Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Your Mission At ... Collaborate with audio programmers and sound designers to design, implement, and scale audio ...
Principal Sound Designer, Unannounced Game | Irvine, CA Requisition ID: R026781 Your Mission At ... Collaborate with audio programmers and sound designers to design, implement, and scale audio ...
Designs, codes and debugs core platform components. * Works at all stages of the product lifecycle ... Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based ...
Quick apply
Designs, codes and debugs core platform components. * Works at all stages of the product lifecycle ... Familiarity with game audio systems (e.g. Howler.js or similar) * Experience with TypeScript-based ...
Audio Lead, Games Studio
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Lead, Games Studio
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
... designers Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation Excellent communication skills, both ...
Audio Lead, Games Studio
OR · On-site +1
$200K - $280K/yr
... designers Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation Excellent communication skills, both ...
Audio Lead, Games Studio
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Lead, Games Studio
$200K - $280K/yr
... designers * Exceptional organizational and project management abilities, capable of overseeing the audio production process from concept to in-game implementation * Excellent communication skills ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
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Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
Audio Intern (Unpaid for Course Credit Only)
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
Audio Intern (Unpaid for Course Credit Only)
Culver City, CA · On-site
$18.25 - $23.75/hr
Audio engineering in the game engine * Troubleshoot technical issues if they arise Requirements ... Participation is designed for the benefit of the student and does not create an employment ...
SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...
SUMMARY : Valicy is looking for a talented and full-time composer/sound designer to be a part of an innovative and highly collaborative team of artists, game programmers, and other audio ...
Significant professional credits as a composer and/or audio designer for games or interactive media. * Demonstrated teaching experience, preferably at the collegiate level * Fluency in interactive ...
Significant professional credits as a composer and/or audio designer for games or interactive media. * Demonstrated teaching experience, preferably at the collegiate level * Fluency in interactive ...
Significant professional credits as a composer and/or audio designer for games or interactive media. * Demonstrated teaching experience, preferably at the collegiate level * Fluency in interactive ...
Significant professional credits as a composer and/or audio designer for games or interactive media. * Demonstrated teaching experience, preferably at the collegiate level * Fluency in interactive ...
Game Designer, Mathematician
OR · Remote
$154K/yr
The Game Designer, Mathematician is a senior individual contributor responsible for designing the ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Game Designer, Mathematician
OR · Remote
$154K/yr
The Game Designer, Mathematician is a senior individual contributor responsible for designing the ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Game Designer, Activities
Cary, NC · On-site
$143K/yr
In this role, you'll partner closely with design leadership, art, engineering, animation, UX, audio ... a Gameplay Designer, working on itemization, gameplay systems, combat, ability systems, features ...
Game Designer, Activities
Cary, NC · On-site
$143K/yr
In this role, you'll partner closely with design leadership, art, engineering, animation, UX, audio ... a Gameplay Designer, working on itemization, gameplay systems, combat, ability systems, features ...
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Quick apply
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Game Designer, Mathematician
$158K/yr
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Game Designer, Mathematician
$158K/yr
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Quick apply
The Game Designer defines features, bonus structures, paytable economics, and underlying math ... audio, and production teams * Ensure all math models meet regulatory requirements across RSI ...
Staff Gameplay Designer - Social (Contract)
Cheyenne, WY · On-site +1
$76 - $115/hr
Do you spend your time thinking about how different game mechanics can come together to create ... audio, effects, and animation to clearly communicate gameplay affordances to players REQUIRED ...
Staff Gameplay Designer - Social (Contract)
Cheyenne, WY · On-site +1
$76 - $115/hr
Do you spend your time thinking about how different game mechanics can come together to create ... audio, effects, and animation to clearly communicate gameplay affordances to players REQUIRED ...
The position reports directly to the Executive Dean. Essential Duties and Responsibilities * Serve ... Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
The position reports directly to the Executive Dean. Essential Duties and Responsibilities * Serve ... Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
The position reports directly to the Executive Dean. Essential Duties and Responsibilities * Serve ... Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
The position reports directly to the Executive Dean. Essential Duties and Responsibilities * Serve ... Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
Executive Game Audio Designer information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do executive game audio designer jobs pay per year?
What is the difference between Executive Game Audio Designer vs Sound Designer?
| Aspect | Executive Game Audio Designer | Sound Designer |
|---|---|---|
| Credentials | Experience in audio production, industry-specific certifications | Audio engineering or music production background, relevant certifications |
| Work Environment | Collaborates with creative and executive teams, oversees audio projects | Focuses on creating and editing sound effects and music for games |
| Industry Usage | Used in high-level planning, project management, and strategic audio decisions | Hands-on audio creation, editing, and implementation |
The main difference between an Executive Game Audio Designer and a Sound Designer lies in their scope and responsibilities. The Executive Game Audio Designer typically oversees the entire audio strategy, manages teams, and works closely with stakeholders, while the Sound Designer focuses on creating and implementing specific sound assets. Both roles require relevant audio credentials and industry experience, but their focus areas differ significantly.
Principal Sound Designer, Unannounced Game | Irvine, CA
Blizzard Entertainment, Inc.Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 15 days ago
Job description
Unannounced Project
Job Title:
Principal Sound Designer, Unannounced Game | Irvine, CA
Requisition ID:
R026781
Job Description:
Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and unforgettable player experiences - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Principal Sound Designer to help craft a new, unannounced game for Blizzard. As a principal-level individual contributor, you will be responsible for defining and executing high-quality sound design while shaping scalable audio pipelines and workflows across the project. You will work in close partnership with audio leadership, engineering, and cross-disciplinary teams to ensure audio systems are robust, performant, and creatively aligned with the vision of the game.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Deliver world class sound design using commercial and proprietary software, tools, and source material.
- Partner closely with the Audio Director to define and execute the audio aesthetic of the project.
- Collaborate with audio programmers and sound designers to design, implement, and scale audio pipelines.
- Anticipate project needs and independently design and implement solutions without supervision.
- Optimize audio assets and advise on workflow improvements to increase efficiency and scalability across the project.
- Troubleshoot complex audio-related problems across multiple disciplines.
- Clearly communicate technical and creative concepts through strong written and verbal communication.
- Self-manage time and drive complex, multi-stage initiatives to completion.
Experience
- 13+ years of combined professional experience in the game industry as a sound designer.
- Demonstrated experience owning and delivering complex audio systems on shipped titles.
- Proven experience collaborating with engineering and cross-disciplinary partners on large-scale projects.
Knowledge and Skills
- Expertise with AAA game engines and a strong understanding of audio implementation and integration workflows.
- Deep understanding of Wwise and real-time audio systems.
- Experience developing and improving custom audio workflows and tools.
- Extensive knowledge of field-recording techniques and source capture.
- Experience mentoring others and actively sharing technical and creative knowledge across teams.
Key Attributes
- A team-oriented approach to your work, understanding the importance of collaboration and partnership across disciplines.
- The ability to inspire and elevate others through technical leadership, mentorship, and craft excellence.
- A self-motivated, proactive problem-solver who operates effectively with minimal direction.
- Strong adaptability to feedback and evolving project needs.
Extra Points
- Experience working through early-development and R&D phases of a project.
- Experience with Unreal Engine, including Blueprints and Wwise integration.
- Scripting skills in Python, MEL, or similar languages.
- Passion for video games and a deep understanding of game audio.
Required Application Materials
- Demo reel and/or online portfolio showcasing sound design and technical audio work.
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video-game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences...ever.
Our World
Best known for iconic video-game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences.
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $116,800.00 - $216,000.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991