... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ... games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side ...
... internship, hackathon, side projects, games). • BS in CS, CE, or a related field, or equivalent ... games, VFX, simulation, or XR studio context. • Strong fit if you came up through XR side ...
Intern, TV Physical Production - Fall 2026
Burbank, CA · On-site
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Intern, TV Physical Production - Fall 2026
Burbank, CA · On-site
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Intern, TV Physical Production - Fall 2026
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Intern, TV Physical Production - Fall 2026
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Intern, TV Physical Production - Fall 2026
Burbank, CA · On-site
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Quick apply
Intern, TV Physical Production - Fall 2026
Burbank, CA · On-site
$16.90 - $18.90/hr
Interns can work up to 29 hours per week with a flexible schedule to accommodate academic ... Break down scripts by production elements (ex: cast, locations, props/vehicles, VFX, music, etc.
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
Redmond, WA · On-site
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Senior Research Scientist, Rendering
$110K - $140K/yr
Helping define team research topics, goals, and guiding other researchers and interns. What we need ... in games or VFX, or widely respected and referenced public presentations sharing your insights ...
Vfx Internship information
See salary details
$9.13 - $10.47
2% of jobs
$10.47 - $11.80
2% of jobs
$11.80 - $13.13
3% of jobs
$13.13 - $14.47
17% of jobs
$14.55 is the 25th percentile. Wages below this are outliers.
$14.47 - $15.80
18% of jobs
The median wage is $16.51 / hr.
$15.80 - $17.13
16% of jobs
$17.13 - $18.47
11% of jobs
$18.89 is the 75th percentile. Wages above this are outliers.
$18.47 - $19.80
20% of jobs
$19.80 - $21.13
6% of jobs
$21.13 - $22.47
3% of jobs
$22.47 - $23.80
2% of jobs
$9
$17
$23
How much do vfx internship jobs pay per hour?
What are the key skills and qualifications needed to thrive as a VFX Intern, and why are they important?
What types of projects and tasks can a VFX intern expect to work on during their internship?
What is a VFX internship?
What is the difference between Vfx Internship vs Vfx Artist?
| Aspect | Vfx Internship | Vfx Artist |
|---|---|---|
| Required Credentials | Basic knowledge of VFX software, often enrolled students or recent graduates | Proven skills, portfolio, and often a degree in VFX, Computer Graphics, or related fields |
| Work Environment | Entry-level, training-focused, often part-time or temporary | Full-time, professional studio environment, project-based |
| Employer & Industry Usage | Internships offered by VFX studios, post-production companies, or media agencies | VFX studios, film and TV production companies, advertising agencies |
In summary, a Vfx Internship is an entry-level, training position designed for students or recent graduates to gain industry experience. A Vfx Artist is a professional with proven skills working on actual projects. Internships serve as a stepping stone toward becoming a full-fledged Vfx Artist.
What Are VFX Internship Opportunities?
Visual effects (VFX) involve adding animation or computer-generated imagery to a live-action film or video during post-production. A VFX internship focuses on training students to create visual effects and assisting with VFX operations during production. As a student intern, your duties vary but you can typically expect to use visual effects software to create VFX and blend them into a film, show, or commercial. You work with programs such as AutoDesk Maya as well as Adobe Photoshop and After Effects. Your responsibilities have you focusing on specific aspects of a project under the direction of a more senior VFX pro. There are also paid internship opportunities available to recent graduates.

Full-time
Posted 14 days ago
Job description
Rivet Industries is an American company focused on building integrated task systems for industrial workforces and defense personnel. They are seeking a Software Engineer for Spatial Applications to work on real-time 3D and XR projects primarily using C# with Unity or StereoKit, while collaborating with senior engineers to ship scoped features and learn about device integration.
Responsibilities:
• Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
• Write clean, testable C# for UI, interaction, and visualization.
• Integrate with platform APIs and OpenXR with senior support.
• Profile, debug, and iterate on device with feedback from senior engineers.
• Join design and code reviews across the team.
• Help build companion app and tooling components in Java/Kotlin or Python.
• Work with 3D content from artists or vendors — importing models, textures, animations.
• Pair with senior engineers on native C++ work or platform integration.
Qualifications:
Required:
• 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
• BS in CS, CE, or a related field, or equivalent demonstrated experience.
• Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
• Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
• Comfortable importing and working with 3D assets in Unity or a similar engine.
• Working knowledge of Git in a multi-developer workflow.
• Comfortable digging through unfamiliar hardware, docs, and source.
• Curiosity about XR, embedded systems, or real-time graphics.
Preferred:
• Both C# and C++. Experience with both Unity and StereoKit.
• Android or embedded Linux exposure.
• Java or Kotlin for Android components.
• Python for scripts, tooling, or test harnesses.
• Performance profiling experience (CPU/GPU/memory).
• Computer vision, perception, or AI/ML coursework or projects.
• Shipped features in a games, VFX, simulation, or XR studio context.
• Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.
Company:
Rivet Industries delivers front line hardware and software to the world's most important workers. Founded in 2024, the company is headquartered in Washington, USA, with a team of 51-200 employees. The company is currently Growth Stage.