This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
Environment Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
Medical
Dental
Vision
Retirement
PTO
This role offers flexible work options, including remote, hybrid or in-office arrangements. Responsibilities * Create custom real-time visual effects and implement them in-engine using Unreal Engine ...
Remote Book Illustrator information
See Florida salary details
$7.66 - $12.45
14% of jobs
$16.21 is the 25th percentile. Wages below this are outliers.
$12.45 - $17.23
15% of jobs
The median wage is $21.10 / hr.
$17.23 - $22.02
27% of jobs
$26.35 is the 75th percentile. Wages above this are outliers.
$22.02 - $26.81
22% of jobs
$26.81 - $31.60
6% of jobs
$31.60 - $36.38
4% of jobs
$36.38 - $41.17
4% of jobs
$41.17 - $45.96
2% of jobs
$45.96 - $50.74
3% of jobs
$50.74 - $55.53
2% of jobs
$55.53 - $60.32
1% of jobs
$7
$26
$60
How much do remote book illustrator jobs pay per hour?
What is the difference between Remote Book Illustrator vs Remote Comic Book Artist?
| Aspect | Remote Book Illustrator | Remote Comic Book Artist |
|---|---|---|
| Credentials | Art degree or illustration certification often preferred | Art degree or comic art certification often preferred |
| Work Environment | Freelance or in-house, primarily focused on book projects | Freelance or in-house, focused on comic or graphic novel projects |
| Industry Usage | Publishing houses, educational publishers, independent authors | Comic publishers, independent comic creators, entertainment industry |
| Search & Comparison Intent | People comparing illustration roles for books | People interested in comic art and storytelling |
Remote Book Illustrators and Remote Comic Book Artists both require strong artistic skills and often similar credentials. However, their work environments and industry applications differ, with book illustrators focusing on publishing and storytelling through books, while comic artists specialize in sequential art for comics and graphic novels. Understanding these differences helps job seekers find roles aligned with their skills and career goals.
What are the key skills and qualifications needed to thrive as a remote book illustrator?
Can you work remotely as a remote book illustrator?
What are some common challenges faced by remote book illustrators, and how can they be managed?
How much does a remote book illustrator get paid?
Are remote book illustrators still in demand?
What is a remote book illustrator?
What are the most commonly searched types of Book Illustrator jobs in Florida?
The most popular types of Book Illustrator jobs in Florida are:
What are popular job titles related to Remote Book Illustrator jobs in Florida?
For Remote Book Illustrator jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Remote Book Illustrator jobs in Florida look for?
The top searched job categories for Remote Book Illustrator jobs in Florida are:
What cities in Florida are hiring for Remote Book Illustrator jobs?
Cities in Florida with the most Remote Book Illustrator job openings:

Full-time
Re-posted 11 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 76 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US