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Remote International Game Developer Jobs in Colorado

Engineering Lead

Loveland, CO ยท On-site +1

$105K - $138K/yr

Engineering Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced Engineering Lead for client game projects. This is a hands-on role. You'll lead engineers, but you'll also ...

Woolpert is an award-winning, global leader in architecture, engineering, and geospatial services ... This position requires both domestic and international travel. This is an entry-level position ...

The position is remote but candidates MUST be located in the Denver Metropolitan area ONLY. Key ... Up-to-date experience with international web protocols, standards, and technologies. * Establish ...

Production Lead

Loveland, CO ยท On-site +1

$19.25 - $26.50/hr

Production Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced ... You might be planning a DLC milestone, working with the Engineering Lead to understand why a ...

Fully remote would be considered on a case-by-case basis. There is an identical senior level ... Familiarity with international codes a plus. * Familiarity with structural analysis software ...

Art Lead

Loveland, CO ยท On-site +1

Our teams are led by experienced developers who are still actively involved in making the game. How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly. You ...

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Remote International Game Developer information

What is a remote international game developer?

A Remote International Game Developer is a professional who designs, develops, and maintains video games while working from a location outside of a centralized office, often collaborating with a global team. They may contribute to various aspects of game creation, such as programming, art, audio, or design, using digital collaboration tools. This role allows for flexible work environments and often involves working across different time zones and cultures, making strong communication skills essential. Remote international game developers must also stay updated on the latest technologies and trends in the gaming industry to produce engaging and competitive games.

What are the key skills and qualifications needed to thrive as a remote international game developer?

To thrive as a Remote International Game Developer, you need strong programming skills (such as C++, C#, or JavaScript), a solid understanding of game design principles, and often a bachelor's degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and sometimes certifications in software development are highly valuable. Excellent communication, cross-cultural collaboration, and time management skills help you succeed in a remote and diverse team environment. These skills ensure high-quality game development, smooth teamwork across time zones, and the ability to deliver engaging products globally.

What are some common challenges faced by remote international game developers, and how can they be addressed?

Remote international game developers often navigate different time zones, cultural differences, and varied communication styles. These challenges can impact collaboration and project timelines, especially when working with diverse, distributed teams. To address them, developers can make use of clear documentation, regular virtual meetings, and flexible scheduling tools. Emphasizing open communication and cultural sensitivity helps foster teamwork and ensures everyone is aligned on project goals.

What is the difference between Remote International Game Developer vs Remote International Game Designer?

AspectRemote International Game DeveloperRemote International Game Designer
Primary RoleDevelops and codes game mechanics, features, and softwareCreates game concepts, storylines, and visual design elements
Required SkillsProgramming, software development, technical problem-solvingCreativity, storytelling, visual design, user experience
Work EnvironmentCollaborates with developers, artists, and project managers remotelyWorks closely with developers and artists to shape game vision remotely
Common Industry UsageUsed across gaming studios, tech companies, and freelance projectsUsed mainly in game design studios, freelance, and indie projects

While both roles are essential in game development, Remote International Game Developers focus on coding and technical implementation, whereas Remote International Game Designers concentrate on creative concepts and visual storytelling. Understanding these differences helps job seekers target the right opportunities in the gaming industry.

What are popular job titles related to Remote International Game Developer jobs in Colorado?

For Remote International Game Developer jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Remote International Game Developer jobs in Colorado look for?

The top searched job categories for Remote International Game Developer jobs in Colorado are:

What cities in Colorado are hiring for Remote International Game Developer jobs?

Cities in Colorado with the most Remote International Game Developer job openings:

Senior Game Engineer - PC & Console

Second Unit Games

Loveland, CO โ€ข On-site, Remote

$107K - $147K/yr

Full-time

Posted 11 days ago


Job description

Senior Game Engineer - PC&Console
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.
We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.
We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.
You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.
You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be:
  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.
What We're Looking For
There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.
You must have:
  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.
We care much more about what you actually did than what your title was.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.