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Game Audio Jobs in Boston, MA (NOW HIRING)

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Game Audio information

See Boston, MA salary details

$8

$22

$40

How much do game audio jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for game audio in Boston, MA is $22.75, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $25.87 per hour, depending on experience, location, and employer.

How does a game audio professional typically collaborate with other departments during game development?

Game Audio professionals work closely with game designers, programmers, and artists to ensure that music, sound effects, and dialogue are integrated seamlessly into the game. Collaboration often involves attending development meetings, iterating on feedback, syncing audio assets with gameplay mechanics, and troubleshooting technical issues with the development team. Clear communication and adaptability are key, as priorities can shift quickly based on playtesting results or design changes. This teamwork ensures that the audio enhances the overall player experience and supports the game's vision.

What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?

To thrive as a Game Audio professional, you need strong musical and sound design skills, a solid understanding of audio engineering, and often a relevant degree or portfolio showcasing your work. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Creative problem-solving, collaboration, and effective communication are vital soft skills for integrating audio seamlessly with other game elements. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

What are game audio jobs?

Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.

What is game audio?

Game Audio refers to all the sound elements used in video games, including music, sound effects, voice acting, and ambient sounds. Professionals in game audio design, create, and implement these sounds to enhance gameplay, create atmosphere, and support storytelling. Game audio specialists work closely with game developers and designers to ensure the sound fits seamlessly with the game's visuals and mechanics. Their work is essential for creating an immersive and engaging player experience.

What is the difference between Game Audio vs Sound Designer?

AspectGame AudioSound Designer
CredentialsAudio production, music, sound design certificationsAudio, music, sound design certifications
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, interactive media
Industry UsagePrimarily in gaming industryBroadly across entertainment and media
Search & ComparisonFocus on interactive sound for gamesFocus on sound for various media

Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

What are the most commonly searched types of Game Audio jobs in Boston, MA? The most popular types of Game Audio jobs in Boston, MA are:
What are popular job titles related to Game Audio jobs in Boston, MA? For Game Audio jobs in Boston, MA, the most frequently searched job titles are:
Infographic showing various Game Audio job openings in Boston, MA as of August 2026, with employment types broken down into 58% Full Time, 26% Part Time, and 16% Contract. Highlights an 79% In-person, 5% Hybrid, and 16% Remote job distribution, with an average salary of $47,325 per year, or $22.8 per hour.

Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)

Oak View Group

Lowell, MA • On-site

$21 - $24/hr

Part-time

Retirement

Posted 22 days ago


Oak View Group rating

6.2

Company rating: 6.2 out of 10

Based on 83 frontline employees who took The Breakroom Quiz

23rd of 36 rated event venues


Job description

Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Location US-MA-Lowell
Job Post Information* : Posted Date 3 weeks ago(7/20/2026 4:24 PM)
Job ID 2026-33261
Category Creative Services / Graphic Design
Type Regular Part-Time
Location : Location US-MA-Lowell
Job Post Information* : External Company Name Oak View Group
Job Post Information* : External Company URL https://www.oakviewgroup.com/
Location : Postal Code 01852
Location : Address 300 Martin Luther King Jr Way
Job Post Information* : Post End Date 10/23/2026
Overview
Responsible for the Tsongas Center's "In-House Entertainment". As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and responsibilities include working within the arena's control room, operating cameras, running cables, and setting up additional A/V systems as needed. As part of the crew, you will gain hands-on experience working with state-of-the-art broadcasting and live production equipment.
 
This role pays an hourly rate of $21.00-$24.00
 

Benefits for Part-Time roles: 401(k) Savings Plan, 401(k) matching.

This position will remain open until October 23, 2026.

Responsibilities
  • Work with Audio-Visual team as assigned to produce the in-house show for UML games and more.
  • Learn proper camera setup and use and strike to execute shots as requested from the Technical Director for in-game coverage.
  • Work as part of the audio team to set up ancillary rooms, mics, speakers, and music play lists for guest accommodations for each game.
  • Work in tandem with the house DJ or band to deliver in-game audio playlists, audio hits, and cues to produce the sound performance of the in-game show.
  • Learn the various systems within the control room for LED displays, replay systems, Graphical displays and Technical Direction for producing the in-game show on the jumbotron.
  • Develop an understanding of the setup and cabling required to feed cameras and audio into the system for reproduction throughout the arena.
  • Perform other duties as assigned.
Qualifications
  • 1-2 years of experience in an Audio-Visual setting using cameras, audio equipment, or advanced production equipment is preferred.
  • 1-2 years High School career/technical education is acceptable.
  • Understanding of standard camera operations (pan, zoom, tracking action, framing shots) and terminology such as focal point, white balance, rule of thirds, and depth of field is a must.
  • Must be able to work regular business hours as well as evening/weekends and event days.
  • Ability to place needs of clients ahead of personal vision for execution of productions.
  • Previous experience with Adobe software (After Effects, Premiere, Photoshop) is a plus.
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