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Freelance Unity Game Developer Jobs in Colorado (NOW HIRING)

... game programming - Plastic - version control, branching, code reviews, collaborative workflows - Ability to communicate technical tradeoffs clearly with the rest of the team WHAT WE'RE LOOKING FOR ...

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UX/Video Game Developer

Colorado Springs, CO ยท On-site

$122K - $140K/yr

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

$122K - $140K/yr

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

NodeJS Developer

Greenwood Village, CO ยท On-site

$50.50 - $65.50/hr

Knowledge of Unity (game engine) is considered a strong asset. * Proven track record of conducting code reviews and mentoring junior developers. * Solid understanding and practical experience with ...

$133K - $166K/yr

... engineers following best practices. This is a long term freelance/contract position. We hope to ... Blockchain, Machine Learning, Gaming experience Employment Type: CONTRACTOR

... game development. Our technology powers innovation at some of the world's leading research ... We are looking for a talented and motivated Technical Writer to join our Engineering team in ...

... game development. Our technology powers innovation at some of the world's leading research ... We are looking for a talented and motivated Technical Writer to join our Engineering team in ...

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$30.68/hr

... unity and purpose. Position Summary: * The Part-Time Zamboni Driver will operate the Zamboni ice ... Works on the ice maintenance crew during intercollegiate hockey games, including ice skating ...

New

$30.68/hr

... unity and purpose. Position Summary: * The Part-Time Zamboni Driver will operate the Zamboni ice ... Works on the ice maintenance crew during intercollegiate hockey games, including ice skating ...

Freelance Unity Game Developer information

See Colorado salary details

$34.2K

$114.1K

$189.3K

How much do freelance unity game developer jobs pay per year?

As of Jul 3, 2026, the average yearly pay for freelance unity game developer in Colorado is $114,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,700.00 and $130,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Freelance Unity Game Developer position, and why are they important?

To thrive as a Freelance Unity Game Developer, you need strong proficiency in C# programming, Unity engine expertise, and experience in 2D/3D game development, supported by a solid portfolio. Familiarity with source control systems (like Git), project management tools (such as Trello or Jira), and sometimes Unity certifications is often expected. Excellent communication, self-motivation, time management, and problem-solving skills help you excel in remote or client-based projects. These competencies are crucial for delivering high-quality games, maintaining effective client relationships, and managing the varied demands of freelance work.

What is a Freelance Unity Game Developer job?

A Freelance Unity Game Developer is a self-employed professional who creates, prototypes, and develops games or interactive experiences using the Unity game engine. They typically work on a project basis for clients, handling tasks such as coding, asset integration, debugging, and optimization. Freelancers may collaborate with designers, artists, and other developers to bring games to life. Their job requires proficiency in C#, knowledge of Unity's tools and systems, and problem-solving skills. They often manage their own schedules, client communication, and project scope.

What are some common challenges freelance Unity game developers face, and how can they be managed?

Freelance Unity game developers often encounter challenges such as juggling multiple projects, ensuring clear communication with remote clients, and managing fluctuating workloads or income streams. Staying organized with effective project management tools and setting clear timelines with clients can help manage these demands. It's also important to regularly update technical skills and maintain a strong professional network to secure consistent work. Overcoming these challenges can lead to a rewarding freelance career with increased flexibility and the ability to work on diverse, creative projects.

What are the most commonly searched types of Unity Game Developer jobs in Colorado? The most popular types of Unity Game Developer jobs in Colorado are:
What are popular job titles related to Freelance Unity Game Developer jobs in Colorado? For Freelance Unity Game Developer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Freelance Unity Game Developer jobs in Colorado look for? The top searched job categories for Freelance Unity Game Developer jobs in Colorado are:
What cities in Colorado are hiring for Freelance Unity Game Developer jobs? Cities in Colorado with the most Freelance Unity Game Developer job openings:
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO โ€ข On-site

Full-time

Posted 3 days ago

Be an early applicant


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.