Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...
Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate ...
Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based development workflows and Node.js * Experience with git-based workflows and collaborative ...
Quick apply
Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based development workflows and Node.js * Experience with git-based workflows and collaborative ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
Audio Director
Raleigh, NC · On-site
$120 - $180/hr
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Audio Director
Raleigh, NC · On-site
$120 - $180/hr
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and ... you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Audio Director
Raleigh, NC · On-site +1
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Audio Director (Remote)
Raleigh, NC · Remote
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
Quick apply
Audio Director (Remote)
Raleigh, NC · Remote
You'll partner directly with game directors to make sure audio drives story and gameplay feel, and you'll define the pipelines and stands that scale as our slate grows. Key Responsibilities: * Own ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
You will revolutionize the audio experience for game and future audio technologies. Description As a Core Audio System Software engineer, you'll be responsible for developing and debugging audio ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
As part of the Audio/Visual Staff you will help build and deliver the arena show for our patrons, creating an exciting atmosphere and experience for all games and many events. Duties and ...
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
If you are an imaginative audio creator with superb game development skills and a love of Disney/Pixar, 20th Century, Star Wars, and Marvel properties, you'll want to check out this opportunity. We ...
Senior Sound Designer
Glendale, CA · Remote
$95K - $128K/yr
If you are an imaginative audio creator with superb game development skills and a love of Disney/Pixar, 20th Century, Star Wars, and Marvel properties, you'll want to check out this opportunity. We ...
Game Night Staff: Radio (Part-Time/Seasonal)
Washington, DC · On-site
$18.40/hr
Post audio clips on social channel's pregame, including head coach and player interviews. * Assist with collecting game night information around the NHL for Radio Host. * Assist with collecting in ...
Game Night Staff: Radio (Part-Time/Seasonal)
Washington, DC · On-site
$18.40/hr
Post audio clips on social channel's pregame, including head coach and player interviews. * Assist with collecting game night information around the NHL for Radio Host. * Assist with collecting in ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to ...
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Quick apply
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Game Audio information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do game audio jobs pay per hour?
How does a game audio professional typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?
What are game audio jobs?
Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.
What is game audio?
What is the difference between Game Audio vs Sound Designer?
| Aspect | Game Audio | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound design certifications | Audio, music, sound design certifications |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, interactive media |
| Industry Usage | Primarily in gaming industry | Broadly across entertainment and media |
| Search & Comparison | Focus on interactive sound for games | Focus on sound for various media |
Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

Contractor
Re-posted 20 days ago
Job description
Job Title: Game Audio Engineer (Oculus)Â
Duration: 6+ Months (possibility of extension)
- 5+ years of experience in C/C++ programming.
- 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
- 3+ years of experience in Unity and UnrealÂ
- 3+ years of experience in game audio software developmentÂ
- In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
- Prior experience in MATLAB programming preferred but not required
If you are interested, please send me your updated resume with the following details.
Thanks,
Saradhi
padmast(at)aditistaffing.com