1

Motion Capture Jobs in Texas (NOW HIRING)

Senior Product Manager, Teleoperation

Austin, TX · On-site

$125K - $165K/yr

Experience with motion capture, hand tracking, or haptic input devices. * Experience with autonomous robots or autonomous vehicles. PHYSICAL REQUIREMENTS * Prolonged periods of sitting at a desk and ...

Experience using force plates, motion capture camera systems and other data collection devices * Knowledge and experience conducting and/or analyzing DEXA scans * Significant remote/video coaching ...

Senior Coach

Austin, TX · On-site

$110K - $130K/yr

Experience using force plates, motion capture camera systems and other data collection devices * Knowledge and experience conducting and/or analyzing DEXA scans * Significant remote/video coaching ...

... plates, motion capture camera systems and other data collection devices • Knowledge and experience conducting and/or analyzing DEXA scans • Significant remote/video coaching experience • ...

Capture and produce 3D virtual walkthroughs of model homes and retail experiences using Matterport ... Proficiency in motion graphics, animation, and/or 3D modeling. * Adobe Certified Professional (ACP ...

Capture and produce 3D virtual walkthroughs of model homes and retail experiences using Matterport ... Proficiency in motion graphics, animation, and/or 3D modeling. * Adobe Certified Professional (ACP ...

Drone and emerging 3D capture technologies preferred but not required. ESSENTIAL DUTIES ... Proficiency in motion graphics, animation, and/or 3D modeling. COMPETENCIES * Video editing: Adobe ...

Showing results 21-40

Motion Capture information

See Texas salary details

$22K

$112.4K

$191.3K

How much do motion capture jobs pay per year?

As of Aug 16, 2026, the average yearly pay for motion capture in Texas is $112,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $59,361.00 and $160,936.00 per year, depending on experience, location, and employer.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

How to get a career in motion capture?

To pursue a career in motion capture, develop skills in 3D animation, programming, or related fields, and gain experience with motion capture hardware and software such as Vicon or OptiTrack. A background in computer science, animation, or biomechanics, along with a portfolio demonstrating relevant work, can improve job prospects. Entry-level roles often require a bachelor's degree and familiarity with industry tools and techniques.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What are the most commonly searched types of Motion Capture jobs in Texas?

The most popular types of Motion Capture jobs in Texas are:

What job categories do people searching Motion Capture jobs in Texas look for?

The top searched job categories for Motion Capture jobs in Texas are:

What cities in Texas are hiring for Motion Capture jobs?

Cities in Texas with the most Motion Capture job openings:

Infographic showing various Motion Capture job openings in Texas as of August 2026, with employment types broken down into 100% Full Time. Highlights an 60% In-person, and 40% Hybrid job distribution, with an average salary of $112,399 per year, or $54 per hour.

$65K - $80K/yr

Full-time

Re-posted 20 days ago


Job description

Title: Human Performance Engineer
Location: NASA Johnson Space Center, Houston, TX
Clearance: National Agency Check and Inquiries (NACI) with ability to obtain a Security Clearance
Citizenship Requirement: U.S. Citizen
Req #: 4064
Salary: $65,000 - $80,000
Summary: Craig Technologies has an opening for a Human Performance Engineer at the NASA Johnson Space Center in Houston, Texas. In this role, you will be a critical member of the Applied Injury Biomechanics (AIB) team in the Anthropometry, Injury Biomechanics and Ergonomics Lab (AIBEL) in the Biomedical Research and Environmental Sciences Division at NASA Johnson Space Center. Our work focuses on understanding human response to dynamic loads, reducing injury risks during spacecraft landings and spacesuit operations, and shaping design requirements that enable safer hardware for astronauts. Specifically, this position is related to modeling of bone as it related to impact loads.
AIBEL works with vehicle, habitat and suit designers across multiple NASA Programs, including the EVA and Human Surface Mobility Program, Commercial Crew Program, International Space Station, Gateway, Human Landing System and Orion. Your work will be cross-disciplinary, interfacing with scientists, engineers, hardware designers and physiologists across the NASA and vendor communities, including peers at other NASA centers.
You Will:
  • Acquire and/or maintain knowledge of applied injury biomechanics related vehicle requirements, success criteria, and verification methods
  • Assist in the development of requirements and verification methods for lunar vehicles
  • Assist with finite element model simulations to evaluate the loads and dynamics imparted on the crewmember by lunar vehicles
  • Assist with reduction and analysis of test data, including appropriate statistical methods
  • Demonstrate a positive problem-solving attitude with an enthusiasm for working as part of an exceptional team
  • Demonstrate a strong work ethic and commitment to the customer and team
  • Serve as a test subject for protocol and hardware evaluations on a volunteer basis
  • Perform other duties as assigned 
  • Must maintain regular and acceptable attendance level as determined by the Company.
What You Bring:
You bring experience with bone finite element modeling and mechanical properties. You use your experience and judgment to assess fracture risk under complex dynamic loading scenarios. You comply with NASA Safety, Health and Environmental Plan, Quality Plan, and all safety policies and procedures, and complete all assigned training.
YOUR QUALIFICATIONS:
REQUIRED
  • Bachelor of science in human factors/ergonomics, biomechanics, biomedical engineering, industrial engineering, mechanical engineering, or a related field
  • Must be a US citizen or lawful permanent resident
DESIRED
  • Experience with NASA standards and requirements or similar experience with a broad set of biomechanics, human factors, ergonomics, and anthropometry requirements
  • Experience conducting or supporting human health and performance research
YOUR SKILLS:
REQUIRED
  • Experience related to bone modeling and bone material property assessment
  • Experience with finite element analysis
  • Ability to work as an individual as well as in a team environment
  • Ability to work effectively in a fast paced, rapidly changing environment
  • Excellent written and oral communication skills
  • Demonstrated programming skills (Python/Matlab)
DESIRED
  • Experience with motion capture systems and analysis of kinematic data
  • Solid modeling skills (Blender/Solidworks)
WHAT TO EXPECT:
This position is expected to be 100% on site and 60% in person. Occasional travel may be required.
Craig Technologies is an EEO Employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, or any other non-job-related protected status. All candidates selected will be subject to a security background investigation and must meet all eligibility requirements for access to classified information.