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Junior Game Programmer Jobs in Colorado (NOW HIRING)

Engineering Lead

Loveland, CO · On-site +1

$105K - $138K/yr

Engineering Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced ... You'll mentor both senior and junior engineers and help onboard new team members. We expect our ...

Art Lead

Loveland, CO · On-site +1

... engineering and technical art on performance or implementation issues, and figuring out how to match an established game's visual style and pipeline. You'll mentor both senior and junior artists and ...

NodeJS Developer

Greenwood Village, CO · On-site

$50.50 - $65.50/hr

Knowledge of Unity (game engine) is considered a strong asset. * Proven track record of conducting code reviews and mentoring junior developers. * Solid understanding and practical experience with ...

Senior Software Engineer - Data Path

Louisville, CO · On-site

$128K - $168K/yr

... care, gaming, financial services and retail, Pivot3 is a fast-growing company (recognized by ... to "junior" engineers Skills/Qualifications/Education * B.S. in Computer Engineering, Computer ...

... care, gaming, financial services and retail, Pivot3 is a fast-growing company (recognized by ... to "junior" engineers Skills/Qualifications/Education * B.S. in Computer Engineering, Computer ...

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Junior Game Programmer information

See Colorado salary details

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$28

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How much do junior game programmer jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for junior game programmer in Colorado is $28.34, according to ZipRecruiter salary data. Most workers in this role earn between $17.21 and $34.90 per hour, depending on experience, location, and employer.

What is a junior game programmer?

A Junior Game Programmer is an entry-level role in game development, responsible for coding and implementing gameplay features, fixing bugs, and assisting senior developers. They work with game engines, scripting languages, and development tools to bring game mechanics to life. Common tasks include writing code for player interactions, AI behavior, or UI elements. Junior programmers collaborate with designers, artists, and other team members to ensure smooth game functionality. This role is a great starting point for those looking to grow their skills and advance in the game development industry.

What are the typical responsibilities of a junior game programmer?

As a Junior Game Programmer, you'll usually work under the guidance of senior developers to implement gameplay features, debug code, and write or maintain scripts. Your day-to-day tasks may involve collaborating with artists, designers, and other programmers to ensure game mechanics work as intended and integrating assets or supporting tools into the project. You might also assist in optimizing code for performance and testing new features or fixes. This role provides an excellent opportunity to learn industry best practices and gradually take on more complex responsibilities as you gain experience.

What skills and qualifications are needed to thrive as a junior game programmer?

To thrive as a Junior Game Programmer, a solid understanding of programming languages such as C++ or C#, along with a relevant degree or proven coding experience, is essential. Familiarity with game engines like Unity or Unreal Engine and experience with version control systems (e.g., Git) are commonly required. Strong problem-solving abilities, attention to detail, and effective teamwork and communication skills will help you stand out. These capabilities ensure you can contribute to complex projects, adapt to a collaborative development environment, and support the overall game creation process.

What are the most commonly searched types of Game Programmer jobs in Colorado?

The most popular types of Game Programmer jobs in Colorado are:

What are popular job titles related to Junior Game Programmer jobs in Colorado?

For Junior Game Programmer jobs in Colorado, the most frequently searched job titles are:

What cities in Colorado are hiring for Junior Game Programmer jobs?

Cities in Colorado with the most Junior Game Programmer job openings:

Infographic showing various Junior Game Programmer job openings in Colorado as of August 2026, with employment types broken down into 69% Full Time, 20% Part Time, 2% Temporary, and 9% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $58,957 per year, or $28.3 per hour.

Engineering Lead

Second Unit Games

Loveland, CO • On-site, Remote

$105K - $138K/yr

Full-time

Posted 9 days ago


Job description

Engineering Lead
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced Engineering Lead for client game projects.
This is a hands-on role. You'll lead engineers, but you'll also write code. We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
If you're a senior engineer who enjoys leading people but doesn't want to spend all day in meetings, this may be a good fit.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-15 developers, depending on the scope of the engagement. You'll lead the engineers assigned to the project while continuing to contribute directly. That includes making day-to-day technical decisions, reviewing code, estimating and planning work, assigning tasks, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be writing gameplay code, building systems or tools, working in a proprietary engine, reviewing someone else's implementation, or tracking down why yesterday's build suddenly stopped working.
You'll mentor both senior and junior engineers and help onboard new team members. We expect our leads to set the standard for how the team works, communicates, and solves problems.
You'll Help Us Win the Work, Too
Our leads are involved before a project starts, not just after the work has been signed.
You'll participate in client discovery and planning meetings to understand the game, the technology, and what the client needs from us. You'll help evaluate scope, identify technical risks, estimate the engineering work, and determine what kind of team we need.
You will be an integral part of our initial client conversations. We believe that our clients should meet the people who will actually be responsible for the work. You should be comfortable talking with a client's engineers and studio leadership, asking detailed questions, discussing technical tradeoffs, and explaining how our team will work with theirs.
What We're Looking For
There are two experience requirements for this position that are important to us: you've helped ship a major game, and you've worked on a game after it shipped.
You must have:
• Personally contributed to the development and launch of at least one AA or AAA game
• Have experience supporting a released game and delivering live or post-launch content
• Strong hands-on game engineering experience and the ability to write production-quality code
• Experience leading and mentoring other engineers, both junior and senior
• Experience diagnosing difficult technical and production problems
• A solid understanding of game-development pipelines, source control, build systems, and development workflows
• The ability to estimate engineering work, identify risks, and communicate technical issues clearly
• The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership
You do not need to have "Lead" in your title. If you're a senior engineer who has been taking on technical leadership, helping other engineers, and owning difficult problems, we're interested in talking to you.
Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built and shipped.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which games you've shipped, what you were responsible for, and what you personally contributed. If you've supported a game after launch, tell us about the features, DLC, live content, or other post-launch work you helped deliver.
We'd also like to understand where you've led. That doesn't require having "Lead" on your résumé. Tell us about a team you helped lead, a difficult technical problem you owned, or a situation where other engineers looked to you for direction.
We care much more about what you actually did than what your title was.
What This Role Isn't
This isn't an Engineering Director job where you manage engineers but rarely touch the game.
It also isn't the CTO position. Company-wide technology strategy, security, corporate IT, and engineering policy are handled elsewhere. You'll work with our CTO when a project runs into architectural, infrastructure, security, or other technical issues that need their involvement.
Your job is to make sure the engineering work on your project gets done well. You'll lead the work, and you'll do the work.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You like helping other engineers get better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.