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Motion Capture Jobs (NOW HIRING)

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair equipment as needed to maintain production flow.

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production ...

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production ...

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair equipment as needed to maintain production flow.

Associate Assembly Technician

Corvallis, OR · On-site

$16.25 - $19.25/hr

Perform assembly and testing of OptiTrack motion capture systems according to established standards and procedures. * Troubleshoot and repair equipment as needed to maintain production flow.

Research Engineer

San Francisco, CA · On-site

$100K - $200K/yr

You'll research emerging sensing technologies across RGB-D video, motion capture, IMUs, tactile sensing, audio, and wearable systems, and study how different sensor combinations impact robot learning ...

Research Engineer

San Francisco, CA · On-site

$100 - $140/hr

You'll research emerging sensing technologies across RGB-D video, motion capture, IMUs, tactile sensing, audio, and wearable systems, and study how different sensor combinations impact robot learning ...

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Use motion capture, video, and thumbnail sketches as reference for your process * Prototype gameplay by blocking animation quickly; when ideas are proven, polish animations to a high level * Provide ...

Showing results 21-40

Motion Capture information

See salary details

$25K

$127.8K

$217.5K

How much do motion capture jobs pay per year?

As of Sep 5, 2026, the average yearly pay for motion capture in the United States is $127,809.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,500.00 and $183,000.00 per year, depending on experience, location, and employer.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What cities are hiring for Motion Capture jobs?

Cities with the most Motion Capture job openings:

What are the most commonly searched types of Motion Capture jobs?

The most popular types of Motion Capture jobs are:

What states have the most Motion Capture jobs?

States with the most job openings for Motion Capture jobs include:

Infographic showing various Motion Capture job openings in the United States as of August 2026, with employment types broken down into 6% Internship, 54% Full Time, 17% Part Time, 6% Temporary, and 17% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $127,809 per year, or $61.4 per hour.

Manager, Virtual Production

Virtual Producer

Los Angeles, CA • On-site

$168 - $260/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Manager of Virtual Production that’s ready to run our ground-breaking motion capture facility and continue to create a world-class working environment for the team. Grounded, believable animations are pivotal to our game, and in this role, you will work with the virtual production and animation teams to build high-quality, cutting edge virtual production animation.

Responsibilities
  • Lead the setup, data infrastructure and maintenance of the stage and Lightstorm capture system. Propose and implement improvements to the department and workflow.
  • Oversee the daily prep of the studio, software and all related systems prior to shoots.
  • Supervise the virtual production team from preproduction, onset production through to final data delivery.
  • Ensure the stage is a safe working environment for all talent and crew.
  • Efficiently manage the department budget and future improvements to the stage and technology.
  • Ensure prop or set fabrication and construction, including 3D printing of custom props for use on set.
  • Supervise the preparation of the solving setups and calibrate the actors daily.
  • Supervise bespoke mocap structures that are created for (and during) a mocap shoot.
  • Manage the virtual production team to progress through their career growth plans.
  • As necessary, operate the motion capture system during shoots and/or process data after the shoot has wrapped, in Nuance or Motionbuilder.
Requirements & Skills
  • >5 years of Motion Capture experience, preferably in video game animation.
  • >5 years of DCC experience (e.g. Maya).
  • Lightstorm experience.
  • Experience working with SAG talent.
  • Adept at Motion Capture setup, marker sets, and skeleton solving setup creation.
  • Familiar with Linux and Windows.
  • Excellent troubleshooting skills. Must be able to diagnose and solve issues with the software and hardware in use on the mocap stage.
  • Must be able to execute technically difficult work and maintain a good attitude under the pressure of on-set production.
  • Able to make adjustments in response to conditions on set and lead a team.
  • Ensure quality real-time camera, character and prop tracking data.
  • Technical scripting experience a plus.
Qualities
  • Shows a desire to innovate and improve efficiency.
  • Collaborative. Can create a positive and productive work environment, especially during live production capture.
  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $168,000 – $260,000

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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