... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Familiarity with, and the ability to teach a variety of audio for non-musical topics, including podcasting, corporate event production, and game audio. * Experience with, and ability to teach small ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Quick apply
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements * Technical understanding of basic sound engineering techniques (EQ, * compression, etc.
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Quick apply
... , Game Audio, Datasets, and IT services -- serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full ...
AMT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms.
AMT's Audio team provides the audio foundation for various high profile features like Game Audio, Siri, FaceTime, media capture, playback and API's for third party developers to enrich our platforms.
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
... QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs. You'll be the face of our Bay Area presence, building relationships ...
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
Embedded Software Engineer, Audio & Media Technologies
Cupertino, CA · On-site
$162K - $213K/yr
You will revolutionize the audio experience for game and future audio technologies. Description We are looking for an audio enthusiast senior engineer with strong programming skills to work on ...
... and game audio), and music business. This is a POOL position, with immediate need for the Fall 2026 semester. Application materials for this adjunct position are accepted on an ongoing basis.
... and game audio), and music business. This is a POOL position, with immediate need for the Fall 2026 semester. Application materials for this adjunct position are accepted on an ongoing basis.
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Title Audio-Visual Staff | Part-Time | Tsongas Center (UMass - Lowell)
Lowell, MA · On-site
$21 - $24/hr
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Technical Sound Designer
San Mateo, CA · On-site
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
San Mateo, CA · On-site
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Work with Audio-Visual team as assigned to produce the in-house show for UML games and more. * Learn proper camera setup and use and strike to execute shots as requested from the Technical Director ...
Technical Sound Designer
$30.47 - $56.35/hr
Fluency in game audio implementation systems. * Understanding ofPS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
$30.47 - $56.35/hr
Fluency in game audio implementation systems. * Understanding ofPS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
San Mateo, CA · On-site
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
San Mateo, CA · On-site
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
San Mateo, CA · On-site
$30.47 - $56.35/hr
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Technical Sound Designer
San Mateo, CA · On-site
$30.47 - $56.35/hr
Fluency in game audio implementation systems. * Understanding of PS5, XBOX Series X, and PC audio functionality, capabilities, and limitations. * Experience with major digital audio workstations.
Game Audio information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do game audio jobs pay per hour?
How does a game audio professional typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?
What are game audio jobs?
Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.
What is game audio?
What is the difference between Game Audio vs Sound Designer?
| Aspect | Game Audio | Sound Designer |
|---|---|---|
| Credentials | Audio production, music, sound design certifications | Audio, music, sound design certifications |
| Work Environment | Video game studios, interactive media | Film, TV, advertising, interactive media |
| Industry Usage | Primarily in gaming industry | Broadly across entertainment and media |
| Search & Comparison | Focus on interactive sound for games | Focus on sound for various media |
Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

Full-time
Re-posted 4 days ago
Job description
We're looking for a Business Development Manager to drive growth for our Player Support and Quality Assurance divisions and broader co-development services across the San Francisco Bay Area and wider North American market. This role focuses on expanding partnerships and revenue primarily across our player support and QA capabilities, while also touching on our full suite of game production services including Game Development, Art Production, Localization, Localization QA, Game Audio, Datasets, and IT services - serving console, PC, and mobile game developers, depending on end client needs.
You'll be the face of our Bay Area presence, building relationships, creating proposals, and developing new business opportunities with both domestic and international clients across the full game production lifecycle.
This position is ideal for someone who combines commercial acumen with a deep understanding of player support operations and quality assurance, alongside the wider co-development landscape.
Sales & Account Growth Lead business development for player support and QA services - including live operations support, helpdesk solutions, functional testing, compliance, and certification - alongside our co-development capabilities spanning Game Development, Art Production, Game Audio, Localization, Localization QA, Datasets, and IT. Build and maintain relationships with producers, QA leads, operations managers, and development leads across major and indie studios - identifying opportunities to expand engagement beyond player support and QA into broader production partnerships.
Market Development Identify new opportunities by tracking emerging trends in live service operations, quality assurance, player experience, and game production pipelines. Expand our client base across the Bay Area and into key global markets, positioning our studio as a full-service partner for game developers at every stage of production.
Client Consultation Conduct detailed discovery sessions to understand project needs, scope player support, testing, and operational requirements, and develop tailored proposals. Where relevant, surface opportunities to support clients with complementary co-development services - from art production and game audio to localization and IT - ensuring they understand the full value of our capabilities.
Collaboration Partner with our player support, QA, co-development, and global BD teams to deliver cohesive, integrated client solutions that draw on the breadth of our service offering.
Strategic Planning Develop go-to-market strategies for new services and technologies across player support, QA, and co-development verticals. Provide feedback to internal teams to enhance offerings and competitiveness in the Bay Area and global markets.
Performance Management Own your revenue targets across all service lines, manage forecasting, and maintain an active CRM pipeline reflecting opportunities in player support, QA, co-development, localization, and beyond.