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Game Audio Jobs in Kentucky (NOW HIRING)

$90 - $130/hr

Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience. * Prototype, playtest, evaluate, and rapidly ...

$190 - $260/hr

Build Fish Audio's first B2B marketing function, turning developer interest into repeatable ... audiobooks, games, dubbing, and media production. * We are a small and very technical team.

New

$171 - $234/hr

... music, games, and live sports to more places around the world across a wider range of consumer ... Design and maintain security and audio/video real-time software on mixed-architecture embedded ...

$125 - $218/hr

... games. Razer is **a place to do great work**, offering you the opportunity to make an impact ... This role serves as the marketing lead for Console Audio, Console Controllers, and Mobile ...

Set pay rates for games covered/stories written What We Expect from You: * Manage assigned stories ... Maintain notes and audio recordings from stories/sources for review when necessary * Work in ...

Set pay rates for games covered/stories written What We Expect from You: * Manage assigned stories ... Maintain notes and audio recordings from stories/sources for review when necessary * Work in ...

New

Events Concierge

Oak Grove, KY · On-site

$14.75 - $19/hr

Prior experience with audio visual equipment setup and operation is a plus. * Able to obtain and maintain a valid Kentucky gaming/racing license PHYSICAL REQUIREMENTS & WORKING CONDITIONS The ...

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Game Audio information

See Kentucky salary details

$6

$18

$32

How much do game audio jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for game audio in Kentucky is $18.19, according to ZipRecruiter salary data. Most workers in this role earn between $12.31 and $20.67 per hour, depending on experience, location, and employer.

What is game audio?

Game Audio refers to all the sound elements used in video games, including music, sound effects, voice acting, and ambient sounds. Professionals in game audio design, create, and implement these sounds to enhance gameplay, create atmosphere, and support storytelling. Game audio specialists work closely with game developers and designers to ensure the sound fits seamlessly with the game's visuals and mechanics. Their work is essential for creating an immersive and engaging player experience.

What are game audio jobs?

Game audio jobs include work designing video game sound effects, composing original scores or incidental music for games, and producing audio for games. As a sound effects artist, your duties are to assess the visual composition of the game and design and produce sounds based on the action. Composer’s responsibilities also include watching the visual output of the game, but their goal is to compose a soundtrack that fits the mood of the game. Composers may work closely with lead designers or creative directors. Producers typically work with the composer or music director and the sound engineer to ensure that they record the audio properly and program it into the game.

What are the key skills and qualifications needed to thrive as a game audio professional, and why are they important?

To thrive as a Game Audio professional, you need strong musical and sound design skills, a solid understanding of audio engineering, and often a relevant degree or portfolio showcasing your work. Familiarity with digital audio workstations (DAWs), middleware like FMOD or Wwise, and game engines such as Unity or Unreal Engine is typically required. Creative problem-solving, collaboration, and effective communication are vital soft skills for integrating audio seamlessly with other game elements. These skills ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

How does a game audio professional typically collaborate with other departments during game development?

Game Audio professionals work closely with game designers, programmers, and artists to ensure that music, sound effects, and dialogue are integrated seamlessly into the game. Collaboration often involves attending development meetings, iterating on feedback, syncing audio assets with gameplay mechanics, and troubleshooting technical issues with the development team. Clear communication and adaptability are key, as priorities can shift quickly based on playtesting results or design changes. This teamwork ensures that the audio enhances the overall player experience and supports the game's vision.

What is the difference between Game Audio vs Sound Designer?

AspectGame AudioSound Designer
CredentialsAudio production, music, sound design certificationsAudio, music, sound design certifications
Work EnvironmentVideo game studios, interactive mediaFilm, TV, advertising, interactive media
Industry UsagePrimarily in gaming industryBroadly across entertainment and media
Search & ComparisonFocus on interactive sound for gamesFocus on sound for various media

Game Audio specialists focus on creating sound effects, music, and audio assets specifically for video games, often working within interactive environments. Sound Designers have a broader role, working on sound effects and audio for films, TV, and other media, but may also work in gaming. While both roles require similar skills and certifications, Game Audio professionals specialize in interactive sound design tailored for gameplay experiences.

Are game audio jobs in high demand?

Game audio jobs are in steady demand as the gaming industry continues to grow, requiring skilled audio designers, sound engineers, and composers. Professionals with experience in digital audio workstations, sound design, and interactive audio are sought after, especially in larger studios and independent development teams.

How to become a game audio engineer?

To become a game audio engineer, you typically need a bachelor's degree in audio engineering, music production, or a related field, along with experience in sound design, editing, and mixing. Proficiency with digital audio workstations (DAWs) and game development tools like Wwise or FMOD is essential, and building a portfolio of game audio projects can improve job prospects.

How to get a job in game audio?

To get a job in game audio, develop skills in sound design, editing, and mixing using tools like Pro Tools or Wwise. Building a portfolio of your work, gaining experience through internships or freelance projects, and understanding game development processes can improve your chances. A background in music, audio engineering, or related fields is often beneficial.

What are the most commonly searched types of Game Audio jobs in Kentucky?

The most popular types of Game Audio jobs in Kentucky are:

What are popular job titles related to Game Audio jobs in Kentucky?

For Game Audio jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Game Audio jobs in Kentucky look for?

The top searched job categories for Game Audio jobs in Kentucky are:

Infographic showing various Game Audio job openings in Kentucky as of August 2026, with employment types broken down into 33% Full Time, and 67% Part Time. Highlights an 100% In-person job distribution, with an average salary of $37,834 per year, or $18.2 per hour.

AR Game Designer -- Mobile & WebAR

On-site

FS Studio
Software Development • 51 - 200 employees

$90 - $130/hr

Other

Posted 9 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

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