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Math Content Developer Jobs in Florida (NOW HIRING)

AP Calculus BC Tutor

Miami, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Hialeah, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Doral, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Orlando, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Miramar, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Tampa, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

AP Calculus BC Tutor

Sunrise, FL · Remote

$18 - $40/hr

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Deep knowledge of all AP Calculus AB content plus parametric, polar, and vector functions, advanced ... engineering, and computational mathematics applications. * Curriculum Awareness & Adaptive ...

Showing results 41-60

Math Content Developer information

See Florida salary details

$22K

$87.1K

$96.4K

How much do math content developer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for math content developer in Florida is $87,146.00, according to ZipRecruiter salary data. Most workers in this role earn between $91,900.00 and $95,700.00 per year, depending on experience, location, and employer.

What is a math content developer?

A Math Content Developer creates educational materials, such as textbooks, digital lessons, assessments, and practice problems, to help students understand mathematical concepts. They ensure content aligns with curriculum standards and is engaging, accurate, and accessible. This role may involve collaborating with educators, subject matter experts, and instructional designers to develop high-quality resources for various education levels.

What are the typical daily responsibilities of a math content developer?

As a Math Content Developer, your typical day may involve designing math problems, creating lesson plans or interactive activities, and reviewing or editing educational materials for accuracy and clarity. You’ll often collaborate with subject matter experts, editors, and graphic designers to ensure content meets educational standards and is visually engaging. The role may also include adapting materials for different grade levels, piloting resources with classrooms or educators, and incorporating feedback to improve quality. This dynamic, collaborative environment allows you to directly impact how students learn and experience mathematics.

What are the key skills and qualifications needed to thrive in a math content developer position, and why are they important?

A Math Content Developer should possess strong mathematical knowledge, instructional design expertise, and often a degree in mathematics, education, or a related field. Familiarity with authoring tools, online learning platforms, and standards such as Common Core or AP frameworks is typically important, as well as experience with software like LaTeX, GeoGebra, or other math-editing applications. Excellent communication, creativity, and collaboration skills set outstanding candidates apart. These skills are crucial for creating accurate, engaging math educational materials that meet curriculum standards and effectively support diverse learners.

What are the most commonly searched types of Math Content Developer jobs in Florida?

The most popular types of Math Content Developer jobs in Florida are:

What are popular job titles related to Math Content Developer jobs in Florida?

For Math Content Developer jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Math Content Developer jobs in Florida look for?

The top searched job categories for Math Content Developer jobs in Florida are:

Infographic showing various Math Content Developer job openings in Florida as of August 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $87,146 per year, or $41.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL • On-site

$90 - $130/hr

Other

Re-posted 5 hours ago


Job description

3D Graphics Engineer (Three.js / WebGL)

Department: Imerza

Employment Type: Full Time

Location: Imerza

Description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.

This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward. At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Key Responsibilities Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack Core (what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas.
What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.
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