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Vfx Internship Jobs (NOW HIRING)

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Vfx Internship information

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$9

$17

$23

How much do vfx internship jobs pay per hour?

As of Jul 21, 2026, the average hourly pay for vfx internship in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VFX Intern, and why are they important?

To thrive as a VFX Intern, you need a foundational understanding of visual effects principles, digital art, and animation, often supported by coursework or a portfolio in related fields. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, or Nuke, and familiarity with basic compositing or 3D modeling tools, is typically required. Creativity, attention to detail, and strong communication skills help individuals collaborate effectively and contribute innovative ideas. These skills and qualities are vital for producing high-quality visual effects, meeting project deadlines, and succeeding in a fast-paced team environment.

What types of projects and tasks can a VFX intern expect to work on during their internship?

As a VFX intern, you can expect to assist with a variety of tasks such as preparing assets, compositing simple shots, rotoscoping, and supporting senior artists with ongoing projects. Interns often gain hands-on experience with industry-standard software and may have opportunities to contribute creatively under supervision. The work environment is typically collaborative, with interns participating in team meetings, receiving feedback, and learning from experienced professionals. This exposure provides a practical understanding of studio workflows and helps interns build a portfolio for future roles.

What is a VFX internship?

A VFX internship is a temporary, hands-on training position within the visual effects industry, typically offered to students or recent graduates. It provides practical experience with industry-standard software, exposure to professional workflows, and the opportunity to collaborate on real projects under the guidance of experienced artists. VFX interns often assist with tasks such as compositing, animation, rotoscoping, and asset creation, helping them build a strong portfolio and network for future career opportunities.

What is the difference between Vfx Internship vs Vfx Artist?

AspectVfx InternshipVfx Artist
Required CredentialsBasic knowledge of VFX software, often enrolled students or recent graduatesProven skills, portfolio, and often a degree in VFX, Computer Graphics, or related fields
Work EnvironmentEntry-level, training-focused, often part-time or temporaryFull-time, professional studio environment, project-based
Employer & Industry UsageInternships offered by VFX studios, post-production companies, or media agenciesVFX studios, film and TV production companies, advertising agencies

In summary, a Vfx Internship is an entry-level, training position designed for students or recent graduates to gain industry experience. A Vfx Artist is a professional with proven skills working on actual projects. Internships serve as a stepping stone toward becoming a full-fledged Vfx Artist.

What Are VFX Internship Opportunities?

Visual effects (VFX) involve adding animation or computer-generated imagery to a live-action film or video during post-production. A VFX internship focuses on training students to create visual effects and assisting with VFX operations during production. As a student intern, your duties vary but you can typically expect to use visual effects software to create VFX and blend them into a film, show, or commercial. You work with programs such as AutoDesk Maya as well as Adobe Photoshop and After Effects. Your responsibilities have you focusing on specific aspects of a project under the direction of a more senior VFX pro. There are also paid internship opportunities available to recent graduates.

What cities are hiring for Vfx Internship jobs? Cities with the most Vfx Internship job openings:
What are the most commonly searched types of Vfx jobs? The most popular types of Vfx jobs are:
What states have the most Vfx Internship jobs? States with the most job openings for Vfx Internship jobs include:
Infographic showing various Vfx Internship job openings in the United States as of July 2026, with employment types broken down into 9% Internship, 1% As Needed, 68% Full Time, 20% Part Time, 1% Temporary, and 1% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $35,995 per year, or $17.3 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA • On-site

Full-time

Re-posted 14 days ago


Job description

Job Summary:
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.