Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Intern - AI-Enabled Digital Artist (Graphics, Animation, and Video)
$13.50 - $17.75/hr
... artistic talent with cutting-edge AI tools to produce compelling graphics, animations, and video ... The motto, "Engineering and Science for Fun and Profit" sums up the ARA experience.
Intern - AI-Enabled Digital Artist (Graphics, Animation, and Video)
$13.50 - $17.75/hr
... artistic talent with cutting-edge AI tools to produce compelling graphics, animations, and video ... The motto, "Engineering and Science for Fun and Profit" sums up the ARA experience.
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Intern - AI-Enabled Digital Artist (Graphics, Animation, and Video)
Panama City, FL · On-site
$13.50 - $17.75/hr
... artistic talent with cutting-edge AI tools to produce compelling graphics, animations, and video ... The motto, "Engineering and Science for Fun and Profit" sums up the ARA experience. Equal ...
Intern - AI-Enabled Digital Artist (Graphics, Animation, and Video)
Panama City, FL · On-site
$13.50 - $17.75/hr
... artistic talent with cutting-edge AI tools to produce compelling graphics, animations, and video ... The motto, "Engineering and Science for Fun and Profit" sums up the ARA experience. Equal ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Model Animation Resetter/Cleaner
Winter Haven, FL · On-site
$17.50/hr
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
Model Animation Resetter/Cleaner
Winter Haven, FL · On-site
$17.50/hr
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
During busy days, you may also help the Animation Technicians open Miniland by starting up ... Keep tools, machines and company equipment clean, safe and in good working order. Communicate with ...
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming ... Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers ...
Part-Time Tutor, Animation & Game Development
Miami, FL · On-site
$14 - $20/hr
Keeps up with the latest in software development for the department and its uses * Performs other ... Associate of Arts or Associate of Science degree from a regionally accredited institution in ...
Part-Time Tutor, Animation & Game Development
Miami, FL · On-site
$14 - $20/hr
Keeps up with the latest in software development for the department and its uses * Performs other ... Associate of Arts or Associate of Science degree from a regionally accredited institution in ...
SUBWAY #11395- SANDWICH ARTIST
Oviedo, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #11395- SANDWICH ARTIST
Oviedo, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #37769- SANDWICH ARTIST
Ocala, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #37769- SANDWICH ARTIST
Ocala, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #630- SANDWICH ARTIST
Longwood, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #630- SANDWICH ARTIST
Longwood, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #2100- SANDWICH ARTIST
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #2100- SANDWICH ARTIST
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #45122- SANDWICH ARTIST
Eustis, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #45122- SANDWICH ARTIST
Eustis, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #32836- SANDWICH ARTIST
Maitland, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #32836- SANDWICH ARTIST
Maitland, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #7773- SANDWICH ARTIST
Altamonte Springs, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #7773- SANDWICH ARTIST
Altamonte Springs, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #1887- SANDWICH ARTIST
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #1887- SANDWICH ARTIST
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #7296- SANDWICH ARTIST
Winter Springs, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
SUBWAY #7296- SANDWICH ARTIST
Winter Springs, FL · On-site
$12 - $13/hr
... clean up as you go - Prepare products, including baking and lifting objects up to forty pounds ... Artist at DiPasqua Enterprises, Inc. / Subway today!
Animation Clean Up Artist information
What is an animation clean up artist?
An Animation Clean Up Artist refines rough animation drawings by adding clean, final lines while maintaining the intended motion and character consistency. They ensure characters stay on-model and enhance the overall quality of animation by removing unnecessary lines and adjusting details. This role is crucial in traditional 2D animation and some digital workflows, where precision and attention to detail are essential for polished final shots.
What does an animation clean up artist do?
A typical day for an Animation Clean Up Artist involves refining rough animation sketches into clean, on-model drawings, adding clarity, consistency, and detail while preparing the artwork for coloring and compositing. This role works closely with animators, supervisors, and sometimes character designers to ensure the style and movement match the project's standards. Regular feedback sessions and revisions are common, requiring excellent communication and flexibility. By collaborating within a larger animation team, clean up artists help ensure that each scene is visually cohesive and production deadlines are met.
What skills and qualifications are needed to thrive as an animation clean up artist?
To thrive as an Animation Clean Up Artist, you need strong drawing skills, a keen eye for detail, and a solid understanding of animation principles, often backed by relevant training or a degree in animation or fine arts. Familiarity with animation software such as Toon Boom Harmony, Adobe Animate, or TVPaint is common, with portfolios demonstrating experience being highly valued. Excellent communication, time management, and the ability to collaborate within a creative team are important soft skills. These abilities ensure that the final animation is polished, consistent, and delivered on schedule, aligning with the project's artistic vision.
How much do animation clean up artists get paid?
What are the most commonly searched types of Animation Clean Up Artist jobs in Florida?
The most popular types of Animation Clean Up Artist jobs in Florida are:
What are popular job titles related to Animation Clean Up Artist jobs in Florida?
For Animation Clean Up Artist jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Animation Clean Up Artist jobs in Florida look for?
The top searched job categories for Animation Clean Up Artist jobs in Florida are:
What cities in Florida are hiring for Animation Clean Up Artist jobs?
Cities in Florida with the most Animation Clean Up Artist job openings:

VFX Artist - GameSim - Talent Pipeline
Orlando, FL • On-site
Other
Medical, Dental, Vision, Retirement, PTO
Re-posted 12 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands‑on VFX production, in‑engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross‑discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands‑on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead‑level responsibilities.
This role offers flexible work options, including remote, hybrid or in‑office arrangements.
Responsibilities- Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real‑time VFX.
- Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Houdini experience.
- EmberGen experience.
- Unity experience.
- Substance Designer experience.
- Experience with proprietary engines or custom VFX tools.
- Scripting or coding skills, such as C#, Python, Blueprint, or similar.
- 2D animation or traditional animation experience.
- 3D animation, simulation, or procedural content creation experience.
- Experience creating both stylized and realistic effects.
- Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
- Experience working with outsourcing, co‑development teams, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
- Experience supporting client reviews, milestone deliveries, or cross‑studio feedback loops.
- Experience leading a small pod, strike team, feature group, or informal group of artists.
- Please include a portfolio that clearly demonstrates your real‑time VFX capabilities.
- Your portfolio must include:
- Real‑time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
- At least one example shown in a real‑time gameplay context, preferably a video of the effect happening in‑game or during interactive gameplay.
- Examples of strong material definition and texture work, with clean, readable, well‑constructed setups.
- Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
- Examples of effects implemented in‑engine, preferably in Unreal Engine 4 or 5 / Niagara.
- Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
- Clear explanations of what you personally created, especially for any team‑created work.
- Strongly preferred portfolio examples include:
- Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
- A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
- Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
- Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real‑time gameplay, not just how they look in isolation.
How to apply- Resume + portfolio link required.
- An art test may be required as part of the process.
Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US