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Localization Engineer Remote Jobs (NOW HIRING)

Localization BDM

Redmond, WA ยท On-site +1

You will also collaborate with your peers in Digital Engineering to cross-sell EDGE's entire ... It can be fully remote, hybrid, or based in one of the offices in Redmond, WA, New York, or Chicago.

Software Engineer - 100% Remote

Johnston, IA ยท Remote

$49.40 - $59.40/hr

Genesis10 is currently seeking a Software Engineer - Remote position with a Global Agricultural and ... Familiarity with i18n / localization workflows * Agriculture or GIS domain familiarity If you have ...

Software Engineer - 100% Remote

Johnston, IA ยท Remote

$49.40 - $59.40/hr

Genesis10 is currently seeking a Software Engineer - Remote position with a Global Agricultural and ... Experience with Terraform Familiarity with i18n / localization workflows Agriculture or GIS domain ...

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How much do localization engineer remote jobs pay per year?

As of Jun 19, 2026, the average yearly pay for localization engineer remote in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Localization Engineer (Remote), and why are they important?

To thrive as a Localization Engineer, you need strong programming skills (such as Python, JavaScript, or C++), an understanding of internationalization (i18n), and experience with localization workflows, often backed by a relevant technical degree. Familiarity with localization tools (like SDL Trados, memoQ, or XLIFF editors), version control systems (e.g., Git), and continuous integration platforms is typically required. Excellent problem-solving, cross-cultural communication, and attention to detail are vital soft skills for effective collaboration with global teams. These skills ensure accurate adaptation of digital content, seamless workflow integration, and high-quality user experiences across multiple languages and regions.

What does a Localization Engineer do?

A Localization Engineer is responsible for preparing and adapting software, websites, or digital content for different languages and regions. They work on automating processes, managing translation files, and ensuring that products function correctly in various locales. Their tasks often include developing tools, fixing technical issues, and collaborating with translators and developers. Localization Engineers play a critical role in making digital products accessible and user-friendly worldwide, especially in remote teams.

What is the difference between Localization Engineer Remote vs Localization Specialist?

AspectLocalization Engineer RemoteLocalization Specialist
CredentialsBachelor's in Computer Science, Linguistics, or related field; technical skills in software localizationBachelor's in Languages, Translation, or related field; strong language proficiency
Work EnvironmentRemote, collaborative with development teams, technical focusRemote or on-site, focus on translation and cultural adaptation
Industry UsageTech companies, software development, gamingLocalization agencies, media, publishing
Search & Comparison IntentTechnical, software-focused localization rolesLanguage and cultural adaptation roles

The main difference is that Localization Engineer Remote roles focus on technical aspects of software localization, including tools and processes, while Localization Specialist roles emphasize language translation and cultural adaptation. Both roles often work remotely and are essential in global content deployment, but they require different skill sets and focus areas.

How does a Localization Engineer collaborate with linguists and developers in a remote work setting?

As a Localization Engineer working remotely, you will frequently coordinate with both linguists and software developers to ensure that products are accurately adapted for different regions. This often involves managing localization workflows, troubleshooting technical issues with translation files, and integrating localization tools into development pipelines. Effective communication is key, as you'll need to clarify requirements, provide support, and resolve issues via video calls, messaging platforms, and project management tools. Building strong remote working relationships helps ensure smooth project delivery and high-quality localized content.
More about Localization Engineer Remote jobs
What cities are hiring for Localization Engineer Remote jobs? Cities with the most Localization Engineer Remote job openings:
What are the most commonly searched types of Localization Engineer jobs? The most popular types of Localization Engineer jobs are:
What states have the most Localization Engineer Remote jobs? States with the most job openings for Localization Engineer Remote jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 19 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/