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Motion Capture Jobs in Texas (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Responsibilities : • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using ...

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Responsibilities : • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Lead Robotics Data Engineer

El Paso, TX · On-site

$110K - $130K/yr

Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI-style demonstration rigs * Calibrate and maintain all sensor systems before each capture session

Capture Operations: * Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI-style demonstration rigs * Calibrate and maintain all sensor systems before each ...

Lead Robotics Data Engineer

Austin, TX · On-site

$110K - $130K/yr

Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI-style demonstration rigs * Calibrate and maintain all sensor systems before each capture session

Lead Robotics Data Engineer

El Paso, TX · On-site

$110K - $130K/yr

Capture Operations: * Operate egocentric (head/chest-mounted), exocentric multi-camera, motion capture suit, and UMI-style demonstration rigs * Calibrate and maintain all sensor systems before each ...

... motion capture equipment while performing designated movements and actions based on project requirements • Start/stop recording devices and perform minor equipment and software debugging • ...

Lead Robotics Data Engineer

Austin, TX · On-site

$101K - $133K/yr

... motion capture suit, and UMI-style demonstration rigs • Calibrate and maintain all sensor systems before each capture session • Implement and refine human teleoperation setups as the program ...

Wear motion capture equipment while performing designated movements and actions based on project requirements * Start/stop recording devices and perform minor equipment and software debugging

Sports Science Intern - Fall 2026

Plano, TX · On-site

$14.25 - $19.25/hr

Sports Science Component: * Assist with athlete assessments (force plates, velocity profiling, motion capture, etc.). * Collect, analyze, and interpret biomechanical and physiological data. * Help ...

Sports Science Intern - Fall 2026

Plano, TX

$14.25 - $19.25/hr

Sports Science Component: * Assist with athlete assessments (force plates, velocity profiling, motion capture, etc.). * Collect, analyze, and interpret biomechanical and physiological data. * Help ...

Experience with human motion capture equipment and analysis software. * Ability to work without supervision and prioritize a multitask workload. * Excellent organizational and planning skills to ...

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Motion Capture information

See Texas salary details

$22K

$112.4K

$191.3K

How much do motion capture jobs pay per year?

As of Jul 27, 2026, the average yearly pay for motion capture in Texas is $112,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,361.00 and $160,936.00 per year, depending on experience, location, and employer.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What Are Motion Capture Jobs?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a Motion Capture Specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.
What are the most commonly searched types of Motion Capture jobs in Texas? The most popular types of Motion Capture jobs in Texas are:
What cities in Texas are hiring for Motion Capture jobs? Cities in Texas with the most Motion Capture job openings:
Infographic showing various Motion Capture job openings in Texas as of July 2026, with employment types broken down into 85% Full Time, and 15% Part Time. Highlights an 92% In-person, and 8% Remote job distribution, with an average salary of $112,399 per year, or $54 per hour.
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Posted 15 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 201-500 employees. The company is currently Growth Stage.