1

Intern 3D Environment Artist Jobs (NOW HIRING)

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Ensure all concept workflows are optimized for steady iteration and seamless 3D implementation.

Must be able to work in a highly collaborative and fast-paced production environment with other artists and software designers and developers. Models will be used in Unity 3D and Unreal game engines ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Skilled in replicating physically accurate lighting environments in 3D * Understanding of PBR ...

next page

Showing results 1-20

Intern 3D Environment Artist information

See salary details

$9

$19

$36

How much do intern 3d environment artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for intern 3d environment artist in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What types of projects or tasks can an Intern 3D Environment Artist expect to work on?

As an Intern 3D Environment Artist, you'll typically assist in creating and refining assets like terrain, buildings, foliage, and props under the guidance of senior artists. You may also be tasked with optimizing existing environments, adjusting textures, and helping implement artwork within game engines or visual pipelines. Collaboration with concept artists, level designers, and other team members is common, giving you broad exposure to the creative process. These experiences help you develop both technical skills and creative problem-solving abilities, offering a strong foundation for future roles in the 3D art field.

What is an Intern 3D Environment Artist job?

An Intern 3D Environment Artist assists in creating 3D environments for games, films, or simulations. They work under the guidance of senior artists to model, texture, and optimize assets while learning industry workflows. Their tasks may include set dressing, lighting, and importing assets into game engines like Unreal or Unity. This role provides hands-on experience in environment art production and helps build a strong portfolio.

What are the key skills and qualifications needed to thrive in the Intern 3D Environment Artist position, and why are they important?

To thrive as an Intern 3D Environment Artist, you need a solid understanding of 3D modeling, texturing, and lighting fundamentals, often supported by coursework or a portfolio of relevant work. Familiarity with industry-standard software such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine is highly beneficial. Creativity, attention to detail, a willingness to learn, and strong teamwork skills help set candidates apart. These abilities are crucial for producing compelling game or film environments while collaborating effectively in a fast-paced, creative studio setting.

More about Intern 3D Environment Artist jobs
What cities are hiring for Intern 3D Environment Artist jobs? Cities with the most Intern 3D Environment Artist job openings:
What are the most commonly searched types of 3D Environment Artist jobs? The most popular types of 3D Environment Artist jobs are:
What states have the most Intern 3D Environment Artist jobs? States with the most job openings for Intern 3D Environment Artist jobs include:
Infographic showing various Intern 3D Environment Artist job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $40,304 per year, or $19.4 per hour.
3D Game Artist - Platform Architecture

3D Game Artist - Platform Architecture

Apple

Santa Clara, CA

$181K - $318K/yr

Full-time

Medical, Dental, Retirement

Posted 7 hours ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools.
Description
As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers.","responsibilities":"Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design.
Perform research necessary to support visual development.
Develop and concept visual styles and build prototypes.
Create and compose believable 3D environments that run smoothly.
Collaborate closely with the artists, designers and engineers to define the look of our projects.
Preferred Qualifications
10+ years of experience working as a 3D artist in the games industry.
Contributed to the development of two or more shipped games, PC or console.
Strong artistic foundation in design, composition, color and lighting.
Strong understanding of asset workflows in all stages of production.
Strong narrative and environmental story telling skills with regards to set dressing and world building.
Passion for games.
Minimum Qualifications
Bachelor’s degree or equivalent job-related experience.
Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting.
Experience with look development.
Experience with industry-standard 3D software packages.
Experience with physically based material workflows.
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976