...

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Physics Simulation Python information

See Seattle, WA salary details

$12.5K

$76.9K

$138.3K

How much do physics simulation python jobs pay per year?

As of Jun 14, 2026, the average yearly pay for physics simulation python in Seattle, WA is $76,932.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,100.00 and $90,500.00 per year, depending on experience, location, and employer.

What is the difference between Physics Simulation Python vs Mechanical Engineer?

AspectPhysics Simulation PythonMechanical Engineer
Required CredentialsProgramming skills, knowledge of physics, often a degree in physics or computer scienceMechanical engineering degree, professional licensure in some regions
Work EnvironmentSoftware development, research labs, simulation environmentsDesign offices, manufacturing plants, R&D departments
Industry UsageSimulation software development, research, academiaProduct design, manufacturing, systems optimization

Physics Simulation Python focuses on developing and implementing physics-based simulations using Python programming, often in research or software development contexts. Mechanical Engineers apply engineering principles to design, analyze, and manufacture mechanical systems. While both roles require a strong understanding of physics, Physics Simulation Python emphasizes coding and simulation, whereas Mechanical Engineering involves practical design and application in physical systems.

What are the key skills and qualifications needed to thrive as a Physics Simulation Python Developer, and why are they important?

To excel as a Physics Simulation Python Developer, you need a strong background in physics, mathematics, and proficiency in Python programming, often supported by a degree in physics, engineering, or computer science. Familiarity with simulation libraries (such as NumPy, SciPy, PyBullet, or SimPy), version control systems like Git, and experience with visualization tools are commonly required. Analytical thinking, problem-solving abilities, and effective collaboration are standout soft skills in this role. These skills enable the development of accurate, efficient simulations and foster productive teamwork in research or engineering projects.

What are some common challenges faced by professionals working in Physics Simulation with Python, and how can they be addressed?

Professionals in Physics Simulation with Python often encounter challenges such as optimizing simulation performance, ensuring numerical accuracy, and integrating complex libraries (e.g., NumPy, SciPy, PyBullet) into larger workflows. Addressing these issues typically involves using efficient coding practices, leveraging vectorized operations, and validating results with analytical solutions or experimental data. Collaboration with domain experts and regular code reviews can also help maintain code reliability and project scalability. Staying updated with the latest simulation frameworks and actively participating in open-source communities are excellent ways to overcome technical hurdles.

What is a Physics Simulation Python developer?

A Physics Simulation Python developer is a professional who uses the Python programming language to design, implement, and analyze simulations that model physical systems and phenomena. These simulations can range from simple particle motion to complex fluid dynamics or electromagnetic fields, and are widely used in research, engineering, gaming, and education. The developer typically utilizes scientific libraries such as NumPy, SciPy, and PyBullet, and may also work with visualization tools to present simulation results. Their work helps in understanding real-world physics problems, testing hypotheses, or creating realistic interactive environments.
What are popular job titles related to Physics Simulation Python jobs in Seattle, WA? For Physics Simulation Python jobs in Seattle, WA, the most frequently searched job titles are:
What cities near Seattle, WA are hiring for Physics Simulation Python jobs? Cities near Seattle, WA with the most Physics Simulation Python job openings:
Infographic showing various Physics Simulation Python job openings in Seattle, WA as of June 2026, with employment types broken down into 20% Internship, 70% Full Time, and 10% Contract. Highlights an 100% In-person job distribution, with an average salary of $76,932 per year, or $37 per hour.
Research Scientist, Robotics Research - PhD New College Grad 2026

Research Scientist, Robotics Research - PhD New College Grad 2026

Nvidia

Seattle, WA

Full-time

Posted 6 hours ago


Job description

NVIDIA is at the forefront of the AI and robotics revolution, and our robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab is passionate about fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, and simulation. This research strives to transform research paradigms, transfer into NVIDIA's robotics and simulation products, and build new robotics markets for the world.

The Seattle Robotics Lab has led many influential works that have been presented at top robotics, AI, and computer vision conferences; these works include BayesSim, cuRobo, DeXtreme, DiSECT, Factory, GraspNet, ITPS, MimicGen, RVT, and SHAC. (See our publications page for a complete list.) The work has deeply impacted the research community and NVIDIA products, including Isaac Sim, Isaac Lab, and Isaac Manipulator. Furthermore, SRL collaborates closely with other research and engineering teams to advance and use the Cosmos and GR00T-N foundation models, as well as the Newton physics simulation engine. The team is targeting several grand challenges in robotics and is aiming to achieve never-before-seen capabilities within 2-3 years. We are looking for research scientists to play a pivotal role in these efforts. These scientists must have outstanding research and engineering skills, a proven research track record, strong supporting references, and a team-first approach.

What you will be doing:

  • Developing algorithms, models, and methods for robotic manipulation and loco-manipulation, for both industrial and household applications;

  • Integrating these methods into real-world robotic manipulation systems, including those consisting of collaborative robot arms, industrial robot arms, mobile manipulators, humanoids, and dexterous hands;

  • Contributing to multi-person research projects that require a diverse set of skills across the robotics and machine learning stack;

  • Engaging with the academic community through high-impact publications, conferences, workshops, and code releases;

  • Collaborating with product managers and engineering teams to transfer your research into NVIDIA products that will have real-world impact;

  • Mentoring interns joining NVIDIA during their PhD programs.

What we need to see:

  • Completing a PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience).

  • A strong research track record, with work published in top robotics and AI conferences and journals such as RSS, CoRL, ICRA, IROS, IJRR, T-RO, NeurIPS, ICML, ICLR, CVPR, ICCV, ECCV, and EMNLP.

  • Exceptional programming skills in Python, as well as proficiency in modern deep learning frameworks (PyTorch or JAX), robotics frameworks (ROS or ROS2), and physics simulation frameworks (Isaac Sim/Lab or MuJoCo). Familiarity with C++, CUDA, and Warp is a plus.

  • Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams.

  • Comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging real-world communication systems; and designing robust workflows for model training and evaluation.

The following research areas and applications are of particular interest:

  • Bimanual and dexterous manipulation

  • Mobile manipulation and humanoid loco-manipulation

  • Multisensory perception (e.g., vision, tactile, and force/torque sensing)

  • Simulation, sim-to-real, and real-to-sim

  • Vision-language-action (VLA) models, including architectural advancements, large-scale training, and test-time reasoning

  • Industrial applications, such as bin-picking, kitting, and assembly

The Seattle Robotics Lab is currently located near the University of Washington and is moving to a new office in the vibrant Fremont neighborhood in 2026.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 168,000 USD - 264,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until January 18, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993