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Senior Game Audio Designer Jobs (NOW HIRING)

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.

Senior Game Developer

Plymouth, MI ยท On-site

$120K - $160K/yr

Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed ... Implement low level systems such as windowing, controllers, rendering, audio, and networking.

Collaborate closely with cross-functional teams including producers, game designers, developers, and artists to integrate audio seamlessly into projects and drive on-time delivery. * Provide clear ...

As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment ... audio, art, and other disciplines to bring features to life. * Shape the Big-Picture Vision:

Collaborate closely with cross-functional teams including producers, game designers, developers, and artists to integrate audio seamlessly into projects and drive on-time delivery. * Provide clear ...

The Senior Game Designer leads the development of new slot game designs, themes, game flow, and overall vision, ensuring high-quality execution by artists, animators, and developers.

We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities: * Creative direction:

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

Senior Game Designer

Chicago, IL ยท On-site

$80 - $150K/hr

Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ... including math, programming, audio, production, and visual arts. Utilizing exceptional ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to ... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ...

We are seeking a Senior Game Designer to work with our design team to conceptualize and build Dungeons & Dragons products. In this role, you'll help craft the future of D&D by designing and writing ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

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Senior Game Audio Designer information

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$79.5K

$130.8K

$196K

How much do senior game audio designer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for senior game audio designer in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.

What does a senior game audio designer do?

A Senior Game Audio Designer is responsible for creating, implementing, and managing the audio elements in video games, such as sound effects, music, and voiceovers. They work closely with game developers, designers, and other audio professionals to ensure that the soundscape enhances gameplay and storytelling. Their role often includes supervising junior audio staff, collaborating on creative direction, and ensuring technical audio integration meets the project's standards. Senior Game Audio Designers also help set the overall audio vision for the game and troubleshoot any sound-related issues throughout development.

What are the key skills and qualifications needed to thrive as a senior game audio designer, and why are they important?

To thrive as a Senior Game Audio Designer, you need expertise in sound design, music composition, and audio implementation, typically backed by a degree in audio engineering or a related field and substantial game industry experience. Mastery of industry-standard tools such as Wwise, FMOD, Pro Tools, and game engines like Unreal or Unity is crucial. Strong collaboration, creativity, and effective communication help you integrate audio seamlessly with gameplay and work efficiently with cross-disciplinary teams. These skills ensure immersive audio experiences that enhance gameplay, support storytelling, and meet production deadlines in complex game development environments.

How does a senior game audio designer typically collaborate with other departments during game development?

A Senior Game Audio Designer works closely with game designers, programmers, and artists to ensure that audio elements enhance the overall gaming experience. This role often involves attending cross-departmental meetings to discuss project goals, coordinating with the development team to implement audio assets, and providing feedback on how sound can support gameplay mechanics. Collaboration is key, as audio must sync seamlessly with visuals and interactive elements, requiring regular communication and iterative feedback loops. Senior designers also mentor junior audio staff and may help establish audio pipelines and standards across projects.

What is the difference between Senior Game Audio Designer vs Game Audio Designer?

AspectSenior Game Audio DesignerGame Audio Designer
Required CredentialsTypically requires 5+ years experience, advanced audio production skills, and portfolioEntry to mid-level experience, foundational audio skills, portfolio preferred
Work EnvironmentLeads audio projects, collaborates with teams, mentors junior staffSupports audio tasks, implements sound design, follows direction
Industry UsageUsed across AAA and indie studios for high-level audio designCommon in various game development stages, often entry-level to mid-level roles

The main difference between a Senior Game Audio Designer and a Game Audio Designer lies in experience, responsibilities, and leadership. Senior designers typically lead projects and mentor others, while game audio designers focus on executing sound design tasks. Both roles are essential in game development, but the senior position requires more experience and strategic input.

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What are the most commonly searched types of Game Audio Designer jobs?

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Infographic showing various Senior Game Audio Designer job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $130,762 per year, or $62.9 per hour.

Senior Audio Designer - Narrative Focus

Los Angeles, CA โ€ข On-site

$135K - $175K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 6 days ago


Job description

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.
When you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.
About the Role
We are building a game where narrative is discovered through both traditional means like cutscene, and emergent gameplay elements like dialogue choices. We're looking for someone to help craft a coherent audio story that stitches intermittent parts together to deliver a unified experience.
You will be working with gameplay, narrative, and art in order to both figure out the experience that we're want to deliver to players, as well as the internal processes used to create this non-linear story. This requires resourcefulness, clear communication, and someone who deeply understands how games feel from the player's side.
You will partner with quest designers, technical designers, and engineers to build the audio functions and logic needed to deliver this experience. You will also work with and guide our in-house audio talent, elevating the audio experience through a mixture of your work and mentorship.
What you will do:
โ€ข Co-create the audio vision for narrative cohesion. Craft and implement dynamic, audio systems in Wwise and UE5 to make branching gameplay feel like an authored experienced.
โ€ข Collaborate with designers across disciplines, including gameplay, systems, quest, and narrative to identify where story emerges through play. Propose audio solutions that surface and strengthen those moments.
โ€ข Help the team identify risks and keep the audio vision moving forward even when the broader design is still taking shape.
โ€ข Partner with technical personnel, including tools engineers and audio programmers. Translate the needs of systemic narrative design into clear technical requirements for our audio tools and pipelines.
โ€ข Establish and document best practices for systemic audio design, creating shared language and process across the team.
โ€ข Play the game relentlessly, and identify stylistic inconsistencies, dead zones, and poor transitions. Advocate for the audio experience across disciplines.
What we're looking for:
Required:
โ€ข 5+ years of game audio design experience
โ€ข A portfolio/demo reel demonstrating systemic or non-linear audio design. Show us how your audio adapts to player choice, state changes, or emergent gameplay.
โ€ข Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred).
โ€ข Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing.
โ€ข A strong personal relationship with games. You play widely, think critically about how games work, and understand how audio shapes the player's experience from the inside.
โ€ข Excellent communication skills, capable of inspiring others with a creative vision and clearly explaining technical needs to engineering partners.
Preferred (Nice-to-Haves):
โ€ข Experience on shipped branching narrative games, open-world titles, immersive sims, or games where story emerges through systems.
โ€ข Experience mentoring other audio designers or providing creative feedback.
โ€ข Familiarity with the technical pipelines and tools used in quest or narrative scripting (e.g., visual scripting, dialogue systems).
Why Join Us?
โ€ข No one on the team has done this exact thing before. You will help navigate this challenge with a team that's eager to explore how to deliver storytelling in this form.
โ€ข You won't be handed a brief. We protect time for deep creative work and trust you to find the path forward.
โ€ข Dedicated tools engineers help to build the technical capabilities required to deliver the audio experience.
โ€ข Help define what systemic narrative audio means for our project and accumulate experience in this front for the next generation of designers on our team.
How to Apply
Please submit your resume and a link to your narrative-focused portfolio/reel.
In your application, please include: A brief analysis of a game where audio successfully created cohesion across branching or emergent gameplay. What did the audio do? How do you think the systems were designed? What would you have done differently?
The base pay range for this position is $135,000 to $175,000 USD per year (Los Angeles only). Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year
  • Flexible working hours

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.