$80 - $120/hr
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative. Balance, mix, and troubleshoot sounds in-game to ensure clarity ...
New
$80 - $120/hr
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative. Balance, mix, and troubleshoot sounds in-game to ensure clarity ...
New
$80 - $120/hr
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative. Balance, mix, and troubleshoot sounds in-game to ensure clarity ...
New
Bay City, MI · On-site
$50/day
This includes all Freshmen, Junior Varsity, and Varsity games as well as middle school games ... Turning on audio equipment; * Setting up scoreboard clock; * Preparing outdoor fields with markers ...
Bay City, MI · On-site
$50/day
This includes all Freshmen, Junior Varsity, and Varsity games as well as middle school games ... Turning on audio equipment; * Setting up scoreboard clock; * Preparing outdoor fields with markers ...
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
This role is ideal for junior or mid-level candidates who are hands-on, responsible, and eager to ... Experience in gaming, audio, or video environments is an advantage. * Responsible, reliable, and ...
This role is ideal for junior or mid-level candidates who are hands-on, responsible, and eager to ... Experience in gaming, audio, or video environments is an advantage. * Responsible, reliable, and ...
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
Raleigh, NC · On-site
... • Mentor junior and mid-level engineers, providing technical guidance and code reviews. • ... Preferred : • Bonus if you helped grow and maintain a live service game. • Bonus: Previous ...
Raleigh, NC · On-site
... • Mentor junior and mid-level engineers, providing technical guidance and code reviews. • ... Preferred : • Bonus if you helped grow and maintain a live service game. • Bonus: Previous ...
Wilmington, NC · On-site
$114K - $150K/yr
... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...
Wilmington, NC · On-site
$114K - $150K/yr
... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...
Greenville, NC · On-site
$117K - $154K/yr
... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...
Greenville, NC · On-site
$117K - $154K/yr
... audio, QA, and other developers to resolve issues and improve game quality. - Support junior and mid-level developers through technical feedback, debugging assistance, and implementation guidance as ...
Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... Experience using industry a mirrorless/DSLR camera, lighting, and dedicated audio equipment.
Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... Experience using industry a mirrorless/DSLR camera, lighting, and dedicated audio equipment.
Oakland, CA · On-site
$20/hr
Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... Experience using industry a mirrorless/DSLR camera, lighting, and dedicated audio equipment.
Oakland, CA · On-site
$20/hr
Junior Producer Apprenticeship An entry-level position in video, photography, video editing, and ... Experience using industry a mirrorless/DSLR camera, lighting, and dedicated audio equipment.
Novato, CA · On-site
$124K - $142K/yr
Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...
Novato, CA · On-site
$124K - $142K/yr
Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...
Novato, CA · On-site
$124K - $142K/yr
Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...
Novato, CA · On-site
$124K - $142K/yr
Collaborate with cross-disciplinary teams to integrate animations into the game. Problem-solve ... Mentor, coach, and train more junior animators. What We'll Do Together At Cloud Chamber, we are ...
Irvine, CA · On-site
$109K - $117K/yr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid-level designers. * Experience collaborating with external ...
Irvine, CA · On-site
$109K - $117K/yr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid-level designers. * Experience collaborating with external ...
Irvine, CA · On-site +1
$109K - $117K/yr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid-level designers. * Experience collaborating with external ...
Irvine, CA · On-site +1
$109K - $117K/yr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid-level designers. * Experience collaborating with external ...
Irvine, CA · On-site
$99 - $184/hr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid‑level designers. * Experience collaborating with external ...
Irvine, CA · On-site
$99 - $184/hr
... and gameplay goals. * Collaborate with design directors, engineers, artists, animators, audio ... Experience mentoring junior or mid‑level designers. * Experience collaborating with external ...
Dallas, TX · On-site
$40.75 - $55.75/hr
... game systems, including gameplay mechanics, network/multiplayer features, graphics, and audio ... Provide guidance and mentorship to junior QA team members on best practices for automation and ...
Dallas, TX · On-site
$40.75 - $55.75/hr
... game systems, including gameplay mechanics, network/multiplayer features, graphics, and audio ... Provide guidance and mentorship to junior QA team members on best practices for automation and ...
Washington, DC · On-site
$65 - $70/hr
... audio consoles. * Coordinate technical crews, including engineers, operators, and freelancers ... Provide training and mentorship to junior technical staff and freelancers. Minimum Qualifications
Washington, DC · On-site
$65 - $70/hr
... audio consoles. * Coordinate technical crews, including engineers, operators, and freelancers ... Provide training and mentorship to junior technical staff and freelancers. Minimum Qualifications
San Francisco, CA · On-site
$19.61/hr
... audio recording equipment. * Assist with editing video content. * Assist with executing audio ... This Federal Work Study opportunity is open to junior and senior level students. * Experience with ...
San Francisco, CA · On-site
$19.61/hr
... audio recording equipment. * Assist with editing video content. * Assist with executing audio ... This Federal Work Study opportunity is open to junior and senior level students. * Experience with ...
... audio, and color-correction skills to deliver polished and elevated content across NBA vertical ... Provide real-time game and event coverage by editing content for the NBA's nightly, weekly, and ...
... audio, and color-correction skills to deliver polished and elevated content across NBA vertical ... Provide real-time game and event coverage by editing content for the NBA's nightly, weekly, and ...
$26K - $31.2K
4% of jobs
$31.2K - $36.4K
12% of jobs
$40.4K is the 25th percentile. Wages below this are outliers.
$36.4K - $41.5K
12% of jobs
$41.5K - $46.7K
15% of jobs
The median wage is $48.3K / yr.
$46.7K - $51.9K
24% of jobs
$55.1K is the 75th percentile. Wages above this are outliers.
$51.9K - $57.1K
13% of jobs
$57.1K - $62.3K
7% of jobs
$62.3K - $67.5K
5% of jobs
$67.5K - $72.6K
3% of jobs
$72.6K - $77.8K
3% of jobs
$77.8K - $83K
1% of jobs
$26K
$53.2K
$83K
A Junior Game Audio job involves assisting in creating and implementing sound effects, music, and audio assets for video games. Responsibilities may include editing and designing sounds, integrating audio into a game engine, and supporting senior audio team members. This role often requires proficiency in digital audio workstations (DAWs), middleware like Wwise or FMOD, and basic coding or scripting knowledge. Junior Game Audio professionals work closely with game designers and developers to enhance the gaming experience through immersive sound.
A typical day for a Junior Game Audio professional often involves collaborating with game designers and developers to implement and refine sound effects, music, and voiceovers within games. You might spend time editing audio assets, conducting field recording sessions, troubleshooting technical audio issues, and testing audio integration in game builds. Team meetings to discuss project goals and feedback are common, as is documentation of your audio work. You'll likely have the opportunity to learn from senior audio designers and gain hands-on experience in the full audio development pipeline, which helps lay the foundation for further career growth in the gaming industry.
To succeed as a Junior Game Audio professional, you should have foundational knowledge of audio recording, sound design, and music editing, typically supported by a degree in audio engineering or a related field. Familiarity with industry-standard software such as FMOD, Wwise, Pro Tools, and digital audio workstations (DAWs) is often required. Strong attention to detail, creativity, and the ability to collaborate effectively within multidisciplinary teams are key soft skills. These competencies ensure high-quality, immersive audio experiences that enhance gameplay and meet production timelines.
Cities with the most Junior Game Audio job openings:
The most popular types of Game Audio jobs are:
States with the most job openings for Junior Game Audio jobs include:
The top searched job categories for Junior Game Audio jobs are:

$80 - $120/hr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 3 days ago
New
215900
Temporary Employee
Hybrid
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Temporary: 12 Month Term
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include the critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for a Sound Designer to join our team and help us deliver our next incredible experience for players.
Note: (1) This role does not involve music composition. (2) This role falls under Respawn's hybrid work model which will require onsite presence at one of EA's hub studios. Preference will be given to those candidates who can be stationed in Chatsworth, CA.
Design and edit interactive sound effects for gameplay systems, characters, abilities, environments, and UI using Reaper.
Integrate and tune audio assets using Wwise, Unreal Engine, and proprietary tools.
Use creative audio processing to craft sounds that are clear, impactful, and responsive in gameplay, and support the narrative.
Balance, mix, and troubleshoot sounds in-game to ensure clarity, consistency, and performance.
Collaborate with other departments to ensure audio supports gameplay and narrative intent.
Maintain audio standards through asset management, naming conventions, documentation, improving audio pipelines, and implementation of best practices.
2+ years of professional game audio experience, preferably on AAA titles. Experience contributing to at least one shipped title is preferred.
Strong sound design abilities combined with an understanding of technical audio systems and workflows.
Ability to independently own audio content for small- to medium-sized gameplay features.
Skilled at integrating audio using game engines and audio middleware, especially Unreal Engine and Wwise.
Proficiency with DAWs, audio editing tools, and plugins, with preferable experience using Reaper and standard plugin suites such as Fabfilter/Soundtoys/etc.
Ability to quickly learn new in-house audio tools and workflows.
Detail driven and has ability to conform to project standards like naming conventions, implementation best practices, and style considerations.
Able to communicate effectively within and outside of the Audio Team.
Enthusiastic about game audio.
Strong communication and collaboration skills with both audio and cross-disciplinary teams.
The ranges listed below is what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Sourced by ZipRecruiter
Pc games
10,000+ Employees
Redwood City, CA, US
1982