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Junior Unity Game Developer Jobs in Colorado (NOW HIRING)

... game programming - Plastic - version control, branching, code reviews, collaborative workflows - Ability to communicate technical tradeoffs clearly with the rest of the team WHAT WE'RE LOOKING FOR ...

UX/Video Game Developer

Colorado Springs, CO ยท On-site

$122K - $140K/yr

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

$122K - $140K/yr

Collaborate with instructional designers, developers, and government stakeholders to align gameplay ... Proficiency prototyping and implementing UX/UI within game engines such as Unreal Engine or Unity.

NodeJS Developer

Greenwood Village, CO ยท On-site

$50.50 - $65.50/hr

Knowledge of Unity (game engine) is considered a strong asset. * Proven track record of conducting code reviews and mentoring junior developers. * Solid understanding and practical experience with ...

Technical Design Intern

Boulder, CO ยท On-site +1

$25/hr

We're a small creative team of video game developers who are focused on creating kind ... Many tasks require technical capabilities such as working directly with Unity systems and writing ...

New

Technical Design Intern

Boulder, CO ยท On-site +1

$25/hr

We're a small creative team of video game developers who are focused on creating kind ... Many tasks require technical capabilities such as working directly with Unity systems and writing ...

New

... unity. * Staff Supervision: Direct and mentor assistant or junior varsity coaches to ensure a consistent pipeline of athlete development. Working Conditions * Practices and games occur after school ...

Electrical Engineer III

Westminster, CO ยท On-site

$85K - $115K/yr

Steer the professional development of junior engineers and designers through hands-on mentoring and ... Collaborative Communication, Overall Unity, Respect and Trust, and Excellence in Engineering. With ...

Steer the professional development of junior engineers and designers through hands-on mentoring and ... Collaborative Communication, Overall Unity, Respect and Trust, and Excellence in Engineering. With ...

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Junior Unity Game Developer information

See Colorado salary details

$25.2K

$93.6K

$144.6K

How much do junior unity game developer jobs pay per year?

As of Jul 22, 2026, the average yearly pay for junior unity game developer in Colorado is $93,559.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,500.00 and $91,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Junior Unity Game Developer position, and why are they important?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What is a Junior Unity Game Developer job?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a typical day look like for a Junior Unity Game Developer?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What are the most commonly searched types of Unity Game Developer jobs in Colorado? The most popular types of Unity Game Developer jobs in Colorado are:
What are popular job titles related to Junior Unity Game Developer jobs in Colorado? For Junior Unity Game Developer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Junior Unity Game Developer jobs in Colorado look for? The top searched job categories for Junior Unity Game Developer jobs in Colorado are:
What cities in Colorado are hiring for Junior Unity Game Developer jobs? Cities in Colorado with the most Junior Unity Game Developer job openings:
Infographic showing various Junior Unity Game Developer job openings in Colorado as of July 2026, with employment types broken down into 84% Full Time, and 16% Contract. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $93,559 per year, or $45 per hour.
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO โ€ข On-site

Full-time

Posted 21 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.