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Executive Game Audio Designer Jobs (NOW HIRING)

Audio Implementer / Sound Designer

Atlanta, GA ยท On-site

$77K - $101K/yr

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and ... This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid ...

As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment ... audio, art, and other disciplines to bring features to life. * Shape the Big-Picture Vision:

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

The Lead Designer should have excellent game design ability in both single and multiplayer and be a ... Maintain communications with all team members, team leads and executive management,internally and ...

Senior Software Engineer, Audio Engine

Cary, NC ยท On-site

$113K - $149K/yr

Experience with low-level game audio engines * Experience designing and maintaining C APIs for broad platform distribution * Demonstrated ability to independently own and deliver complex, long ...

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

... games, the Fiesta Bowl, major sporting events, concerts, corporate programs, live productions, and ... Please note this is not designed to cover or contain a comprehensive listing of activities, duties ...

Experience working directly with executives, presenters, talent, designers, and stagehands. Preferred Qualifications Experience with immersive and spatial audio systems. Strong understanding of audio ...

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Executive Game Audio Designer information

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$47K

$156K

How much do executive game audio designer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for executive game audio designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Executive Game Audio Designer vs Sound Designer?

AspectExecutive Game Audio DesignerSound Designer
CredentialsExperience in audio production, industry-specific certificationsAudio engineering or music production background, relevant certifications
Work EnvironmentCollaborates with creative and executive teams, oversees audio projectsFocuses on creating and editing sound effects and music for games
Industry UsageUsed in high-level planning, project management, and strategic audio decisionsHands-on audio creation, editing, and implementation

The main difference between an Executive Game Audio Designer and a Sound Designer lies in their scope and responsibilities. The Executive Game Audio Designer typically oversees the entire audio strategy, manages teams, and works closely with stakeholders, while the Sound Designer focuses on creating and implementing specific sound assets. Both roles require relevant audio credentials and industry experience, but their focus areas differ significantly.

How much do executive game audio designers make?

Executive game audio designers typically earn between $70,000 and $120,000 annually, depending on experience, location, and the size of the company. Senior roles or those with specialized skills in sound design and audio engineering can earn higher salaries, especially in major gaming hubs or large studios.

How to become an Executive Game Audio Designer?

To become an Executive Game Audio Designer, candidates typically need a bachelor's degree in audio engineering, music production, or a related field, along with extensive experience in game audio design and production. Developing strong skills in sound design, music composition, and familiarity with audio tools like Pro Tools or Wwise is essential, along with leadership experience in managing audio teams or projects.
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Infographic showing various Executive Game Audio Designer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 90% Full Time, 6% Part Time, and 3% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Audio Implementer / Sound Designer

Atlanta, GA โ€ข On-site

Cinnamon
Marketingย โ€ขย 1 - 10 employees

$77K - $101K/yr

Other

Posted 13 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games ยท Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr