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Rive Animation Jobs (NOW HIRING)

Experience with Blender , TouchDesigner , or Rive * Basic understanding of HTML/CSS/JS for responsive layouts * Knowledge of generative design or procedural animation * Editing or post-production ...

Experience with Blender , TouchDesigner , or Rive * Basic understanding of HTML/CSS/JS for responsive layouts * Knowledge of generative design or procedural animation * Editing or post-production ...

Staff Mobile Engineer

Lehi, UT · On-site

$175K - $230K/yr

... animations and interactive experiences. You'll be expected to ship experiences that you would want to engage with. Our applications are built for both iOS and Android using Flutter, Rive, and Unity.

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Experience with Lottie, Rive, or code-based animation for product * Sound design sensibility * Experience creating performance ad creative (Meta, TikTok) * Illustration or generative art background ...

Motion Designer

San Francisco, CA · On-site

$120K - $170K/yr

Experience with Lottie, Rive, or code-based animation for product * Sound design sensibility * Experience creating performance ad creative (Meta, TikTok) * Illustration or generative art background ...

Sr UI Motion Designer

Frisco, TX · On-site

$97K - $175K/yr

High proficiency in standardizing animation patterns and creating motion tokens for design systems. * High Proficiency in Figma, After Effects, Lottie, Rive, Framer, or other motion graphics tool.

... Rive, pure CSS) • Prototyping • Storyboarding for animations and demo videos • UX writing or microcopy • Front-end development • Creating iconsets • Design systems • User Research ...

Motion Designer

New York, NY · On-site

$170 - $200K/hr

Produce short-form social animations and ad creatives, optimized for the formats and platforms each ... Rive, Lottie, Cinema 4D, and Premiere * You sweat the finish (typography, spacing, rhythm, and ...

Motion Designer

San Francisco, CA · On-site

$170K - $200K/yr

Develop motion systems, principles, and animation frameworks that create consistency and ... Experience with Cinema 4D, Rive, Lottie, AI-powered creative tools, or emerging motion workflows is ...

Motion Design Director

Los Angeles, CA · On-site

$160K - $180K/yr

Familiarity with procedural animation, expressions, and scripting-based workflows * Awareness of real-time, AI-assisted, and code-based motion tools (Rive, Lottie, Cavalry, or similar) * Strong ...

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Rive Animation information

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$10

$39

$70

How much do rive animation jobs pay per hour?

As of Aug 5, 2026, the average hourly pay for rive animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What is the difference between Rive Animation vs Adobe Animate?

AspectRive AnimationAdobe Animate
Primary UseCreating interactive animations and UI designs for apps and websitesCreating 2D animations for web, TV, and games
File Formats.riv, SVG, JSON.fla, .xfl, HTML5 Canvas, SVG
Work EnvironmentWeb-based platform, collaborative, real-time editingDesktop application, standalone, integrated with Adobe Creative Cloud
Target AudienceApp developers, UI/UX designers, interactive designersAnimators, web developers, multimedia artists

Both Rive Animation and Adobe Animate are used for creating animations, but Rive specializes in interactive UI animations for apps and websites with real-time collaboration, while Adobe Animate focuses on traditional 2D animations for various media. Your choice depends on whether you need interactive, app-focused animations or more general multimedia animations.

What is Rive animation?

Rive Animations are interactive, real-time animations created using Rive, a design and animation tool that allows users to build vector-based animations for use in apps, games, and websites. Unlike traditional timeline-based animations, Rive enables designers and developers to create animations that respond to user input and other dynamic events. Rive Animations are exported as compact files that can be integrated easily into various platforms, providing smooth and scalable visual effects without significant performance overhead. This makes them ideal for interactive UI elements, animated icons, and in-app motion graphics.

How do Rive animation professionals typically collaborate with developers and designers during the production process?

Rive Animation professionals often work closely with both developers and designers to ensure that animations are visually appealing and technically feasible. They collaborate with designers to understand the creative vision and user experience goals, then coordinate with developers to integrate animations seamlessly into web or mobile applications. Frequent communication and iteration are key, as animators may need to adjust timing or optimize assets based on feedback from the team. This collaborative workflow helps deliver polished, interactive animations that enhance the overall product.

What are the key skills and qualifications needed to thrive as a Rive animator, and why are they important?

To thrive as a Rive Animator, you need strong skills in motion graphics, vector illustration, and animation principles, often supported by a background in design or digital arts. Proficiency in Rive itself, as well as familiarity with design tools like Adobe Illustrator or Figma, and understanding of animation export workflows are typically required. Creativity, attention to detail, and effective collaboration with developers and designers are critical soft skills for success. These abilities ensure the creation of engaging, efficient, and interactive animations that enhance user experiences across digital platforms.
More about Rive Animation jobs
What cities are hiring for Rive Animation jobs? Cities with the most Rive Animation job openings:
What states have the most Rive Animation jobs? States with the most job openings for Rive Animation jobs include:
Infographic showing various Rive Animation job openings in the United States as of July 2026, with employment types broken down into 63% Full Time, 29% Part Time, 3% Temporary, and 5% Contract. Highlights an 68% Physical, 4% Hybrid, and 28% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.

Rive Motion Designer and Animator (Contract-to-Hire)

Rilla

New York, NY • On-site

$60 - $100/hr

Contractor

Re-posted 24 days ago


Job description

A Foundational Company
Rilla is on a mission to index the offline world.
Today, we've built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization.
We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others.
We're an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact.
If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it.
The Role
At Rilla, you'll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You'll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.
As part of our Games team, you'll collaborate closely with engineering, product, and design to craft animations that don't just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.
Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla's motion language into our website, marketing creative, and other key brand moments.
This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment.
What We Value
  • An infinite learner. Someone who is relentless in their curiosity.
  • A customer obsessive. Someone who deeply care about delighting customers and solving real pains, not vanity metrics.
  • A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback.
  • Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions.
  • Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more.

What We Require
  • Summary: 2+ years of experience in motion design, interactive media, game development - or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
  • Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
  • Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
  • Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization
  • Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
  • AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations
  • Impeccable Taste and Brand Intuition: Ability to translate Rilla's dynamic brand energy and art style into a motion design language
  • Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight

Nice to have (ordered):
  • Examples of motion design work similar to Duolingo or other consumer game platforms
  • Experience with performance optimization for web and mobile
  • General 3D skills like modeling, texturing, rigging, and animating

Compensation
This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.