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Junior Game Audio Jobs (NOW HIRING)

$80 - $120/hr

Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative. Balance, mix, and troubleshoot sounds in-game to ensure clarity ...

New

Game Manager

Bay City, MI · On-site

$50/day

This includes all Freshmen, Junior Varsity, and Varsity games as well as middle school games ... Turning on audio equipment; * Setting up scoreboard clock; * Preparing outdoor fields with markers ...

... • Mentor junior and mid-level engineers, providing technical guidance and code reviews. • ... Preferred : • Bonus if you helped grow and maintain a live service game. • Bonus: Previous ...

Senior Software Engineer (Games)

Wilmington, NC · On-site

$114K - $150K/yr

... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...

Senior Software Engineer (Games)

Greenville, NC · On-site

$117K - $154K/yr

... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...

Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... Experience using industry a mirrorless/DSLR camera, lighting, and dedicated audio equipment.

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...

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Junior Game Audio information

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$26K

$53.2K

$83K

How much do junior game audio jobs pay per year?

As of Sep 4, 2026, the average yearly pay for junior game audio in the United States is $53,230.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,500.00 and $57,000.00 per year, depending on experience, location, and employer.

What is a junior game audio?

A Junior Game Audio job involves assisting in creating and implementing sound effects, music, and audio assets for video games. Responsibilities may include editing and designing sounds, integrating audio into a game engine, and supporting senior audio team members. This role often requires proficiency in digital audio workstations (DAWs), middleware like Wwise or FMOD, and basic coding or scripting knowledge. Junior Game Audio professionals work closely with game designers and developers to enhance the gaming experience through immersive sound.

What does a junior game audio do?

A typical day for a Junior Game Audio professional often involves collaborating with game designers and developers to implement and refine sound effects, music, and voiceovers within games. You might spend time editing audio assets, conducting field recording sessions, troubleshooting technical audio issues, and testing audio integration in game builds. Team meetings to discuss project goals and feedback are common, as is documentation of your audio work. You'll likely have the opportunity to learn from senior audio designers and gain hands-on experience in the full audio development pipeline, which helps lay the foundation for further career growth in the gaming industry.

What are the key skills and qualifications needed to thrive in junior game audio?

To succeed as a Junior Game Audio professional, you should have foundational knowledge of audio recording, sound design, and music editing, typically supported by a degree in audio engineering or a related field. Familiarity with industry-standard software such as FMOD, Wwise, Pro Tools, and digital audio workstations (DAWs) is often required. Strong attention to detail, creativity, and the ability to collaborate effectively within multidisciplinary teams are key soft skills. These competencies ensure high-quality, immersive audio experiences that enhance gameplay and meet production timelines.

More about Junior Game Audio jobs

What cities are hiring for Junior Game Audio jobs?

Cities with the most Junior Game Audio job openings:

What are the most commonly searched types of Game Audio jobs?

The most popular types of Game Audio jobs are:

What states have the most Junior Game Audio jobs?

States with the most job openings for Junior Game Audio jobs include:

Infographic showing various Junior Game Audio job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $53,230 per year, or $25.6 per hour.

Sound Designer (Star Wars Jedi)

Electronic Arts

On-site

$80 - $120/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Job description

Locations

  • Los Angeles - Chatsworth, California, United States of America

  • Vancouver - Great Northern Way

  • British Columbia

  • Canada

  • Madison

  • Wisconsin

  • United States of America


Role ID

215900


Worker Type

Temporary Employee


Work Model

Hybrid


Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.


Temporary: 12 Month Term


Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.


Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.


We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.


Note: (1) This role does not involve music composition. (2) This role falls under Respawn's hybrid work model which will require onsite presence at one of EA's hub studios. Preference will be given to those candidates who can be stationed in Chatsworth, CA.


Responsibilities

Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.


Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.


Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.


Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.


Collaborate with other departments to ensure audio supports gameplay and narrative intent.


Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.


Qualifications

2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.


Strong sound design abilities combined with an understanding of technical audio systems and workflows.


Ability to independently own audio content for small- to medium-sized gameplay features.


Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.


Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.


Ability to quickly learn new in-house audio tools and workflows.


Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.


Able to communicate effectively within and outside of the Audio Team.


Enthusiastic about game audio.


Strong communication and collaboration skills with both audio and cross-disciplinary teams.


Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below is what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).


PAY RANGES

Pay is just one part of the overall compensation at EA.


In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.


In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.


About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.


We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.


Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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