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Game Audio Designer Jobs (NOW HIRING)

Audio Implementer / Sound Designer

Atlanta, GA ยท On-site

$77K - $101K/yr

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and ... This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid ...

As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment ... audio, art, and other disciplines to bring features to life. * Shape the Big-Picture Vision:

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

Senior Software Engineer, Audio Engine

Cary, NC ยท On-site

$113K - $149K/yr

Experience with low-level game audio engines * Experience designing and maintaining C APIs for broad platform distribution * Demonstrated ability to independently own and deliver complex, long ...

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

... games, the Fiesta Bowl, major sporting events, concerts, corporate programs, live productions, and ... Please note this is not designed to cover or contain a comprehensive listing of activities, duties ...

Collaborate with art, audio, engineering, and design teams to align math with player experience ... Ensure math designs meet jurisdictional requirements and industry standards Qualifications What We ...

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Game Audio Designer information

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How much do game audio designer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for game audio designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a game audio designer?

A Game Audio Designer is responsible for creating, implementing, and optimizing all audio elements in a video game, including sound effects, ambient sounds, dialogue, and music. They work closely with developers, artists, and designers to ensure that sound enhances gameplay and storytelling. Using audio tools and middleware like Wwise or FMOD, they integrate sound assets into the game engine. Their goal is to create an immersive auditory experience that enhances player engagement and emotional impact.

What does a game audio designer do?

A typical day for a Game Audio Designer may involve creating sound effects, recording or editing dialogue, composing background music, and implementing audio assets into the game engine. They regularly collaborate with game developers, animators, and narrative designers to ensure audio elements align with gameplay, story, and artistic direction. Game Audio Designers also troubleshoot technical issues and adjust sounds based on team feedback during playtesting. This close teamwork allows for a seamless integration of audio that supports the overall player experience.

What are the key skills and qualifications needed to thrive as a game audio designer?

To thrive as a Game Audio Designer, you need expertise in sound design, music production, and audio integration, typically supported by a background in audio engineering or related fields. Familiarity with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as FMOD or Wwise, and game engines like Unity or Unreal is essential. Strong collaboration, creative problem-solving, and attention to detail are standout soft skills in this role. These abilities ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

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Infographic showing various Game Audio Designer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Audio Implementer / Sound Designer

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$77K - $101K/yr

Other

Posted 13 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr