Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...
Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...
Studio Audio Director - US
Las Vegas, NV · On-site
Through regular gameplay reviews, critical listening, and collaboration with studio audio leaders, this individual identifies opportunities to elevate player experiences, provides actionable feedback ...
Studio Audio Director - US
Las Vegas, NV · On-site
Through regular gameplay reviews, critical listening, and collaboration with studio audio leaders, this individual identifies opportunities to elevate player experiences, provides actionable feedback ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
Game Developer
Las Vegas, NV · On-site
Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based development workflows and Node.js * Experience with git-based workflows and collaborative ...
Quick apply
Game Developer
Las Vegas, NV · On-site
Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based development workflows and Node.js * Experience with git-based workflows and collaborative ...
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
In-Game Audio Operator/ Music DJ
Norfolk, VA · On-site
This person will be responsible for overall audio and volume control, and providing family appropriate and game situation-specific musical entertainment before, during, and after Admirals home games ...
In-Game Audio Operator/ Music DJ
Norfolk, VA · On-site
This person will be responsible for overall audio and volume control, and providing family appropriate and game situation-specific musical entertainment before, during, and after Admirals home games ...
Studio Audio Director - US
Las Vegas, NV · On-site
Through regular gameplay reviews, critical listening, and collaboration with studio audio leaders, this individual identifies opportunities to elevate player experiences, provides actionable feedback ...
Studio Audio Director - US
Las Vegas, NV · On-site
Through regular gameplay reviews, critical listening, and collaboration with studio audio leaders, this individual identifies opportunities to elevate player experiences, provides actionable feedback ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
Serving as public address announcer or assisting with music and in-game audio * Assisting with pregame and postgame setup and breakdown * Distributing statistics, rosters, and other game day ...
Serving as public address announcer or assisting with music and in-game audio * Assisting with pregame and postgame setup and breakdown * Distributing statistics, rosters, and other game day ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Serving as public address announcer or assisting with music and in-game audio * Assisting with pregame and postgame setup and breakdown * Distributing statistics, rosters, and other game day ...
Quick apply
Serving as public address announcer or assisting with music and in-game audio * Assisting with pregame and postgame setup and breakdown * Distributing statistics, rosters, and other game day ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Game Audio information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do game audio jobs pay per hour?
What is game audio?
What are game audio jobs?
Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.
What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?
How does a game audio professional typically collaborate with other departments during game development?
What is the difference between Game Audio vs Sound Designer?
| Aspect | Game Audio | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound design certifications | Audio, music, sound design certifications |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, interactive media |
| Industry Usage | Primarily in gaming industry | Broadly across entertainment and media |
| Search & Comparison | Focus on interactive sound for games | Focus on sound for various media |
Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.
Are game audio jobs in high demand?
How to become a game audio engineer?
How to get a job in game audio?
What cities are hiring for Game Audio jobs?
Cities with the most Game Audio job openings:
What are the most commonly searched types of Game Audio jobs?
The most popular types of Game Audio jobs are:
What states have the most Game Audio jobs?
States with the most job openings for Game Audio jobs include:
What job categories do people searching Game Audio jobs look for?
The top searched job categories for Game Audio jobs are:

Job description
Job Title: Game Audio Engineer (Oculus)Â
Duration: 6+ Months (possibility of extension)
- 5+ years of experience in C/C++ programming.
- 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
- 3+ years of experience in Unity and UnrealÂ
- 3+ years of experience in game audio software developmentÂ
- In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
- Prior experience in MATLAB programming preferred but not required
If you are interested, please send me your updated resume with the following details.
Thanks,
Saradhi
padmast(at)aditistaffing.com