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Game Audio Jobs (NOW HIRING)

Technical Sound Designer

San Mateo, CA · On-site

$30.47 - $56.35/hr

Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Implement low level systems such as windowing, controllers, rendering, audio, and networking ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Implement low level systems such as windowing, controllers, rendering, audio, and networking ... Passion for games and game design. * Self-motivated and loves solving problems. * Experience with ...

Software Engineer II

San Mateo, CA · On-site

$163K - $245K/yr

Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

This role is crucial in support of defining an iconic soundscape for our unique and innovative open world game. As a Principal, your mission is to use your creative and technical audio skills to ...

SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...

Candidate has 1-2 years practical experience working in a professional audio / visual or live ... Minimum 25 games of the IronBirds' 2026 season * Outside stadium events * Candidate is able to ...

Working closely with the production team, this role helps ensure high-quality audio experiences across a diverse portfolio of events, including Arizona Cardinals home games, the Fiesta Bowl, other ...

Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy. * Create and maintain sound design documentation ...

Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy. * Create and maintain sound design documentation ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Showing results 41-60

Game Audio information

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$7

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$37

How much do game audio jobs pay per hour?

As of Aug 12, 2026, the average hourly pay for game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

How does a game audio professional typically collaborate with other departments during game development?

Game Audio professionals work closely with game designers, programmers, and artists to ensure that music, sound effects, and dialogue are integrated seamlessly into the game. Collaboration often involves attending development meetings, iterating on feedback, syncing audio assets with gameplay mechanics, and troubleshooting technical issues with the development team. Clear communication and adaptability are key, as priorities can shift quickly based on playtesting results or design changes. This teamwork ensures that the audio enhances the overall player experience and supports the game's vision.

What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?

To thrive as a Game Audio professional, you need strong musical and sound design skills, a solid understanding of audio engineering, and often a relevant degree or portfolio showcasing your work. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Creative problem-solving, collaboration, and effective communication are vital soft skills for integrating audio seamlessly with other game elements. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

What are game audio jobs?

Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.

What is game audio?

Game Audio refers to all the sound elements used in video games, including music, sound effects, voice acting, and ambient sounds. Professionals in game audio design, create, and implement these sounds to enhance gameplay, create atmosphere, and support storytelling. Game audio specialists work closely with game developers and designers to ensure the sound fits seamlessly with the game's visuals and mechanics. Their work is essential for creating an immersive and engaging player experience.

What is the difference between Game Audio vs Sound Designer?

AspectGame AudioSound Designer
CredentialsAudio production, music, sound design certificationsAudio, music, sound design certifications
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, interactive media
Industry UsagePrimarily in gaming industryBroadly across entertainment and media
Search & ComparisonFocus on interactive sound for gamesFocus on sound for various media

Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

What cities are hiring for Game Audio jobs? Cities with the most Game Audio job openings:
What are the most commonly searched types of Game Audio jobs? The most popular types of Game Audio jobs are:
What states have the most Game Audio jobs? States with the most job openings for Game Audio jobs include:
Infographic showing various Game Audio job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 22% Part Time, 2% Temporary, and 9% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.

Technical Sound Designer

Activision

San Mateo, CA • On-site

$30.47 - $56.35/hr

Full-time, Part-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title:

Technical Sound Designer

Requisition ID:

R027902

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combine cutting-edge technology with creative vision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our studio team in San Mateo, California. In this role you will partner closely with our teams at our other studio locations in the United States, Toronto, U.K. and Australia in the creation of epic content for some of the biggest games in the world. If you're ready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

This role will be studio based at our San Mateo, California location with flexible working support.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform.

Your Mission

Sledgehammer Games is looking for a passionate and experienced game Technical Sound Designer to help create a fresh new AAA aural experience for our next project. You will be involved in technical implementation and sound design aspects of game audio content development alongside one of the most passionate and experienced audio teams in the industry.

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs.
  • Apply studio and departmental best practices for technical audio workflows and systems.
  • Interactive and linear sound effects design.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.

Player Profile

  • Minimum three years of experience in game audio development.
  • Shipped at least one major title.
  • Familiarity with programming languages such as Lua, Python or experience in visual scripting such as Blueprint.
  • Fluency in game audio implementation systems.
  • Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations.
  • Experience with major digital audio workstations.
  • Solid understanding of technical audio theory and audio engineering.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred.

Bonus XP

  • Experience in C++ or C#
  • Hands on experience with Lua, Python or other scripting languages.
  • FPS/Multi-player experience a plus.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.