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Game Audio Jobs (NOW HIRING)

SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...

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We are proud to have been in business since 1999, staying ahead of the game through consistent ... Audio and video components * Lighting Control systems * Voice/data components * Camera Systems

We are recruiting for part-time, game night staff for the Orlando Magic, Osceola Magic, and Orlando ... The Part-Time (A2) Audio Assistant position within the Broadcast Technology and Services (BTS) is ...

We are recruiting for part-time, game night staff for the Orlando Magic, Osceola Magic, and Orlando ... The Part-Time (A2) Audio Assistant position within the Broadcast Technology and Services (BTS) is ...

Candidate has 1-2 years practical experience working in a professional audio / visual or live ... Minimum 25 games of the IronBirds' 2026 season * Outside stadium events * Candidate is able to ...

Audio Lead (Games)

Seattle, WA · On-site +1

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Audio Lead (Games)

Austin, TX · On-site +1

$115K - $130K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy. * Create and maintain sound design documentation ...

Audio Lead (Games)

Austin, TX · On-site +1

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Audio Lead (Games)

Austin, TX · Remote

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Audio Lead (Games)

Seattle, WA · Remote

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

Audio Lead (Games)

Santa Monica, CA · Remote

$125K - $165K/yr

Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative, and player experience goals. * Plan, source, and supervise external audio partners, composers, voice ...

The Audio Engineer provides an exceptional audio experience for all Honda Center events, including Anaheim Ducks games, concerts, and other events or meetings as needed. This position serves as the ...

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Game Audio information

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$7

$20

$37

How much do game audio jobs pay per hour?

As of Jun 28, 2026, the average hourly pay for game audio in the United States is $20.94, according to ZipRecruiter salary data. Most workers in this role earn between $14.18 and $23.80 per hour, depending on experience, location, and employer.

How does a Game Audio professional typically collaborate with other departments during game development?

Game Audio professionals work closely with game designers, programmers, and artists to ensure that music, sound effects, and dialogue are integrated seamlessly into the game. Collaboration often involves attending development meetings, iterating on feedback, syncing audio assets with gameplay mechanics, and troubleshooting technical issues with the development team. Clear communication and adaptability are key, as priorities can shift quickly based on playtesting results or design changes. This teamwork ensures that the audio enhances the overall player experience and supports the game's vision.

What are the key skills and qualifications needed to thrive as a Game Audio professional, and why are they important?

To thrive as a Game Audio professional, you need strong musical and sound design skills, a solid understanding of audio engineering, and often a relevant degree or portfolio showcasing your work. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Creative problem-solving, collaboration, and effective communication are vital soft skills for integrating audio seamlessly with other game elements. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

What Are Game Audio Jobs?

Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.

What is Game Audio?

Game Audio refers to all the sound elements used in video games, including music, sound effects, voice acting, and ambient sounds. Professionals in game audio design, create, and implement these sounds to enhance gameplay, create atmosphere, and support storytelling. Game audio specialists work closely with game developers and designers to ensure the sound fits seamlessly with the game's visuals and mechanics. Their work is essential for creating an immersive and engaging player experience.

What is the difference between Game Audio vs Sound Designer?

AspectGame AudioSound Designer
CredentialsAudio production, music, sound design certificationsAudio, music, sound design certifications
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, interactive media
Industry UsagePrimarily in gaming industryBroadly across entertainment and media
Search & ComparisonFocus on interactive sound for gamesFocus on sound for various media

Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

What cities are hiring for Game Audio jobs? Cities with the most Game Audio job openings:
What are the most commonly searched types of Game Audio jobs? The most popular types of Game Audio jobs are:
What states have the most Game Audio jobs? States with the most job openings for Game Audio jobs include:
Infographic showing various Game Audio job openings in the United States as of June 2026, with employment types broken down into 51% Full Time, 47% Part Time, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $43,561 per year, or $20.9 per hour.
Software Engineer II

$163K - $245K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 22 days ago


Job description

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn't just the Best Place to Play - it's also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we're part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

Position Overview:

How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team!

Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audioandhardware DSPacceleration.Your contributionswilldirectlyaffect both our console users and game developers.If this is you, please apply!

Responsibilities:

  • Systemslevel multi-threaded programmingand debugging using C/C++
  • ImplementDSP algorithms on embeddedaudio hardware accelerators
  • Design and implementnew features of the audio API for our platform SDK
  • Collaborate with international counterparts to contribute to thedesign,development,and evaluationof audioalgorithmsandAPIs

Qualifications:

  • Four years or more of embedded systems programming usingC/C++
  • Experienceasaprimarycontributorinasimilarfield(audio, acoustics,DSP)
  • Experience withlow-level system architectureconceptssuchas memory mapping, DMA,multi-threading, assembly code
  • Proficient withstandard software development tools, source control, and issue tracking
  • Experience withSIMDvectorizationand optimizations for real-time performance
  • Experience profilingand debugging performance bottlenecks in audio systems
  • Bachelor's degree or equivalent

Nice to have:

  • Competencyin digital signal processing (sampling,filtering,FFT, convolution)
  • Prior exposureto game audio/audiomiddleware
  • Experience withGPU development
  • Knowledge inpsychoacoustics and 3D audio(HRTFs, object-based audio)

#LI-RSG

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.

The estimated base pay range for this role is listed below.
$163,700-$245,500 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

Sony Interactive Entertainment is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.