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Remote Roblox Game Developer Jobs in Colorado (NOW HIRING)

Engineering Lead

Loveland, CO ยท On-site +1

$105K - $138K/yr

Engineering Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced Engineering Lead for client game projects. This is a hands-on role. You'll lead engineers, but you'll also ...

Production Lead

Loveland, CO ยท On-site +1

$19.25 - $26.50/hr

Production Lead Second Unit Games | Remote - U.S. Second Unit is looking for an experienced ... You might be planning a DLC milestone, working with the Engineering Lead to understand why a ...

Art Lead

Loveland, CO ยท On-site +1

Our teams are led by experienced developers who are still actively involved in making the game. How We Work Second Unit is a remote-first U.S. studio. Our primary employment model is W-2 hourly. You ...

Software Engineer

Boulder, CO ยท On-site +1

$120K - $155K/yr

Experience with tvOS / Apple TV (focus engine, remote interactions, TV-safe UX patterns ... Access to Free Tickets to Baseball Games & MLB.TV * Discounts at MLB Store | MLBShop.com * Employee ...

Senior Blockchain Engineer

Almont, CO ยท On-site +1

$157K - $178K/yr

UseBlocky combines deep technical expertise with a remote-first culture, empowering teams to ... gaming, DeFi, and emerging technologies. The company is committed to innovation, continuous ...

Manager, Civil Engineering

Denver, CO ยท On-site +1

$133K - $154K/yr

Remote * Travel: Up to 25% * Benefits: Healthcare, Dental Care, Vision Insurance, Life Insurance ... Fun is part of our DNA, with events, game nights, happy hours, and barbecues. * We're growing ...

$50/hr

... in movie , game , and music creation, as well as technologies for the ethical operations of ... You will receive support from internal scientists and engineers in your efforts. Required ...

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Remote Roblox Game Developer information

What does a remote Roblox game developer do?

A Remote Roblox Game Developer designs, creates, and maintains games on the Roblox platform while working from a location outside of a traditional office. They use the Roblox Studio and Lua scripting language to build interactive experiences, develop game mechanics, and implement features. These developers often collaborate with team members online, handle bug fixes, and update games based on user feedback. Their role can also include optimizing games for performance and engaging with the player community to ensure a positive gaming experience.

What are the key skills and qualifications needed to thrive as a remote Roblox game developer?

To thrive as a Remote Roblox Game Developer, you need strong proficiency in Lua programming, game design principles, and a solid understanding of the Roblox platform, often supported by a portfolio of developed games. Familiarity with Roblox Studio, collaborative version control systems like Git, and sometimes certifications from Roblox Creator programs are typically required. Creativity, problem-solving, and strong communication skills help you stand out, especially when working remotely with distributed teams. These skills are crucial for efficiently creating engaging, well-functioning games and collaborating effectively in a remote environment.

How do remote Roblox game developers typically collaborate with other team members when working from different locations?

Remote Roblox Game Developers often use a combination of cloud-based development platforms, version control systems like Git, and communication tools such as Slack or Discord to stay connected with designers, artists, and other programmers. Regular virtual meetings and sprint planning sessions help align the team on project goals and progress. Collaboration requires proactive communication and clear documentation to ensure everyone is on the same page, especially when working across different time zones. This remote setup encourages independence but also emphasizes the importance of teamwork and transparency.

What is the difference between Remote Roblox Game Developer vs Remote Unity Game Developer?

AspectRemote Roblox Game DeveloperRemote Unity Game Developer
Required SkillsRoblox Lua scripting, 3D modeling, game designC#, Unity engine, 3D modeling, scripting
Work EnvironmentRoblox platform, online collaboration toolsUnity engine, various development environments
Industry UsageRoblox game creation, entertainment, educationMobile, PC, console game development
Common Search IntentRoblox-specific game development rolesUnity-based game development roles

Remote Roblox Game Developers focus on creating games within the Roblox platform using Lua scripting, while Remote Unity Game Developers work on games across multiple platforms using C# in Unity. Both roles require game design skills and 3D modeling, but they differ in tools and target audiences. Understanding these differences helps employers and job seekers find the right fit for their skills and project needs.

What are the most commonly searched types of Roblox Game Developer jobs in Colorado?

The most popular types of Roblox Game Developer jobs in Colorado are:

What job categories do people searching Remote Roblox Game Developer jobs in Colorado look for?

The top searched job categories for Remote Roblox Game Developer jobs in Colorado are:

What cities in Colorado are hiring for Remote Roblox Game Developer jobs?

Cities in Colorado with the most Remote Roblox Game Developer job openings:

Infographic showing various Remote Roblox Game Developer job openings in Colorado as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Senior Game Engineer - PC & Console

Second Unit Games

Loveland, CO โ€ข On-site, Remote

$107K - $147K/yr

Full-time

Posted 12 days ago


Job description

Senior Game Engineer - PC&Console
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.
We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.
We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.
You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.
You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be:
  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.
What We're Looking For
There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.
You must have:
  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.
We care much more about what you actually did than what your title was.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.