1

Motion Capture Jobs (NOW HIRING)

Be Seen First

Perform manipulation and motion tasks -- assembling, sorting, packing, and handling everyday objects -- while wearing motion-capture and sensor equipment * Operate robotic manipulators through ...

Motion Analysis Center Engineer

Erie, PA ยท On-site

$28.94 - $43.41/hr

Experience with computer vision, markerless motion capture, or design and testing of ML models a plus. * Database management and querying (SQL, GraphQL). * Familiarity with Vicon Nexus motion capture ...

Motion Analysis Center Engineer

Erie, PA ยท On-site

$28.94 - $43.41/hr

Experience with computer vision, markerless motion capture, or design and testing of ML models a plus. * Database management and querying (SQL, GraphQL). * Familiarity with Vicon Nexus motion capture ...

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production ...

Associate Software Engineer

Corvallis, OR ยท On-site

$90 - $120/hr

About OptiTrack OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production ...

next page

Showing results 1-20

Motion Capture information

See salary details

$25K

$127.8K

$217.5K

How much do motion capture jobs pay per year?

As of Sep 5, 2026, the average yearly pay for motion capture in the United States is $127,809.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,500.00 and $183,000.00 per year, depending on experience, location, and employer.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What cities are hiring for Motion Capture jobs?

Cities with the most Motion Capture job openings:

What are the most commonly searched types of Motion Capture jobs?

The most popular types of Motion Capture jobs are:

What states have the most Motion Capture jobs?

States with the most job openings for Motion Capture jobs include:

Infographic showing various Motion Capture job openings in the United States as of August 2026, with employment types broken down into 6% Internship, 54% Full Time, 17% Part Time, 6% Temporary, and 17% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $127,809 per year, or $61.4 per hour.

Senior Motion Capture Technician

Virtual Producer

Orlando, FL โ€ข On-site

$70 - $100/hr

Other

PTO

Posted 4 days ago


Job description

Based in the Orlando, Florida studio, you will report to the Sr Acquisition Manager and provide high-quality body, face, and camera motion performances and 3D likeness capture for inโ€‘game, cinematic, and narrative sequences. You will maintain and operate motion capture and 3D scanning systems to capture assets for 3D scanning, animation, VR and virtual production out of the Tiburon studio.

Responsibilities
  • Provide leadership to the development teams in the acquisition of motion capture assets during performance sessions.
  • Lead the entire production process, including preparation, setup, operation, and maintenance of motion capture systems and associated hardware.
  • Lead the maintenance, operation, and troubleshooting of multiple motion capture systems, including optical (Vicon), inertial (Xsens), and markerless technologies as well as the integration of facial capture systems.
  • Oversee realโ€‘time animation retargeting using industryโ€‘standard software like Motionโ€ฏBuilder or game engines such as Unreal.
  • Track, solve, retarget, and clean motion capture animation assets to ensure results.
  • Use and develop proprietary tools associated with motion capture operations.
  • Capture cinematic animation sequences involving characters, props, and cameras.
  • Collaborate with animation leads and directors to develop motion capture visual targets and develop pipelines.
  • Provide support for performer motion capture wardrobe fitting and marker application.
  • Document workflows and pipelines to maintain a comprehensive knowledge base.
Qualifications
  • You are experienced in motion capture production related to video games, television, film, or other related industry.
  • You have knowledge of industryโ€‘standard processes, protocols, and best practices related to motion capture, animation, and visual effects; Vicon, Xsens, Motionโ€ฏBuilder, Unreal Engine, and other relevant tools.
  • Three or more years of experience with virtual cameras, virtual reality, and virtual production techniques, including proficiency in cinematic language, camera terminology, and knowledge of realโ€‘world cameras of multiple types.
  • You have demonstrated capability to work as part of a team, collaborate with animation leads and directors, and with performers and other production personnel.
  • You have experience maintaining motion capture hardware, including cameras, suits, markers, and facial capture systems.
  • You have an understanding of programming languages commonly used for motion capture pipelines, such as Python or C++.
  • You are willing to travel periodically to support production demand.
Benefits

We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. We also support physical, emotional, financial, career, and community wellness through our benefits program.

Equal Opportunity Employer

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employmentโ€‘qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

#J-18808-Ljbffr