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Animation Programmer Jobs in Florida (NOW HIRING)

Lead, Creative Services

Melbourne, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating engineering and technical subject matter into clear visual content that holds to company brand standards.

Lead, Creative Services

Tallahassee, FL · On-site +1

$100K - $186K/yr

The animator works independently from creative brief through final delivery, translating engineering and technical subject matter into clear visual content that holds to company brand standards.

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

Animator: An individual who creates visual effects, graphics, and animations for various media ... Collaborate with other team members, including writers and developers, to ensure that all projects ...

IOS Developer

Lakeland, FL · On-site

$48 - $66/hr

Role: iOS Developer Location: Remote project Interview Type: Webcam Note : Overall 10+ years of ... Core Animation, Core Graphics, Core Data, Core Location. * Experience building maintainable and ...

Candywriter is a mobile developer and publisher founded in 2006 and based out of Miami. We are a ... Knowledge of scripting, animation, session management, and textures. * Excellent troubleshooting ...

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Animation Programmer information

See Florida salary details

$8

$29

$51

How much do animation programmer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for animation programmer in Florida is $29.54, according to ZipRecruiter salary data. Most workers in this role earn between $19.23 and $38.46 per hour, depending on experience, location, and employer.

What is an animation programmer?

Animation programmers are software developers who specialize in creating and implementing animation systems within video games or interactive media. They work closely with animators and designers to ensure that character and object movements are smooth, realistic, and responsive. Their responsibilities often include building tools for animators, optimizing animation performance, and integrating animations with game mechanics. Animation programmers use programming languages like C++ or C# and often work with game engines such as Unity or Unreal Engine.

How do animation programmers typically collaborate with animators and game designers during a project?

Animation Programmers work closely with animators to ensure that character movements and environmental animations are seamlessly integrated into the game engine. They often participate in regular meetings with animators and designers to discuss technical constraints, workflow improvements, and creative solutions for complex animation systems. This collaboration ensures that artistic vision aligns with technical feasibility, resulting in smooth, responsive animations. Effective communication and an understanding of both creative and technical perspectives are essential for success in this role.

What are the key skills and qualifications needed to thrive as an animation programmer, and why are they important?

To thrive as an Animation Programmer, you need strong programming skills in languages like C++ or Python, a solid understanding of mathematics (especially linear algebra), and experience with animation systems in game engines. Familiarity with industry-standard tools such as Unreal Engine, Unity, and Autodesk Maya, as well as relevant APIs and scripting languages, is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills for this role. These skills ensure the creation of smooth, realistic animations and seamless integration with gameplay, which are vital for engaging and immersive user experiences.

What is the difference between Animation Programmer vs 3D Animator?

AspectAnimation Programmer3D Animator
Required SkillsProgramming, scripting, technical knowledge of animation pipelinesArtistic skills, character animation, storytelling
Work EnvironmentGame studios, software companies, technical teamsGame studios, film, advertising, freelance
Tools & SoftwareUnity, Unreal Engine, scripting languagesMaya, Blender, 3ds Max
FocusImplementing animation systems, optimizing performanceCreating and refining character animations

While both roles involve animation, an Animation Programmer focuses on coding and technical implementation of animations within software, whereas a 3D Animator emphasizes creating artistic character movements. Understanding these differences helps employers and professionals identify the right skill set for each role.

What are popular job titles related to Animation Programmer jobs in Florida?

For Animation Programmer jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Animation Programmer jobs in Florida look for?

The top searched job categories for Animation Programmer jobs in Florida are:

Infographic showing various Animation Programmer job openings in Florida as of August 2026, with employment types broken down into 71% Full Time, 14% Part Time, 5% Temporary, and 10% Contract. Highlights an 90% In-person, 5% Hybrid, and 5% Remote job distribution, with an average salary of $61,453 per year, or $29.5 per hour.

Cinematic Animator job Electronic Arts, 2026

Festybay

Orlando, FL • On-site

$91.10 - $126.90/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Job description

Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the world’s most iconic sports franchises, including Madden NFL, EA Sports FC, NHL®, and EA SPORTS UFC.

We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the “next-level” emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul.

Key Position Overview: Cinematic Animator

Feature Details

Company Name Electronic Arts (EA SPORTS)

Job Title Cinematic Animator

Work Model Hybrid (3x per week in-office)

Primary Locations Orlando, FL / Vancouver, B.C.

Employment Type Full-Time, Regular Employee

Department EA Studios – SPORTS

Core Software Maya, MotionBuilder, Unreal Engine (or equivalent)

Compensation & Benefits Structure

Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase.

Location Expected Annual Salary Range (CAD)

British Columbia (Vancouver) $91,100 – $126,900

  • Time Off: 3 weeks of vacation annually to start, plus 10 sick days.
  • Family Support: Paid top-up to EI/QPIP benefits (100% of base salary) for new parents (12 weeks maternity, 4 weeks parental/adoption).
  • Health & Wellness: Extended medical, dental, and vision coverage; life and disability insurance.
  • Financial Future: Robust retirement planning and savings options.
  • Perks: Complimentary EA games and a culture focused on physical, emotional, and career wellness.

As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You aren’t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial “pre-vis” (pre-visualization) phase through to the final implementation within the game engine.

The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling.

1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs.

2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a “feel” for weight, timing, and silhouettes.

3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player.

4. Technical Collaboration & Integration You will work in the “trenches” with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is “seamless.” You will use tools like Unreal Engine’s Sequencer to implement and trigger animations in real-time.

5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient.

  • Experience: 3+ years of professional experience in game animation, film, or a related high-end CG field.
  • Software Mastery: Expert-level proficiency in Autodesk Maya and MotionBuilder.
  • Engine Knowledge: Proven experience working within modern game engines (e.g., Unreal Engine, Frostbite) with a focus on cinematic implementation tools.
  • The Portfolio: A strong demo reel is mandatory. We are looking for sequences that show character acting, emotional weight, and a deep understanding of body mechanics.
Soft Skills & Artistic Sensibilities
  • Storytelling: A deep understanding of the principles of visual storytelling and cinematography.
  • Problem Solving: The ability to troubleshoot technical animation bugs and rig issues independently.
  • Communication: Exceptional collaborative skills. You must be able to articulate your creative choices to the Cinematics Director and technical constraints to the engineering team.
Preferred (Beneficial) Skills
  • Specialization in facial animation and working with advanced facial rigs (FACS-based).
  • Prior experience directing or assisting in a professional mocap volume.
  • Familiarity with production management software such as Shotgrid or Jira.
  • A genuine passion for sports—understanding the nuances of how a quarterback moves or the tension in a UFC clinch.

At EA, we believe that “Everyone is part of the story.” We are a team where creativity thrives because we invite new perspectives.

Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status.

Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a “safe-to-fail” space for experimentation, we empower you to do your best work.

Application Instructions

To apply, please ensure your resume is updated and includes a link to your portfolio or demo reel. Applicants for the Vancouver or Orlando locations must be prepared for a hybrid work schedule, as we believe the best collaborative creative work happens when we can connect in person three days a week.

Join us in shaping the future of sports entertainment. Make play happen.

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